Change prefix of consts

This commit is contained in:
Vortrex
2022-07-02 23:38:31 -05:00
parent c5cef51655
commit df949a35f7
23 changed files with 719 additions and 719 deletions

View File

@@ -666,7 +666,7 @@ function playerDamagedByPlayer(client, damagerEntityName, weaponId, pedPiece, he
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager is ${getPlayerDisplayForConsole(damagerEntity)}`);
switch (getPlayerData(damagerEntity).weaponDamageEvent) {
case VRR_WEAPON_DAMAGE_EVENT_TAZER:
case AGRP_WEAPON_DAMAGE_EVENT_TAZER:
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager ${getPlayerDisplayForConsole(damagerEntity)} is using a tazer`);
if (!isPlayerTazed(client) && !isPlayerHandCuffed(client) && !isPlayerInAnyVehicle(client)) {
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)} was not previously tazed, binded, or in a vehicle. Taze successful`);
@@ -675,13 +675,13 @@ function playerDamagedByPlayer(client, damagerEntityName, weaponId, pedPiece, he
}
break;
case VRR_WEAPON_DAMAGE_EVENT_EXTINGUISH:
case AGRP_WEAPON_DAMAGE_EVENT_EXTINGUISH:
break;
case VRR_WEAPON_DAMAGE_EVENT_MACE:
case AGRP_WEAPON_DAMAGE_EVENT_MACE:
break;
case VRR_WEAPON_DAMAGE_EVENT_NORMAL:
case AGRP_WEAPON_DAMAGE_EVENT_NORMAL:
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager ${getPlayerDisplayForConsole(damagerEntity)} caused ${healthLoss} damage (damage reduction makes it ${(healthLoss * getPlayerData(client).incomingDamageMultiplier)})`);
setPlayerHealth(client, getPlayerHealth(client) - (healthLoss * getPlayerData(client).incomingDamageMultiplier));
break;
@@ -737,7 +737,7 @@ function forcePlayerIntoSkinSelect(client) {
getPlayerData(client).returnToHeading = getPlayerHeading(client);
getPlayerData(client).returnToInterior = getPlayerInterior(client);
getPlayerData(client).returnToDimension = getPlayerDimension(client);
getPlayerData(client).returnToType = VRR_RETURNTO_TYPE_SKINSELECT;
getPlayerData(client).returnToType = AGRP_RETURNTO_TYPE_SKINSELECT;
setPlayerPosition(client, getGameConfig().skinChangePosition[getGame()][0]);
setPlayerHeading(client, getGameConfig().skinChangePosition[getGame()][1]);
@@ -888,7 +888,7 @@ function playerFinishedSkinSelection(client, allowedSkinIndex) {
messagePlayerAlert(client, "You canceled the skin change.");
restorePlayerCamera(client);
if (getPlayerData(client).returnToPosition != null && getPlayerData(client).returnToType == VRR_RETURNTO_TYPE_SKINSELECT) {
if (getPlayerData(client).returnToPosition != null && getPlayerData(client).returnToType == AGRP_RETURNTO_TYPE_SKINSELECT) {
setPlayerPosition(client, getPlayerData(client).returnToPosition);
setPlayerHeading(client, getPlayerData(client).returnToHeading);
setPlayerInterior(client, getPlayerData(client).returnToInterior);
@@ -909,7 +909,7 @@ function playerFinishedSkinSelection(client, allowedSkinIndex) {
setPlayerSkin(client, getPlayerCurrentSubAccount(client).skin);
}
if (getPlayerData(client).returnToPosition != null && getPlayerData(client).returnToType == VRR_RETURNTO_TYPE_SKINSELECT) {
if (getPlayerData(client).returnToPosition != null && getPlayerData(client).returnToType == AGRP_RETURNTO_TYPE_SKINSELECT) {
setPlayerPosition(client, getPlayerData(client).returnToPosition);
setPlayerHeading(client, getPlayerData(client).returnToHeading);
setPlayerInterior(client, getPlayerData(client).returnToInterior);