Reorganize some utils, change dividing lines
This commit is contained in:
@@ -2,13 +2,13 @@
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// Asshat-Gaming Roleplay
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// https://github.com/VortrexFTW/gtac_asshat_rp
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// Copyright (c) 2021 Asshat-Gaming (https://asshatgaming.com)
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// ---------------------------------------------------------------------------
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// ===========================================================================
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// FILE: misc.js
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// DESC: Provides any uncategorized functions and usage
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// TYPE: Server (JavaScript)
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// ===========================================================================
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// ---------------------------------------------------------------------------
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// ===========================================================================
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function initMiscScript() {
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logToConsole(LOG_DEBUG, "[Asshat.Misc]: Initializing misc script ...");
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@@ -16,7 +16,7 @@ function initMiscScript() {
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return true;
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}
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// ---------------------------------------------------------------------------
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// ===========================================================================
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function getPositionCommand(command, params, client) {
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let position = getPlayerPosition(client);
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@@ -26,21 +26,21 @@ function getPositionCommand(command, params, client) {
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return true;
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}
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// ---------------------------------------------------------------------------
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// ===========================================================================
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function toggleMouseCursorCommand(command, params, client) {
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sendPlayerMouseCursorToggle(client);
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return true;
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}
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// ---------------------------------------------------------------------------
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// ===========================================================================
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function toggleMouseCameraCommand(command, params, client) {
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sendPlayerMouseCameraToggle(client);
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return true;
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}
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// ---------------------------------------------------------------------------
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// ===========================================================================
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function setNewCharacterSpawnPositionCommand(command, params, client) {
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let position = client.player.position;
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@@ -51,7 +51,7 @@ function setNewCharacterSpawnPositionCommand(command, params, client) {
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return true;
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}
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// ---------------------------------------------------------------------------
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// ===========================================================================
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function setNewCharacterMoneyCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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@@ -68,7 +68,7 @@ function setNewCharacterMoneyCommand(command, params, client) {
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return true;
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}
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// ---------------------------------------------------------------------------
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// ===========================================================================
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function setNewCharacterSkinCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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@@ -89,7 +89,7 @@ function setNewCharacterSkinCommand(command, params, client) {
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return true;
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}
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// ---------------------------------------------------------------------------
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// ===========================================================================
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function submitIdeaCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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@@ -103,7 +103,7 @@ function submitIdeaCommand(command, params, client) {
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return true;
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}
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// ---------------------------------------------------------------------------
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// ===========================================================================
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function submitBugReportCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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@@ -117,7 +117,7 @@ function submitBugReportCommand(command, params, client) {
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return true;
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}
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// ---------------------------------------------------------------------------
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// ===========================================================================
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function enterExitPropertyCommand(command, params, client) {
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if(isPlayerInAnyHouse(client)) {
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@@ -259,7 +259,7 @@ function enterExitPropertyCommand(command, params, client) {
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return true;
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}
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// ---------------------------------------------------------------------------
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// ===========================================================================
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function loadGameFixesResource() {
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switch(getServerGame()) {
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@@ -275,7 +275,7 @@ function loadGameFixesResource() {
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return true;
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}
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// ---------------------------------------------------------------------------
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// ===========================================================================
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function getPlayerInfoCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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@@ -292,7 +292,7 @@ function getPlayerInfoCommand(command, params, client) {
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messagePlayerInfo(client, `[#AAAAAA][Player Info] [#FFFFFF]Account: [#AAAAAA]${getPlayerData(targetClient).accountData.name}[${getPlayerData(targetClient).accountData.databaseId}], [#FFFFFF]Character: [#AAAAAA]${getCharacterFullName(client)}[${getPlayerCurrentSubAccount(client).databaseId}], [#FFFFFF]Connected: [#AAAAAA]${getTimeDifferenceDisplay(Math.ceil(sdl.tick/1000), getPlayerData(targetClient).connectTime)} ago, [#FFFFFF]Game Version: [#AAAAAA]${targetClient.gameVersion}, [#FFFFFFF]Client Version: [#AAAAAA]${getPlayerData(targetClient).clientVersion}`);
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}
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// ---------------------------------------------------------------------------
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// ===========================================================================
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function playerChangeAFKState(client, afkState) {
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if(afkState) {
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@@ -302,7 +302,7 @@ function playerChangeAFKState(client, afkState) {
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}
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}
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// ---------------------------------------------------------------------------
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// ===========================================================================
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function checkPlayerSpawning() {
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let clients = getClients();
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@@ -322,7 +322,7 @@ function checkPlayerSpawning() {
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}
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}
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// ---------------------------------------------------------------------------
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// ===========================================================================
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function showPlayerPrompt(client, promptType, promptMessage, promptTitle) {
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if(promptType == AG_PROMPT_NONE) {
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@@ -339,4 +339,4 @@ function showPlayerPrompt(client, promptType, promptMessage, promptTitle) {
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}
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}
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// ---------------------------------------------------------------------------
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// ===========================================================================
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