Reorganize some utils, change dividing lines
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@@ -2,7 +2,7 @@
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// Asshat-Gaming Roleplay
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// https://github.com/VortrexFTW/gtac_asshat_rp
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// Copyright (c) 2021 Asshat-Gaming (https://asshatgaming.com)
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// ---------------------------------------------------------------------------
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// ===========================================================================
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// FILE: pizza-delivery.js
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// DESC: Provides pizza delivery driver job functions and usage
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// TYPE: Job (JavaScript)
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@@ -224,57 +224,38 @@ let pizzaDeliveryStops = [
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],
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];
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// ---------------------------------------------------------------------------
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// ===========================================================================
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function getRandomPizzaDeliveryStops(island) {
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function getRandomPizzaDeliveryStop(island) {
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if(pizzaDeliveryStops[getServerGame()][island].length == 1) {
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return 0;
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}
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return getRandom(0, pizzaDeliveryStops[getServerGame()][island].length-1);
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}
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// ---------------------------------------------------------------------------
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// ===========================================================================
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function showCurrentPizzaDeliveryStop(client) {
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sendJobDeliveryPointToPlayer(client, getPizzaDeliveryStopPosition(getPlayerIsland(client), getPlayerData(client).jobRoute), getColourByName("deliveryPurple"))
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}
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// ---------------------------------------------------------------------------
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// ===========================================================================
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function playerArrivedAtBusStop(client) {
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if(isLastStopOnBusRoute(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute, getPlayerData(client).jobRouteStop)) {
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respawnVehicle(getPlayerData(client).jobRouteVehicle);
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let payout = getPizzaDeliveryPay(getPlayerData(client).jobDeliveryStart, getPlayerData(client).jobDeliveryStop)*getServerData().inflationMultiplier;
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getPlayerData(client).payDayAmount += payout;
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messagePlayerNormal(client, `You delivered the pizza! Return to the pizza restaurant if you want to deliver another pizza.`, getColourByName("yellow"));
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messagePlayerNormal(client, `You earned $${payout}. Your total paycheck of [#AAAAAA]${getPlayerData(client).payDayAmount} will be received in [#AAAAAA]${getTimeDisplayUntilPlayerPayDay(client)}`);
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getPlayerData(client).jobRouteVehicle = false;
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getPlayerData(client).jobRoute = 0;
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getPlayerData(client).jobRouteStop = 0;
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getPlayerData(client).jobRouteIsland = 0;
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return false;
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}
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showGameMessage(client, "⌛ Please wait a moment for passengers to get on and off the bus.", getColourByName("busDriverGreen"), 3500);
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freezeJobVehicleForRouteStop(client);
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getPlayerData(client).jobRouteStop = getNextStopOnBusRoute(getPlayerData(client).jobRouteIsland, getPlayerData(client).jobRoute, getPlayerData(client).jobRouteStop);
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setTimeout(function() {
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unFreezeJobVehicleForRouteStop(client);
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showCurrentBusStop(client);
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showGameMessage(client, "Proceed to the next stop (green checkpoint)", getColourByName("busDriverGreen"), 3500);
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}, 5000);
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function playerArrivedAtPizzaDeliveryDestination(client) {
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respawnVehicle(getPlayerData(client).jobDeliveryVehicle);
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let payout = applyServerInflationMultiplier(getPizzaDeliveryPay(getPlayerData(client).jobDeliveryStart, getPlayerData(client).jobDeliveryStop));
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getPlayerData(client).payDayAmount += payout;
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messagePlayerNormal(client, `You delivered the pizza! Return to the pizza restaurant if you want to deliver another pizza.`, getColourByName("yellow"));
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messagePlayerNormal(client, `You earned $${payout}. Your total paycheck of [#AAAAAA]${getPlayerData(client).payDayAmount} will be received in [#AAAAAA]${getTimeDisplayUntilPlayerPayDay(client)}`);
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getPlayerData(client).jobDeliveryVehicle = false;
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getPlayerData(client).jobDeliveryStart = 0;
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getPlayerData(client).jobDeliveryStop = 0;
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}
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// ---------------------------------------------------------------------------
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// ===========================================================================
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function getBusRouteStopPosition(island, busRoute, busRouteStop) {
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return busRoutes[getServerGame()][island][busRoute].positions[busRouteStop];
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function getPizzaDeliveryPay(startPoint, stopPoint) {
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return Math.floor(getDistance(startPoint, stopPoint));
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}
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// ---------------------------------------------------------------------------
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function getBusRouteData(island, busRoute) {
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return busRoutes[getServerGame()][island][busRoute];
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}
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// ---------------------------------------------------------------------------
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// ===========================================================================
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