Change prefix of consts
This commit is contained in:
@@ -180,7 +180,7 @@ function set2DRendering(hudState, labelState, smallGameMessageState, scoreboardS
|
||||
logToConsole(LOG_DEBUG, `[VRR.Main] Updating render states (HUD: ${hudState}, Labels: ${labelState}, Bottom Text: ${smallGameMessageState}, Scoreboard: ${scoreboardState}, HotBar: ${hotBarState}, Item Action Delay: ${itemActionDelayState})`);
|
||||
renderHUD = hudState;
|
||||
|
||||
if (getGame() == VRR_GAME_GTA_IV) {
|
||||
if (getGame() == AGRP_GAME_GTA_IV) {
|
||||
natives.displayCash(hudState);
|
||||
natives.displayAmmo(hudState);
|
||||
natives.displayHud(hudState);
|
||||
@@ -326,7 +326,7 @@ function setLogLevel(level) {
|
||||
|
||||
function setLocalPlayerInfiniteRun(state) {
|
||||
if (localPlayer != null) {
|
||||
if (getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) {
|
||||
if (getGame() == AGRP_GAME_GTA_III || getGame() == AGRP_GAME_GTA_VC) {
|
||||
game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), boolToInt(state));
|
||||
}
|
||||
}
|
||||
@@ -336,7 +336,7 @@ function setLocalPlayerInfiniteRun(state) {
|
||||
|
||||
function setLocalPlayerSkin(skinId) {
|
||||
logToConsole(LOG_INFO, `[VRR.Server] Setting locale player skin to ${skinId}`);
|
||||
if (getGame() == VRR_GAME_GTA_IV) {
|
||||
if (getGame() == AGRP_GAME_GTA_IV) {
|
||||
natives.changePlayerModel(natives.getPlayerId(), skinId);
|
||||
} else {
|
||||
localPlayer.skin = skinId;
|
||||
@@ -346,7 +346,7 @@ function setLocalPlayerSkin(skinId) {
|
||||
// ===========================================================================
|
||||
|
||||
function makePedHoldObject(pedId, modelIndex) {
|
||||
if (getGame() == VRR_GAME_GTA_IV) {
|
||||
if (getGame() == AGRP_GAME_GTA_IV) {
|
||||
natives.givePedAmbientObject(natives.getPedFromNetworkId(pedId), getGameConfig().objects[getGame()][modelIndex][1])
|
||||
}
|
||||
}
|
||||
@@ -360,7 +360,7 @@ function sendLocalPlayerNetworkIdToServer() {
|
||||
// ===========================================================================
|
||||
|
||||
function setCutsceneInterior(cutsceneName) {
|
||||
if (getGame() == VRR_GAME_GTA_IV) {
|
||||
if (getGame() == AGRP_GAME_GTA_IV) {
|
||||
if (cutsceneName == "") {
|
||||
natives.clearCutscene();
|
||||
} else {
|
||||
@@ -375,7 +375,7 @@ function setCutsceneInterior(cutsceneName) {
|
||||
// ===========================================================================
|
||||
|
||||
function makeLocalPlayerPedSpeak(speechName) {
|
||||
if (getGame() == VRR_GAME_GTA_IV) {
|
||||
if (getGame() == AGRP_GAME_GTA_IV) {
|
||||
// if player is in vehicle, allow megaphone (if last arg is "1", it will cancel megaphone echo)
|
||||
// Only speeches with _MEGAPHONE will have the bullhorn effect
|
||||
// Afaik it only works on police voices anyway
|
||||
@@ -384,7 +384,7 @@ function makeLocalPlayerPedSpeak(speechName) {
|
||||
} else {
|
||||
natives.sayAmbientSpeech(localPlayer, speechName, true, false, 1);
|
||||
}
|
||||
} else if (getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) {
|
||||
} else if (getGame() == AGRP_GAME_GTA_III || getGame() == AGRP_GAME_GTA_VC) {
|
||||
// Don't have a way to get the ped ref ID and can't use ped in arg
|
||||
//game.SET_CHAR_SAY(game.GET_PLAYER_ID(), int);
|
||||
}
|
||||
@@ -393,7 +393,7 @@ function makeLocalPlayerPedSpeak(speechName) {
|
||||
// ===========================================================================
|
||||
|
||||
function setLocalPlayerAsCopState(state) {
|
||||
if (getGame() == VRR_GAME_GTA_IV) {
|
||||
if (getGame() == AGRP_GAME_GTA_IV) {
|
||||
natives.setPlayerAsCop(natives.getPlayerId(), state);
|
||||
natives.setPoliceIgnorePlayer(natives.getPlayerId(), state);
|
||||
}
|
||||
@@ -402,7 +402,7 @@ function setLocalPlayerAsCopState(state) {
|
||||
// ===========================================================================
|
||||
|
||||
function serverRequestedLocalPlayerSpawn(skinId, position) {
|
||||
if (getGame() == VRR_GAME_GTA_IV) {
|
||||
if (getGame() == AGRP_GAME_GTA_IV) {
|
||||
natives.createPlayer(skinId, position);
|
||||
//if(isCustomCameraSupported()) {
|
||||
// game.restoreCamera(true);
|
||||
|
||||
Reference in New Issue
Block a user