Change prefix of consts
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@@ -666,7 +666,7 @@ function playerDamagedByPlayer(client, damagerEntityName, weaponId, pedPiece, he
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logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager is ${getPlayerDisplayForConsole(damagerEntity)}`);
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switch (getPlayerData(damagerEntity).weaponDamageEvent) {
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case VRR_WEAPON_DAMAGE_EVENT_TAZER:
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case AGRP_WEAPON_DAMAGE_EVENT_TAZER:
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logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager ${getPlayerDisplayForConsole(damagerEntity)} is using a tazer`);
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if (!isPlayerTazed(client) && !isPlayerHandCuffed(client) && !isPlayerInAnyVehicle(client)) {
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logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)} was not previously tazed, binded, or in a vehicle. Taze successful`);
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@@ -675,13 +675,13 @@ function playerDamagedByPlayer(client, damagerEntityName, weaponId, pedPiece, he
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}
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break;
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case VRR_WEAPON_DAMAGE_EVENT_EXTINGUISH:
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case AGRP_WEAPON_DAMAGE_EVENT_EXTINGUISH:
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break;
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case VRR_WEAPON_DAMAGE_EVENT_MACE:
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case AGRP_WEAPON_DAMAGE_EVENT_MACE:
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break;
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case VRR_WEAPON_DAMAGE_EVENT_NORMAL:
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case AGRP_WEAPON_DAMAGE_EVENT_NORMAL:
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logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager ${getPlayerDisplayForConsole(damagerEntity)} caused ${healthLoss} damage (damage reduction makes it ${(healthLoss * getPlayerData(client).incomingDamageMultiplier)})`);
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setPlayerHealth(client, getPlayerHealth(client) - (healthLoss * getPlayerData(client).incomingDamageMultiplier));
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break;
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@@ -737,7 +737,7 @@ function forcePlayerIntoSkinSelect(client) {
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getPlayerData(client).returnToHeading = getPlayerHeading(client);
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getPlayerData(client).returnToInterior = getPlayerInterior(client);
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getPlayerData(client).returnToDimension = getPlayerDimension(client);
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getPlayerData(client).returnToType = VRR_RETURNTO_TYPE_SKINSELECT;
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getPlayerData(client).returnToType = AGRP_RETURNTO_TYPE_SKINSELECT;
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setPlayerPosition(client, getGameConfig().skinChangePosition[getGame()][0]);
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setPlayerHeading(client, getGameConfig().skinChangePosition[getGame()][1]);
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@@ -888,7 +888,7 @@ function playerFinishedSkinSelection(client, allowedSkinIndex) {
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messagePlayerAlert(client, "You canceled the skin change.");
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restorePlayerCamera(client);
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if (getPlayerData(client).returnToPosition != null && getPlayerData(client).returnToType == VRR_RETURNTO_TYPE_SKINSELECT) {
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if (getPlayerData(client).returnToPosition != null && getPlayerData(client).returnToType == AGRP_RETURNTO_TYPE_SKINSELECT) {
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setPlayerPosition(client, getPlayerData(client).returnToPosition);
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setPlayerHeading(client, getPlayerData(client).returnToHeading);
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setPlayerInterior(client, getPlayerData(client).returnToInterior);
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@@ -909,7 +909,7 @@ function playerFinishedSkinSelection(client, allowedSkinIndex) {
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setPlayerSkin(client, getPlayerCurrentSubAccount(client).skin);
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}
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if (getPlayerData(client).returnToPosition != null && getPlayerData(client).returnToType == VRR_RETURNTO_TYPE_SKINSELECT) {
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if (getPlayerData(client).returnToPosition != null && getPlayerData(client).returnToType == AGRP_RETURNTO_TYPE_SKINSELECT) {
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setPlayerPosition(client, getPlayerData(client).returnToPosition);
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setPlayerHeading(client, getPlayerData(client).returnToHeading);
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setPlayerInterior(client, getPlayerData(client).returnToInterior);
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