Remove unused shared natives
This commit is contained in:
@@ -18,30 +18,6 @@ function getServerGame() {
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// ---------------------------------------------------------------------------
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function agGetPedPosition(ped) {
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return ped.position;
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}
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// ---------------------------------------------------------------------------
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function agGetPedRotation(ped) {
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return ped.heading;
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}
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// ---------------------------------------------------------------------------
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function agGetPedSkin(ped) {
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return ped.modelIndex;
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}
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// ---------------------------------------------------------------------------
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function agSetPedSkin(ped, skinId) {
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return ped.modelIndex = skinId;
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}
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// ---------------------------------------------------------------------------
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function getPlayerPosition(client) {
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if(client.player != null) {
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return client.player.position;
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@@ -51,6 +27,7 @@ function getPlayerPosition(client) {
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// ---------------------------------------------------------------------------
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function setPlayerPosition(client, position) {
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logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s position to ${position.x}, ${position.y}, ${position.z}`);
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sendPlayerSetPosition(client, position);
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}
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@@ -63,6 +40,7 @@ function getPlayerHeading(client) {
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// ---------------------------------------------------------------------------
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function setPlayerHeading(client, heading) {
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logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s heading to ${heading}`);
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sendPlayerSetHeading(client, heading);
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}
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@@ -91,12 +69,14 @@ function getPlayerInterior(client) {
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// ---------------------------------------------------------------------------
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function setPlayerDimension(client, dimension) {
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logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s dimension to ${interior}`);
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client.player.dimension = dimension;
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}
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// ---------------------------------------------------------------------------
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function setPlayerInterior(client, interior) {
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logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s interior to ${interior}`);
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sendPlayerSetInterior(client, interior);
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getPlayerCurrentSubAccount(client).interior = interior;
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}
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@@ -156,6 +136,7 @@ function getVehicleForNetworkEvent(vehicle) {
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// ---------------------------------------------------------------------------
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function deleteGameElement(element) {
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logToConsole(LOG_DEBUG, `Destroying game element ${element.id} (Type: ${element.type})`);
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if(element != null) {
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destroyElement(element);
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return true;
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@@ -172,6 +153,7 @@ function isPlayerInFrontVehicleSeat(client) {
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// ---------------------------------------------------------------------------
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function removePlayerFromVehicle(client) {
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logToConsole(LOG_DEBUG, `Removing ${getPlayerDisplayForConsole(client)} from their vehicle`);
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sendPlayerRemoveFromVehicle(client);
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return true;
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}
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@@ -179,6 +161,7 @@ function removePlayerFromVehicle(client) {
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// ---------------------------------------------------------------------------
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function setPlayerSkin(client, skin) {
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logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s skin to ${skin} (${getGameData().skinNames[getServerGame()][skin]})`);
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client.player.modelIndex = skin;
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}
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@@ -191,6 +174,8 @@ function getPlayerSkin(client) {
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// ---------------------------------------------------------------------------
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function disconnectPlayer(client) {
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logToConsole(LOG_DEBUG, `Disconnecting (kicking) ${getPlayerDisplayForConsole(client)}`);
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client.disconnect();
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return false;
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}
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@@ -209,6 +194,7 @@ function getPlayerWeaponAmmo(client) {
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// ---------------------------------------------------------------------------
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function setPlayerVelocity(client, velocity) {
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logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s velocity to ${velocity.x}, ${velocity.y}, ${velocity.z}`);
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client.player.velocity = velocity;
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}
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@@ -234,10 +220,24 @@ function setElementDimension(element, dimension) {
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function givePlayerHealth(client, amount) {
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if(getPlayerHealth(client)+amount > 100) {
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logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s health to 100`);
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setPlayerHealth(client, 100);
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} else {
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logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s health to ${getPlayerHealth(client)+amount}`);
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setPlayerHealth(client, getPlayerHealth(client)+amount);
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}
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}
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// ---------------------------------------------------------------------------
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function givePlayerArmour(client, amount) {
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if(getPlayerArmour(client)+amount > 100) {
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logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s armour to 100`);
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setPlayerArmour(client, 100);
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} else {
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logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s armour to ${getPlayerArmour(client)+amount}`);
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setPlayerArmour(client, getPlayerArmour(client)+amount);
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}
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}
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// ---------------------------------------------------------------------------
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