Don't permasync non-looped anims
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@@ -44,8 +44,10 @@ function playPlayerAnimationCommand(command, params, client) {
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return false;
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}
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if (hasPlayerSeenActionTip(client, "AnimationStop")) {
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messagePlayerTip(client, getGroupedLocaleString(client, "ActionTips", "AnimationStop", "{ALTCOLOUR}/stopanim{MAINCOLOUR}"));
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if (getAnimationData(animationSlot).loop == true) {
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if (hasPlayerSeenActionTip(client, "AnimationStop")) {
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messagePlayerTip(client, getGroupedLocaleString(client, "ActionTips", "AnimationStop", "{ALTCOLOUR}/stopanim{MAINCOLOUR}"));
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}
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}
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makePlayerPlayAnimation(client, animationSlot, animationPositionOffset);
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}
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@@ -95,11 +97,13 @@ function isPlayerInForcedAnimation(client) {
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// ===========================================================================
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function makePlayerPlayAnimation(client, animationSlot, offsetPosition = 1) {
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getPlayerData(client).currentAnimation = animationSlot;
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getPlayerData(client).currentAnimationPositionOffset = offsetPosition;
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getPlayerData(client).currentAnimationPositionReturnTo = getPlayerPosition(client);
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getPlayerData(client).animationStart = getCurrentUnixTimestamp();
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getPlayerData(client).animationForced = false;
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if (getAnimationData(animationSlot).loop == true) {
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getPlayerData(client).currentAnimation = animationSlot;
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getPlayerData(client).currentAnimationPositionOffset = offsetPosition;
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getPlayerData(client).currentAnimationPositionReturnTo = getPlayerPosition(client);
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getPlayerData(client).animationStart = getCurrentUnixTimestamp();
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getPlayerData(client).animationForced = false;
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}
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makePedPlayAnimation(getPlayerPed(client), animationSlot, offsetPosition);
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//setEntityData(getPlayerPed(client), "agrp.anim", animationSlot, true);
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@@ -113,11 +117,13 @@ function makePlayerPlayAnimation(client, animationSlot, offsetPosition = 1) {
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// ===========================================================================
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function forcePlayerPlayAnimation(client, animationSlot, offsetPosition = 1) {
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getPlayerData(client).currentAnimation = animationSlot;
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getPlayerData(client).currentAnimationPositionOffset = offsetPosition;
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getPlayerData(client).currentAnimationPositionReturnTo = getPlayerPosition(client);
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getPlayerData(client).animationStart = getCurrentUnixTimestamp();
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getPlayerData(client).animationForced = true;
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if (getAnimationData(animationSlot).loop == true) {
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getPlayerData(client).currentAnimation = animationSlot;
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getPlayerData(client).currentAnimationPositionOffset = offsetPosition;
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getPlayerData(client).currentAnimationPositionReturnTo = getPlayerPosition(client);
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getPlayerData(client).animationStart = getCurrentUnixTimestamp();
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getPlayerData(client).animationForced = true;
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}
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setPlayerControlState(client, false);
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forcePedAnimation(getPlayerPed(client), animationSlot, offsetPosition);
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