Use entity data utils

This commit is contained in:
Vortrex
2021-01-08 06:34:37 -06:00
parent d54053e161
commit dd562b5784

View File

@@ -101,7 +101,7 @@ addNetworkHandler("ag.arrivedAtBusStop", function(client) {
// ---------------------------------------------------------------------------
addNetworkHandler("ag.clientReady", function(client) {
client.setData("ag.isReady", true, false);
setEntityData(client, "ag.isReady", true, false);
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s client resources are downloaded and ready!`);
if(client.getData("ag.isStarted") == true) {
initClient(client);
@@ -111,14 +111,14 @@ addNetworkHandler("ag.clientReady", function(client) {
// ---------------------------------------------------------------------------
addNetworkHandler("ag.guiReady", function(client) {
client.setData("ag.guiReady", true, false);
setEntityData(client, "ag.guiReady", true, false);
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s client GUI is initialized and ready!`);
});
// ---------------------------------------------------------------------------
addNetworkHandler("ag.clientStarted", function(client) {
client.setData("ag.isStarted", true, false);
setEntityData(client, "ag.isStarted", true, false);
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s client resources are started and running!`);
if(client.getData("ag.isReady") == true) {
initClient(client);
@@ -180,4 +180,41 @@ function restorePlayerCamera(client) {
triggerNetworkEvent("ag.restoreCamera", client);
}
// -------------------------------------------------------------------------
function setPlayer2DRendering(client, hudState = false, labelState = false, smallGameMessageState = false, scoreboardState = false) {
triggerNetworkEvent("ag.set2DRendering", client, hudState, labelState, smallGameMessageState, scoreboardState);
}
// ---------------------------------------------------------------------------
function syncPlayerProperties(client) {
triggerNetworkEvent("ag.player.sync", null, client.player);
}
// ---------------------------------------------------------------------------
function updatePlayerSnowState(client) {
triggerNetworkEvent("ag.snow", client, getServerConfig().fallingSnow, getServerConfig().groundSnow);
}
// ---------------------------------------------------------------------------
function sendExcludedModelsForGroundSnowToPlayer(client) {
for(let i in getGameConfig().removedWorldObjects[getServerGame()]) {
logToConsole(LOG_DEBUG, `[Asshat.Misc] Sending excluded model ${i} for ground snow to ${client.name}`);
triggerNetworkEvent("ag.excludeGroundSnow", client, getGameConfig().excludedGroundSnowModels[getServerGame()][i]);
}
}
// ---------------------------------------------------------------------------
function sendRemovedWorldObjectsToPlayer(client) {
for(let i in getGameConfig().removedWorldObjects[getServerGame()]) {
logToConsole(LOG_DEBUG, `[Asshat.Misc] Sending removed world object ${i} (${getGameConfig().removedWorldObjects[getServerGame()][i].model}) to ${client.name}`);
triggerNetworkEvent("ag.removeWorldObject", client, getGameConfig().removedWorldObjects[getServerGame()][i].model, getGameConfig().removedWorldObjects[getServerGame()][i].position, getGameConfig().removedWorldObjects[getServerGame()][i].range);
}
return true;
}
// ---------------------------------------------------------------------------