Reorganize some utils, change dividing lines

This commit is contained in:
Vortrex
2021-03-16 00:34:45 -05:00
parent dc145f92b9
commit deaf0b34a5
98 changed files with 1765 additions and 1849 deletions

View File

@@ -2,7 +2,7 @@
// Asshat-Gaming Roleplay
// https://github.com/VortrexFTW/gtac_asshat_rp
// Copyright (c) 2021 Asshat-Gaming (https://asshatgaming.com)
// ---------------------------------------------------------------------------
// ===========================================================================
// FILE: client.js
// DESC: Provides client communication and cross-endpoint operations
// TYPE: Server (JavaScript)
@@ -14,7 +14,7 @@ function initClientScript() {
logToConsole(LOG_DEBUG, "[Asshat.Clan]: Initializing client script ...");
}
// ---------------------------------------------------------------------------
// ===========================================================================
function addAllNetworkHandlers() {
logToConsole(LOG_DEBUG, "[Asshat.Client]: Adding network handlers ...");
@@ -67,14 +67,14 @@ function addAllNetworkHandlers() {
addNetworkHandler("ag.player.heading", updateHeadingInPlayerData);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function updatePlayerNameTag(client) {
//logToConsole(LOG_DEBUG, `[Asshat.Client] Sending ${getPlayerDisplayForConsole(client)}'s updated nametag to all players`);
triggerNetworkEvent("ag.nametag", null, client.name, getPlayerNameForNameTag(client), getPlayerColour(client), false, client.ping);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function updateAllPlayerNameTags() {
logToConsole(LOG_DEBUG, `[Asshat.Client] Sending updated nametags to all players`);
@@ -84,14 +84,14 @@ function updateAllPlayerNameTags() {
}
}
// ---------------------------------------------------------------------------
// ===========================================================================
function updatePlayerPing(client) {
//logToConsole(LOG_DEBUG, `[Asshat.Client] Sending ${getPlayerDisplayForConsole(client)}'s ping to all players`);
triggerNetworkEvent("ag.ping", null, client.name, client.ping);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function playerClientReady(client) {
setEntityData(client, "ag.isReady", true, false);
@@ -101,14 +101,14 @@ function playerClientReady(client) {
}
}
// ---------------------------------------------------------------------------
// ===========================================================================
function playerGUIReady(client) {
setEntityData(client, "ag.guiReady", true, false);
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s client GUI is initialized and ready!`);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function playerClientStarted(client) {
setEntityData(client, "ag.isStarted", true, false);
@@ -118,56 +118,56 @@ function playerClientStarted(client) {
}
}
// ---------------------------------------------------------------------------
// ===========================================================================
function showGameMessage(client, text, colour, duration) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Showing game message to ${getPlayerDisplayForConsole(client)} (${text}) for ${duration} milliseconds`);
triggerNetworkEvent("ag.smallGameMessage", client, text, colour, duration);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function enableCityAmbienceForPlayer(client) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Setting ${getPlayerDisplayForConsole(client)}'s city ambience to ${toUpperCase(getOnOffFromBool(false))}`);
triggerNetworkEvent("ag.ambience", client, true);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function disableCityAmbienceForPlayer(client) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Setting ${getPlayerDisplayForConsole(client)}'s city ambience to ${toUpperCase(getOnOffFromBool(false))}`);
triggerNetworkEvent("ag.ambience", client, false);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function clearPlayerOwnedPeds(client) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Clearing peds owned by ${getPlayerDisplayForConsole(client)}`);
triggerNetworkEvent("ag.clearPeds", client);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function updatePlayerSpawnedState(client, state) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Setting ${getPlayerDisplayForConsole(client)}'s spawned state ${toUpperCase(getOnOffFromBool(state))}`);
triggerNetworkEvent("ag.spawned", client, state);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function setPlayerControlState(client, state) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Setting ${getPlayerDisplayForConsole(client)}'s control state ${toUpperCase(getOnOffFromBool(state))}`);
triggerNetworkEvent("ag.control", client, state, !state);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function updatePlayerShowLogoState(client, state) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Setting ${getPlayerDisplayForConsole(client)}'s logo state ${toUpperCase(getOnOffFromBool(state))}`);
triggerNetworkEvent("ag.logo", client, state);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function restorePlayerCamera(client) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Restoring ${getPlayerDisplayForConsole(client)}'s camera`);
@@ -180,14 +180,14 @@ function setPlayer2DRendering(client, hudState = false, labelState = false, smal
triggerNetworkEvent("ag.set2DRendering", client, hudState, labelState, smallGameMessageState, scoreboardState, hotBarState, itemActionDelayState);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function syncPlayerProperties(client) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Sending signal to sync ${getPlayerDisplayForConsole(client)}'s player ped properties`);
triggerNetworkEvent("ag.player.sync", null, client.player);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function updatePlayerSnowState(client) {
if(doesGameHaveSnow(getServerGame())) {
@@ -196,7 +196,7 @@ function updatePlayerSnowState(client) {
}
}
// ---------------------------------------------------------------------------
// ===========================================================================
function sendExcludedModelsForGroundSnowToPlayer(client) {
if(getGameConfig().excludedGroundSnowModels[getServerGame()].length > 0) {
@@ -207,7 +207,7 @@ function sendExcludedModelsForGroundSnowToPlayer(client) {
}
}
// ---------------------------------------------------------------------------
// ===========================================================================
function sendRemovedWorldObjectsToPlayer(client) {
if(getGameConfig().removedWorldObjects[getServerGame()].length > 0) {
@@ -219,7 +219,7 @@ function sendRemovedWorldObjectsToPlayer(client) {
return true;
}
// ---------------------------------------------------------------------------
// ===========================================================================
function updatePlayerHotBar(client) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Sending updated hotbar data to ${getPlayerDisplayForConsole(client)}`);
@@ -242,14 +242,14 @@ function updatePlayerHotBar(client) {
triggerNetworkEvent("ag.hotbar", client, getPlayerData(client).activeHotBarSlot, tempHotBarItems);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function setPlayerWeaponDamageEnabled(client, state) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Sending weapon damage state for ${getPlayerDisplayForConsole(client)} to all players`);
triggerNetworkEvent("ag.weaponDamageEnabled", null, client.name, state);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function setPlayerWeaponDamageEvent(client, eventType) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Sending weapon damage event (${eventType}) for ${getPlayerDisplayForConsole(client)} to all players`);
@@ -257,244 +257,244 @@ function setPlayerWeaponDamageEvent(client, eventType) {
getPlayerData(client).weaponDamageEvent = eventType;
}
// ---------------------------------------------------------------------------
// ===========================================================================
function sendJobRouteStopToPlayer(client, position, colour) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Sending job route stop data to ${getPlayerDisplayForConsole(client)}`);
triggerNetworkEvent("ag.showJobRouteStop", client, position, colour);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function showPlayerLoginSuccessGUI(client) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Sending login success GUI signal to ${getPlayerDisplayForConsole(client)}`);
triggerNetworkEvent("ag.loginSuccess", client);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function showPlayerLoginFailedGUI(client, errorMessage) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Sending login failed GUI signal to ${getPlayerDisplayForConsole(client)}`);
triggerNetworkEvent("ag.loginFailed", client, errorMessage);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function showPlayerRegistrationSuccessGUI(client) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Sending registration success GUI signal to ${getPlayerDisplayForConsole(client)}`);
triggerNetworkEvent("ag.registrationSuccess", client);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function showPlayerRegistrationFailedGUI(client, errorMessage) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Sending registration failed GUI signal to ${getPlayerDisplayForConsole(client)}`);
triggerNetworkEvent("ag.registrationFailed", client, errorMessage);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function sendPlayerGUIColours(client) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Sending GUI colours to ${getPlayerDisplayForConsole(client)}`);
triggerNetworkEvent("ag.guiColour", client, getServerConfig().guiColour[0], getServerConfig().guiColour[1], getServerConfig().guiColour[2]);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function sendPlayerGUIInit(client) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Sending GUI init signal to ${getPlayerDisplayForConsole(client)}`);
triggerNetworkEvent("ag.guiInit", client);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function showPlayerLoginGUI(client, errorMessage = "") {
logToConsole(LOG_DEBUG, `[Asshat.Client] Sending show login GUI signal to ${getPlayerDisplayForConsole(client)}`);
triggerNetworkEvent("ag.showLogin", client);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function showPlayerRegistrationGUI(client, errorMessage = "") {
logToConsole(LOG_DEBUG, `[Asshat.Client] Sending show registration GUI signal to ${getPlayerDisplayForConsole(client)}`);
triggerNetworkEvent("ag.showRegistration", client);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function showPlayerNewCharacterGUI(client) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Sending show new character GUI signal to ${getPlayerDisplayForConsole(client)}`);
triggerNetworkEvent("ag.showNewCharacter", client);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function showPlayerCharacterSelectGUI(client, firstName, lastName, placeOfOrigin, dateOfBirth, skin) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Sending character select GUI signal to ${getPlayerDisplayForConsole(client)}`);
triggerNetworkEvent("ag.showCharacterSelect", client, firstName, lastName, placeOfOrigin, dateOfBirth, skin);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function updatePlayerCharacterSelectGUI(client, firstName, lastName, placeOfOrigin, dateOfBirth, skin) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Sending update character select GUI signal to ${getPlayerDisplayForConsole(client)}`);
triggerNetworkEvent("ag.switchCharacterSelect", client, firstName, lastName, placeOfOrigin, dateOfBirth, skin);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function showPlayerCharacterSelectSuccessGUI(client) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Sending character select success GUI signal to ${getPlayerDisplayForConsole(client)}`);
triggerNetworkEvent("ag.characterSelectSuccess", client);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function showPlayerCharacterSelectFailedGUI(client) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Sending character select failed GUI signal to ${getPlayerDisplayForConsole(client)}`);
triggerNetworkEvent("ag.characterSelectFailed", client);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function showPlayerPromptGUI(client, promptMessage, promptTitle) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Sending show prompt GUI signal to ${getPlayerDisplayForConsole(client)} (Title: ${promptTitle}, Message: ${promptMessage})`);
triggerNetworkEvent("ag.showPrompt", client, promptMessage, promptTitle);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function showPlayerInfoGUI(client, infoMessage, infoTitle) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Sending show info GUI signal to ${getPlayerDisplayForConsole(client)} (Title: ${infoTitle}, Message: ${infoMessage})`);
triggerNetworkEvent("ag.showInfo", client, infoMessage, infoTitle);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function showPlayerErrorGUI(client, errorMessage, errorTitle) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Sending show error GUI signal to ${getPlayerDisplayForConsole(client)} (Title: ${errorTitle}, Message: ${errorMessage})`);
triggerNetworkEvent("ag.showInfo", client, errorMessage, errorTitle);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function sendRunCodeToClient(client, code, returnTo) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Sending runcode to ${getPlayerDisplayForConsole(client)} (returnTo: ${getPlayerDisplayForConsole(getClientFromIndex(returnTo))}, Code: ${code})`);
triggerNetworkEvent("ag.runCode", client, code, returnTo);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function sendPlayerWorkingState(client, state) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Sending working state (${toUpperCase(getYesNoFromBool(state))}) to ${getPlayerDisplayForConsole(client)}`);
triggerNetworkEvent("ag.working", client, state);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function sendPlayerJobType(client, jobType) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Sending job type (${jobType}) to ${getPlayerDisplayForConsole(client)}`);
triggerNetworkEvent("ag.jobType", client, jobType);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function sendPlayerStopJobRoute(client) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Sending signal to abort job route to ${getPlayerDisplayForConsole(client)}`);
triggerNetworkEvent("ag.stopJobRoute", client);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function sendPlayerMouseCameraToggle(client) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Sending signal to toggle mouse camera ${getPlayerDisplayForConsole(client)}`);
triggerNetworkEvent("ag.mouseCamera", client);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function sendPlayerMouseCursorToggle(client) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Sending signal to toggle mouse cursor ${getPlayerDisplayForConsole(client)}`);
triggerNetworkEvent("ag.mouseCursor", client);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function sendAddAccountKeyBindToClient(client, key, keyState) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Sending added keybind to ${getPlayerDisplayForConsole(client)} (Key: ${sdl.getKeyName(key)}, State: ${(keyState) ? "down" : "up"})`);
triggerNetworkEvent("ag.addKeyBind", client, toInteger(key), (keyState) ? KEYSTATE_DOWN : KEYSTATE_UP);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function sendRemoveAccountKeyBindToClient(client, key) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Sending deleted keybind to ${getPlayerDisplayForConsole(client)} (Key: ${sdl.getKeyName(key)})`);
triggerNetworkEvent("ag.delKeyBind", client, toInteger(key));
}
// ---------------------------------------------------------------------------
// ===========================================================================
function sendPlayerSetPosition(client, position) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Sending set position signal to ${getPlayerDisplayForConsole(client)} (Position: ${position.x}, ${position.y}, ${position.z})`);
triggerNetworkEvent("ag.position", client, position);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function sendPlayerSetHeading(client, heading) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Sending set heading signal to ${getPlayerDisplayForConsole(client)} (Heading: ${heading})`);
triggerNetworkEvent("ag.heading", client, heading);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function sendPlayerSetInterior(client, interior) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Sending set interior signal to ${getPlayerDisplayForConsole(client)} (Interior: ${interior})`);
triggerNetworkEvent("ag.interior", client, interior);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function sendPlayerFrozenState(client, state) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Sending set frozen signal to ${getPlayerDisplayForConsole(client)} (State: ${toUpperCase(getYesNoFromBool(state))})`);
triggerNetworkEvent("ag.frozen", client, state);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function givePlayerWeapon(client, weaponId, ammo, active) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Sending signal to ${getPlayerDisplayForConsole(client)} to give weapon (Weapon: ${weaponId}, Ammo: ${ammo})`);
triggerNetworkEvent("ag.giveWeapon", client, weaponId, ammo, active);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function clearPlayerWeapons(client) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Sending signal to ${getPlayerDisplayForConsole(client)} to clear weapons`);
triggerNetworkEvent("ag.clearWeapons", client);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function showPlayerNewCharacterFailedGUI(client, errorMessage) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Sending new character failed GUI signal to ${getPlayerDisplayForConsole(client)}`);
triggerNetworkEvent("ag.newCharacterFailed", client, errorMessage);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function sendPlayerRemoveFromVehicle(client) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Sending remove from vehicle signal to ${getPlayerDisplayForConsole(client)}`);
triggerNetworkEvent("ag.removeFromVehicle", client);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function sendChatBoxMessageToPlayer(client, message, colour) {
triggerNetworkEvent("ag.m", client, message, colour)
}
// ---------------------------------------------------------------------------
// ===========================================================================
function showPlayerItemTakeDelay(client, itemId) {
if(getItemData(itemId)) {
@@ -509,7 +509,7 @@ function showPlayerItemTakeDelay(client, itemId) {
}
}
// ---------------------------------------------------------------------------
// ===========================================================================
function showPlayerItemUseDelay(client, itemSlot) {
if(getItemData(getPlayerData(client).hotBarItems[itemSlot])) {
@@ -524,7 +524,7 @@ function showPlayerItemUseDelay(client, itemSlot) {
}
}
// ---------------------------------------------------------------------------
// ===========================================================================
function showPlayerItemDropDelay(client, itemSlot) {
if(getItemData(getPlayerData(client).hotBarItems[itemSlot])) {
@@ -539,7 +539,7 @@ function showPlayerItemDropDelay(client, itemSlot) {
}
}
// ---------------------------------------------------------------------------
// ===========================================================================
function showPlayerItemPickupDelay(client, itemId) {
if(getItemData(itemId)) {
@@ -554,7 +554,7 @@ function showPlayerItemPickupDelay(client, itemId) {
}
}
// ---------------------------------------------------------------------------
// ===========================================================================
function showPlayerItemPutDelay(client, itemSlot) {
if(getItemData(getPlayerData(client).hotBarItems[itemSlot])) {
@@ -569,7 +569,7 @@ function showPlayerItemPutDelay(client, itemSlot) {
}
}
// ---------------------------------------------------------------------------
// ===========================================================================
function showPlayerItemSwitchDelay(client, itemSlot) {
if(itemSlot != -1) {
@@ -586,21 +586,21 @@ function showPlayerItemSwitchDelay(client, itemSlot) {
}
}
// ---------------------------------------------------------------------------
// ===========================================================================
function sendPlayerDrunkEffect(client, amount, duration) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Setting drunk effect for ${getPlayerDisplayForConsole(client)} to ${amount} for ${duration} milliseconds`);
triggerNetworkEvent("ag.drunkEffect", client, amount, duration);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function sendPlayerClearPedState(client) {
logToConsole(LOG_DEBUG, `[Asshat.Client] Clearing ped state for ${getPlayerDisplayForConsole(client)}`);
triggerNetworkEvent("ag.clearPedState", client);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function playerDamagedByPlayer(client, damagerEntityName, weaponId, pedPiece, healthLoss) {
let damagerEntity = getClientByName(damagerEntityName);
@@ -639,38 +639,38 @@ function playerDamagedByPlayer(client, damagerEntityName, weaponId, pedPiece, he
}
}
// ---------------------------------------------------------------------------
// ===========================================================================
function setPlayerCameraLookAt(client, cameraPosition, lookAtPosition) {
triggerNetworkEvent("ag.cameraLookAt", client, cameraPosition, lookAtPosition);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function setTimeMinuteDuration(client, minuteDuration) {
triggerNetworkEvent("ag.minuteDuration", client, minuteDuration);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function updatePositionInPlayerData(client, position) {
getPlayerData(client).syncPosition = position;
}
// ---------------------------------------------------------------------------
// ===========================================================================
function updateHeadingInPlayerData(client, heading) {
getPlayerData(client).syncHeading = heading;
}
// ---------------------------------------------------------------------------
// ===========================================================================
function forcePlayerIntoSkinItemSelect(client, itemId) {
getPlayerData(client).itemActionItem = itemId;
triggerNetworkEvent("ag.skinSelect", client);
}
// ---------------------------------------------------------------------------
// ===========================================================================
function playerSkinItemSelectComplete(client, skinId) {
getPlayerCurrentSubAccount(client).skin = skinId;
@@ -681,4 +681,124 @@ function playerSkinItemSelectComplete(client, skinId) {
}
}
// ---------------------------------------------------------------------------
// ===========================================================================
function updatePlayerCash(client) {
triggerNetworkEvent("ag.money", client, getPlayerCurrentSubAccount(client).cash);
}
// ===========================================================================
function sendAllPoliceStationBlips(client) {
if(getGameConfig().blipSprites[getServerGame()].policeStation != -1) {
let tempBlips = [];
for(let i in getServerData().policeStations[getServerGame()]) {
tempBlips.push([
getGameConfig().blipSprites[getServerGame()].policeStation,
getServerData().policeStations[getServerGame()][i].position.x,
getServerData().policeStations[getServerGame()][i].position.y,
getServerData().policeStations[getServerGame()][i].position.z,
3,
getColourByName("policeBlue"),
]);
}
triggerNetworkEvent("ag.blips", client, tempBlips);
}
}
// ===========================================================================
function sendAllFireStationBlips(client) {
if(getGameConfig().blipSprites[getServerGame()].fireStation != -1) {
let tempBlips = [];
for(let i in getServerData().fireStations[getServerGame()]) {
tempBlips.push([
getGameConfig().blipSprites[getServerGame()].fireStation,
getServerData().fireStations[getServerGame()][i].position.x,
getServerData().fireStations[getServerGame()][i].position.y,
getServerData().fireStations[getServerGame()][i].position.z,
3,
getColourByName("firefighterRed"),
]);
}
triggerNetworkEvent("ag.blips", client, tempBlips);
}
}
// ===========================================================================
function sendAllHospitalBlips(client) {
if(getGameConfig().blipSprites[getServerGame()].hospital != -1) {
let tempBlips = [];
for(let i in getServerData().hospitals[getServerGame()]) {
tempBlips.push([
getGameConfig().blipSprites[getServerGame()].hospital,
getServerData().hospitals[getServerGame()][i].position.x,
getServerData().hospitals[getServerGame()][i].position.y,
getServerData().hospitals[getServerGame()][i].position.z,
3,
getColourByName("medicPink"),
]);
}
triggerNetworkEvent("ag.blips", client, tempBlips);
}
}
// ===========================================================================
function sendAllAmmunationBlips(client) {
if(getGameConfig().blipSprites[getServerGame()].ammunation != -1) {
let tempBlips = [];
for(let i in getServerData().ammunations[getServerGame()]) {
tempBlips.push([
getGameConfig().blipSprites[getServerGame()].ammunation,
getServerData().ammunations[getServerGame()][i].position.x,
getServerData().ammunations[getServerGame()][i].position.y,
getServerData().ammunations[getServerGame()][i].position.z,
3,
0
]);
}
triggerNetworkEvent("ag.blips", client, tempBlips);
}
}
// ===========================================================================
function sendAllPayAndSprayBlips(client) {
if(getGameConfig().blipSprites[getServerGame()].payAndSpray != -1) {
let tempBlips = [];
for(let i in getServerData().payAndSprays[getServerGame()]) {
tempBlips.push([
getGameConfig().blipSprites[getServerGame()].payAndSpray,
getServerData().payAndSprays[getServerGame()][i].position.x,
getServerData().payAndSprays[getServerGame()][i].position.y,
getServerData().payAndSprays[getServerGame()][i].position.z,
3,
0
]);
}
triggerNetworkEvent("ag.blips", client, tempBlips);
}
}
// ===========================================================================
function sendAllFuelStationBlips(client) {
if(getGameConfig().blipSprites[getServerGame()].fuelStation != -1) {
let tempBlips = [];
for(let i in getServerData().fuelStations[getServerGame()]) {
tempBlips.push([
getGameConfig().blipSprites[getServerGame()].fuelStation,
getServerData().fuelStations[getServerGame()][i].position.x,
getServerData().fuelStations[getServerGame()][i].position.y,
getServerData().fuelStations[getServerGame()][i].position.z,
3,
getColourByName("burntOrange"),
]);
}
triggerNetworkEvent("ag.blips", client, tempBlips);
}
}
// ===========================================================================