Remove unused shared natives

This commit is contained in:
Vortrex
2021-01-15 03:43:13 -06:00
parent d734b976ab
commit dff0cc4fe7

View File

@@ -18,30 +18,6 @@ function getServerGame() {
// ---------------------------------------------------------------------------
function agGetPedPosition(ped) {
return ped.position;
}
// ---------------------------------------------------------------------------
function agGetPedRotation(ped) {
return ped.heading;
}
// ---------------------------------------------------------------------------
function agGetPedSkin(ped) {
return ped.modelIndex;
}
// ---------------------------------------------------------------------------
function agSetPedSkin(ped, skinId) {
return ped.modelIndex = skinId;
}
// ---------------------------------------------------------------------------
function getPlayerPosition(client) {
if(client.player != null) {
return client.player.position;
@@ -51,6 +27,7 @@ function getPlayerPosition(client) {
// ---------------------------------------------------------------------------
function setPlayerPosition(client, position) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s position to ${position.x}, ${position.y}, ${position.z}`);
sendPlayerSetPosition(client, position);
}
@@ -63,6 +40,7 @@ function getPlayerHeading(client) {
// ---------------------------------------------------------------------------
function setPlayerHeading(client, heading) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s heading to ${heading}`);
sendPlayerSetHeading(client, heading);
}
@@ -91,12 +69,14 @@ function getPlayerInterior(client) {
// ---------------------------------------------------------------------------
function setPlayerDimension(client, dimension) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s dimension to ${interior}`);
client.player.dimension = dimension;
}
// ---------------------------------------------------------------------------
function setPlayerInterior(client, interior) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s interior to ${interior}`);
sendPlayerSetInterior(client, interior);
getPlayerCurrentSubAccount(client).interior = interior;
}
@@ -156,6 +136,7 @@ function getVehicleForNetworkEvent(vehicle) {
// ---------------------------------------------------------------------------
function deleteGameElement(element) {
logToConsole(LOG_DEBUG, `Destroying game element ${element.id} (Type: ${element.type})`);
if(element != null) {
destroyElement(element);
return true;
@@ -172,6 +153,7 @@ function isPlayerInFrontVehicleSeat(client) {
// ---------------------------------------------------------------------------
function removePlayerFromVehicle(client) {
logToConsole(LOG_DEBUG, `Removing ${getPlayerDisplayForConsole(client)} from their vehicle`);
sendPlayerRemoveFromVehicle(client);
return true;
}
@@ -179,6 +161,7 @@ function removePlayerFromVehicle(client) {
// ---------------------------------------------------------------------------
function setPlayerSkin(client, skin) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s skin to ${skin} (${getGameData().skinNames[getServerGame()][skin]})`);
client.player.modelIndex = skin;
}
@@ -191,6 +174,8 @@ function getPlayerSkin(client) {
// ---------------------------------------------------------------------------
function disconnectPlayer(client) {
logToConsole(LOG_DEBUG, `Disconnecting (kicking) ${getPlayerDisplayForConsole(client)}`);
client.disconnect();
return false;
}
@@ -209,6 +194,7 @@ function getPlayerWeaponAmmo(client) {
// ---------------------------------------------------------------------------
function setPlayerVelocity(client, velocity) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s velocity to ${velocity.x}, ${velocity.y}, ${velocity.z}`);
client.player.velocity = velocity;
}
@@ -234,10 +220,24 @@ function setElementDimension(element, dimension) {
function givePlayerHealth(client, amount) {
if(getPlayerHealth(client)+amount > 100) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s health to 100`);
setPlayerHealth(client, 100);
} else {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s health to ${getPlayerHealth(client)+amount}`);
setPlayerHealth(client, getPlayerHealth(client)+amount);
}
}
// ---------------------------------------------------------------------------
function givePlayerArmour(client, amount) {
if(getPlayerArmour(client)+amount > 100) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s armour to 100`);
setPlayerArmour(client, 100);
} else {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s armour to ${getPlayerArmour(client)+amount}`);
setPlayerArmour(client, getPlayerArmour(client)+amount);
}
}
// ---------------------------------------------------------------------------