This commit is contained in:
Vortrex
2022-09-29 11:13:53 -05:00
parent f0410ca5b8
commit e18b7c9b31

View File

@@ -65,6 +65,7 @@ class NPCData {
this.animationName = "";
this.ownerType = AGRP_NPC_OWNER_NONE;
this.ownerId = 0;
this.enabled = false;
this.bodyParts = {
hair: [0, 0],
@@ -98,7 +99,6 @@ class NPCData {
this.rotation = toVector3(toFloat(dbAssoc["npc_rot_x"]), toFloat(dbAssoc["npc_rot_y"]), toFloat(dbAssoc["npc_rot_z"]));
this.scale = toVector3(toFloat(dbAssoc["npc_scale_x"]), toFloat(dbAssoc["npc_scale_y"]), toFloat(dbAssoc["npc_scale_z"]));
this.heading = toFloat(dbAssoc["npc_rot_z"]);
this.lastLogin = toInteger(dbAssoc["npc_when_lastlogin"]);
this.rank = toInteger(dbAssoc["npc_rank"]);
this.title = toInteger(dbAssoc["npc_title"]);
this.job = toInteger(dbAssoc["npc_job"]);
@@ -112,7 +112,9 @@ class NPCData {
this.heedThreats = intToBool(dbAssoc["npc_headthreats"]);
this.threats = toInteger(dbAssoc["npc_threats"]);
this.invincible = intToBool(dbAssoc["npc_invincible"]);
this.animationName = intToBool(dbAssoc["npc_animation"]);
this.animationName = toString(dbAssoc["npc_animation"]);
this.enabled = intToBool(dbAssoc["npc_enabled"]);
this.lookAtPlayer = intToBool(dbAssoc["npc_lookatplr"]);
this.bodyParts = {
hair: [toInteger(dbAssoc["npc_hd_part_hair_model"]) || 0, toInteger(dbAssoc["npc_hd_part_hair_texture"]) || 0],
@@ -394,6 +396,7 @@ function saveNPCToDatabase(npcDataId) {
let safeAnimationName = escapeDatabaseString(dbConnection, tempNPCData.animationName);
let safeName = escapeDatabaseString(dbConnection, tempNPCData.name);
let safeTitle = escapeDatabaseString(dbConnection, tempNPCData.title);
let data = [
["npc_server", getServerId()],
@@ -416,6 +419,15 @@ function saveNPCToDatabase(npcDataId) {
["npc_threats", toInteger(tempNPCData.threats)],
["npc_stay", boolToInt(tempNPCData.stay)],
["npc_type_flags", toInteger(tempNPCData.typeFlags)],
["npc_int", toInteger(tempNPCData.interior)],
["npc_vw", toInteger(tempNPCData.dimension)],
["npc_fight_style", toInteger(tempNPCData.walkStyle)],
["npc_walk_style", toInteger(tempNPCData.fightStyle)],
["npc_rank", toInteger(tempNPCData.rank)],
["npc_title", toString(safeTitle)],
["npc_enabled", boolToInt(tempNPCData.enabled)],
["npc_lookatplr", boolToInt(tempNPCData.lookAtPlayer)],
//["npc_recreate", toInteger(tempNPCData.recreateOnDeath)],
];
let dbQuery = null;
@@ -729,8 +741,10 @@ function getClosestNPC(position, interior, dimension) {
let closest = 0;
for (let i in npcs) {
if (getDistance(npcs[i].ped.position, position) < getDistance(npcs[closest].ped.position, position) && npcs[closest].interior == interior && npcs[closest].dimension == dimension) {
closest = i;
if (npcs[i].interior == interior && npcs[i].dimension == dimension) {
if (getDistance(npcs[i].ped.position, position) < getDistance(npcs[closest].ped.position, position)) {
closest = i;
}
}
}