Use elements by type util, fix snow initial state

This commit is contained in:
Vortrex
2021-11-28 22:43:16 -06:00
parent 9a53a2db76
commit dd4fb00fd0

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@@ -311,7 +311,7 @@ function clearLocalPlayerWeapons() {
// =========================================================================== // ===========================================================================
function getClosestVehicle(pos) { function getClosestVehicle(pos) {
return getVehicles().reduce((i, j) => (i.position.distance(pos) < j.position.distance(pos)) ? i : j); return getElementsByType(ELEMENT_VEHICLE).reduce((i, j) => (i.position.distance(pos) < j.position.distance(pos)) ? i : j);
} }
// =========================================================================== // ===========================================================================
@@ -352,12 +352,10 @@ function setLocalPlayerInterior(interior) {
function setSnowState(falling, ground) { function setSnowState(falling, ground) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Setting falling snow to ${falling} and ground snow to ${ground}`); logToConsole(LOG_DEBUG, `[VRR.Utilities] Setting falling snow to ${falling} and ground snow to ${ground}`);
if(!isNull(snowing)) { snowing = falling;
if(ground == true) { if(ground) {
forceSnowing(ground); forceSnowing(false);
} else { forceSnowing(ground);
snowing = falling;
}
} }
} }