Add keybind, label, nametag, scoreboard scripts
This commit is contained in:
6
meta.xml
6
meta.xml
@@ -12,6 +12,7 @@
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<script src="scripts/server/account.js" type="server" language="javascript" />
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<script src="scripts/server/ammunation.js" type="server" language="javascript" />
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<script src="scripts/server/anticheat.js" type="server" language="javascript" />
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<script src="scripts/server/ban.js" type="server" language="javascript" />
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<script src="scripts/server/bitflag.js" type="server" language="javascript" />
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<script src="scripts/server/business.js" type="server" language="javascript" />
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@@ -74,8 +75,11 @@
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<script src="scripts/client/gui.js" type="client" language="javascript" />
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<script src="scripts/client/main.js" type="client" language="javascript" />
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<script src="scripts/client/nametags.js" type="client" language="javascript" />
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<script src="scripts/client/nametag.js" type="client" language="javascript" />
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<script src="scripts/client/sync.js" type="client" language="javascript" />
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<script src="scripts/client/scoreboard.js" type="client" language="javascript" />
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<script src="scripts/client/keybind.js" type="client" language="javascript" />
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<script src="scripts/client/label.js" type="client" language="javascript" />
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<file type="client" src="files/images/skins/none.png" />
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<file type="client" src="files/images/skins/gta3/Skin000.png" />
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45
scripts/client/keybind.js
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45
scripts/client/keybind.js
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@@ -0,0 +1,45 @@
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// ===========================================================================
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// Asshat-Gaming Roleplay
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// https://github.com/VortrexFTW/gtac_asshat_rp
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// Copyright (c) 2020 Asshat-Gaming (https://asshatgaming.com)
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// ---------------------------------------------------------------------------
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// FILE: afk.js
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// DESC: Provides AFK detection
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// TYPE: Client (JavaScript)
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// ===========================================================================
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let lastKeyBindUse = 0;
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let keyBindDelayTime = 2000;
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// ----------------------------------------------------------------------------
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function bindAccountKey(key, keyState) {
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bindKey(toInteger(key), keyState, function(event) {
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if(hasKeyBindDelayElapsed()) {
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triggerNetworkEvent("ag.keybind.trig", key);
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lastKeyBindUse = sdl.ticks;
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}
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});
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return false;
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}
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addNetworkHandler("ag.keybinds.add", bindAccountKey);
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// ----------------------------------------------------------------------------
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function unBindAccountKey(key) {
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unbindKey(key);
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return true;
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}
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addNetworkHandler("ag.keybinds.del", unBindAccountKey);
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// ----------------------------------------------------------------------------
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function hasKeyBindDelayElapsed() {
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if(sdl.ticks-lastKeyBindUse >= keyBindDelayTime) {
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return true;
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}
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return false;
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}
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// ----------------------------------------------------------------------------
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9
scripts/client/label.js
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9
scripts/client/label.js
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@@ -0,0 +1,9 @@
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// ===========================================================================
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// Asshat-Gaming Roleplay
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// https://github.com/VortrexFTW/gtac_asshat_rp
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// Copyright (c) 2020 Asshat-Gaming (https://asshatgaming.com)
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// ---------------------------------------------------------------------------
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// FILE: labels.js
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// DESC: Provides functionality for world labels (3D labels)
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// TYPE: Client (JavaScript)
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// ===========================================================================
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@@ -4,12 +4,10 @@
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// Copyright (c) 2020 Asshat-Gaming (https://asshatgaming.com)
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// ---------------------------------------------------------------------------
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// FILE: nametags.js
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// DESC: Provides nametags for VRS
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// DESC: Provides nametag rendering
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// TYPE: Client (JavaScript)
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// ===========================================================================
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// ----------------------------------------------------------------------------
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// Configuration
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let nametagFont = null;
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let afkStatusFont = null;
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@@ -17,6 +15,11 @@ let pingFont = null;
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let nametagDistance = 50.0;
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let nametagWidth = 70;
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let playerNames = {};
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let playerColours = {};
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let playerPaused = {};
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let playerPing = {};
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// ----------------------------------------------------------------------------
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addEventHandler("OnResourceReady", function(event, resource) {
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@@ -28,6 +31,15 @@ addEventHandler("OnResourceReady", function(event, resource) {
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// ----------------------------------------------------------------------------
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addNetworkHandler("ag.nametag", function(mainName, characterName, colour, paused, ping) {
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playerNames[mainName] = characterName;
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playerColours[mainName] = colour;
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playerPaused[mainName] = paused;
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playerPing[mainName] = ping;
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});
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// ----------------------------------------------------------------------------
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function drawNametag(x, y, health, armour, text, ping, alpha, distance, colour, afk, skin) {
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if(nametagFont == null) {
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return false;
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@@ -49,6 +61,8 @@ function drawNametag(x, y, health, armour, text, ping, alpha, distance, colour,
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} else {
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y -= 5;
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}
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} else {
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y -= 5;
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}
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if(health > 0.0) {
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@@ -121,21 +135,26 @@ function updateNametags(element) {
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if(element.type == ELEMENT_PLAYER) {
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let name = element.name;
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let colour = COLOUR_WHITE;
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let afk = false;
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let paused = false;
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let ping = -1;
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if(getEntityData(client, "ag.name") != null) {
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name = getEntityData(client, "ag.name");
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if(typeof playerNames[element.name] != "undefined") {
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name = playerNames[element.name];
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}
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if(getEntityData(client, "ag.afk") != null) {
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afk = true;
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if(typeof playerPaused[element.name] != "undefined") {
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paused = playerPaused[element.name];
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}
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if(getEntityData(client, "ag.colour") != null) {
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colour = getEntityData(client, "ag.colour");
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if(typeof playerColours[element.name] != "undefined") {
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colour = playerColours[element.name];
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}
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drawNametag(screenPos[0], screenPos[1], health, armour, name, 0, 1.0-distance/nametagDistance, distance, colour, afk, element.skin);
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if(typeof playerPing[element.name] != "undefined") {
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ping = playerPing[element.name];
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}
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drawNametag(screenPos[0], screenPos[1], health, armour, name, ping, 1.0-distance/nametagDistance, distance, colour, paused, element.skin);
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}
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}
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}
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@@ -155,13 +174,15 @@ function getClientFromPlayer(player) {
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// ----------------------------------------------------------------------------
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addEventHandler("OnDrawnHUD", function(event) {
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//if(gta.game >= GAME_GTA_IV) {
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// return false;
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//}
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if(gta.game >= GAME_GTA_IV) {
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return false;
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}
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//getElementsByType(ELEMENT_PLAYER).forEach(function(player) {
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// updateNametags(player)
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//})
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getElementsByType(ELEMENT_PLAYER).forEach(function(player) {
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if(player != localPlayer) {
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updateNametags(player);
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}
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});
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});
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// ----------------------------------------------------------------------------
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79
scripts/client/scoreboard.js
Normal file
79
scripts/client/scoreboard.js
Normal file
@@ -0,0 +1,79 @@
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// ===========================================================================
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// Asshat-Gaming Roleplay
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// https://github.com/VortrexFTW/gtac_asshat_rp
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// Copyright (c) 2020 Asshat-Gaming (https://asshatgaming.com)
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// ---------------------------------------------------------------------------
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// FILE: scoreboard.js
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// DESC: Provides scoreboard feature and rendering
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// TYPE: Client (JavaScript)
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// ===========================================================================
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let titleFont = null;
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let listFont = null;
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// ----------------------------------------------------------------------------
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bindEventHandler("OnResourceReady", thisResource, function(event, resource) {
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titleFont = lucasFont.createDefaultFont(22.0, "Roboto", "Medium");
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listFont = lucasFont.createDefaultFont(12.0, "Roboto", "Light");
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});
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// ----------------------------------------------------------------------------
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addEventHandler("OnDrawnHUD", function (event) {
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if(isKeyDown(SDLK_TAB)) {
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if(listFont != null && titleFont != null) {
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let scoreboardStart = (game.height/2)-(Math.floor(getClients().length/2)*20);
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let titleSize = titleFont.measure("PLAYERS", game.width, 0.0, 1.0, 10, false, false);
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titleFont.render("PLAYERS", [game.width/2, scoreboardStart-50], 0, 0.5, 0.0, titleFont.size, COLOUR_WHITE, false, false, false, true);
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titleSize = titleFont.measure("____________________________", game.width, 0.0, 1.0, 10, false, false);
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titleFont.render("____________________________", [game.width/2, scoreboardStart-35], 0, 0.5, 0.0, titleFont.size, COLOUR_WHITE, false, false, false, true);
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let clients = getClients();
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for(let i in clients) {
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let name = element.name;
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let colour = COLOUR_WHITE;
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let paused = false;
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let ping = "-1";
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if(typeof playerNames[clients[i].name] != "undefined") {
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name = playerNames[clients[i].name];
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}
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if(typeof playerPaused[clients[i].name] != "undefined") {
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paused = playerPaused[clients[i].name];
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}
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if(typeof playerColours[clients[i].name] != "undefined") {
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colour = playerColours[clients[i].name];
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}
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if(typeof playerPing[element.name] != "undefined") {
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ping = toString(playerPing[element.name]);
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}
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// Player ID
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let text = String(clients[i].index);
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let size = listFont.measure(text, 75, 0.0, 1.0, 10, false, false);
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listFont.render(text, [game.width/2-100, scoreboardStart + (i*20)], 0, 0.5, 0.0, listFont.size, COLOUR_WHITE, false, false, false, true);
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// Player Name
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text = name;
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size = listFont.measure(text, 100, 0.0, 1.0, 10, false, false);
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listFont.render(text, [game.width/2, scoreboardStart + (i*20)], 0, 0.5, 0.0, listFont.size, colour, false, false, false, true);
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// Ping
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size = listFont.measure(ping, 75, 0.0, 1.0, 10, false, false);
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listFont.render(ping, [game.width/2+100, scoreboardStart + (i*20)], 0, 0.5, 0.0, listFont.size, COLOUR_WHITE, false, false, false, true);
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// PAUSED Status (depends on resource "afk")
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if(paused == true) {
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size = listFont.measure("PAUSED", 100, 0.0, 1.0, 10, false, false);
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listFont.render("PAUSED", [game.width/2+200, scoreboardStart + (i*20)], 0, 0.5, 0.0, listFont.size, COLOUR_RED, false, false, false, true);
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}
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}
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}
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}
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});
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