Change prefix of consts
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@@ -53,13 +53,13 @@ function setVehicleEngine(vehicleId, state) {
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// ===========================================================================
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function setVehicleLights(vehicleId, state) {
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if (getGame() != VRR_GAME_MAFIA_ONE) {
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if (getGame() != AGRP_GAME_MAFIA_ONE) {
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if (!state) {
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getElementFromId(vehicleId).lightStatus = 2;
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} else {
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getElementFromId(vehicleId).lightStatus = 1;
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}
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} else if (getGame() == VRR_GAME_GTA_IV) {
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} else if (getGame() == AGRP_GAME_GTA_IV) {
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if (!state) {
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natives.forceCarLights(natives.getVehicleFromNetworkId(vehicleId, 0));
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} else {
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@@ -127,7 +127,7 @@ function syncVehicleProperties(vehicle) {
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vehicle.setSuspensionHeight(suspensionHeight);
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}
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if (getGame() == VRR_GAME_GTA_SA) {
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if (getGame() == AGRP_GAME_GTA_SA) {
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//let allUpgrades = getGameConfig().vehicleUpgrades[getGame()];
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//for(let i in allUpgrades) {
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// vehicle.removeUpgrade(i);
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@@ -143,12 +143,12 @@ function syncVehicleProperties(vehicle) {
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}
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}
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if (getGame() == VRR_GAME_GTA_SA || getGame() == VRR_GAME_GTA_IV) {
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if (getGame() == AGRP_GAME_GTA_SA || getGame() == AGRP_GAME_GTA_IV) {
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if (doesEntityDataExist(vehicle, "agrp.livery")) {
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let livery = getEntityData(vehicle, "agrp.livery");
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if (getGame() == VRR_GAME_GTA_SA) {
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if (getGame() == AGRP_GAME_GTA_SA) {
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vehicle.setPaintJob(livery);
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} else if (getGame() == VRR_GAME_GTA_IV) {
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} else if (getGame() == AGRP_GAME_GTA_IV) {
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vehicle.livery = livery;
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}
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}
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@@ -162,7 +162,7 @@ function syncCivilianProperties(civilian) {
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return false;
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}
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if (getGame() == VRR_GAME_GTA_III) {
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if (getGame() == AGRP_GAME_GTA_III) {
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if (doesEntityDataExist(civilian, "agrp.scale")) {
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let scaleFactor = getEntityData(civilian, "agrp.scale");
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let tempMatrix = civilian.matrix;
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@@ -174,21 +174,21 @@ function syncCivilianProperties(civilian) {
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}
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}
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if (getGame() == VRR_GAME_GTA_SA) {
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if (getGame() == AGRP_GAME_GTA_SA) {
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if (doesEntityDataExist(civilian, "agrp.fightStyle")) {
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let fightStyle = getEntityData(civilian, "agrp.fightStyle");
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civilian.setFightStyle(fightStyle[0], fightStyle[1]);
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}
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}
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if (getGame() == VRR_GAME_GTA_III) {
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if (getGame() == AGRP_GAME_GTA_III) {
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if (doesEntityDataExist(civilian, "agrp.walkStyle")) {
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let walkStyle = getEntityData(civilian, "agrp.walkStyle");
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civilian.walkStyle = walkStyle;
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}
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}
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if (getGame() == VRR_GAME_GTA_IV) {
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if (getGame() == AGRP_GAME_GTA_IV) {
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if (doesEntityDataExist(civilian, "agrp.bodyPropHair")) {
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let bodyPropHair = getEntityData(civilian, "agrp.bodyPropHair");
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civilian.changeBodyProp(0, bodyPropHair[0], bodyPropHair[1]);
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@@ -259,7 +259,7 @@ function syncPlayerProperties(player) {
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return false;
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}
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if (getGame() == VRR_GAME_GTA_III) {
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if (getGame() == AGRP_GAME_GTA_III) {
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if (doesEntityDataExist(player, "agrp.scale")) {
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let scaleFactor = getEntityData(player, "agrp.scale");
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let tempMatrix = player.matrix;
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@@ -271,21 +271,21 @@ function syncPlayerProperties(player) {
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}
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}
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if (getGame() == VRR_GAME_GTA_SA) {
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if (getGame() == AGRP_GAME_GTA_SA) {
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if (doesEntityDataExist(player, "agrp.fightStyle")) {
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let fightStyle = getEntityData(player, "agrp.fightStyle");
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player.setFightStyle(fightStyle[0], fightStyle[1]);
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}
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}
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//if(getGame() == VRR_GAME_GTA_SA) {
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//if(getGame() == AGRP_GAME_GTA_SA) {
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// if(doesEntityDataExist(player, "agrp.walkStyle")) {
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// let walkStyle = getEntityData(player, "agrp.walkStyle");
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// player.walkStyle = walkStyle;
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// }
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//}
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if (getGame() == VRR_GAME_GTA_IV) {
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if (getGame() == AGRP_GAME_GTA_IV) {
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if (doesEntityDataExist(player, "agrp.bodyPartHair")) {
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let bodyPartHead = getEntityData(player, "agrp.bodyPartHair");
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player.changeBodyPart(0, bodyPartHead[0], bodyPartHair[1]);
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@@ -307,7 +307,7 @@ function syncPlayerProperties(player) {
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}
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}
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if (getGame() == VRR_GAME_GTA_IV) {
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if (getGame() == AGRP_GAME_GTA_IV) {
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if (doesEntityDataExist(player, "agrp.bodyPropHair")) {
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let bodyPropHair = getEntityData(player, "agrp.bodyPropHair");
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player.changeBodyProp(0, bodyPropHair[0], bodyPropHair[1]);
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@@ -378,7 +378,7 @@ function syncElementProperties(element) {
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}
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}
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if (getGame() == VRR_GAME_MAFIA_ONE) {
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if (getGame() == AGRP_GAME_MAFIA_ONE) {
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switch (element.type) {
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case ELEMENT_VEHICLE:
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syncVehicleProperties(element);
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@@ -419,7 +419,7 @@ function syncElementProperties(element) {
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// ===========================================================================
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function receiveHouseFromServer(houseId, entrancePosition, blipModel, pickupModel, hasInterior) {
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if (getGame() == VRR_GAME_GTA_IV) {
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if (getGame() == AGRP_GAME_GTA_IV) {
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}
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}
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