Use new inHouse in player data
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@@ -404,8 +404,8 @@ function getClosestHouseEntrance(position) {
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// ===========================================================================
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function getPlayerHouse(client) {
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if(doesEntityDataExist(client, "ag.inHouse")) {
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return getEntityData(client, "ag.inHouse");
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if(getPlayerData(client).inHouse > 0) {
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return getPlayerData(client).inHouse;
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}
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return false;
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@@ -648,7 +648,11 @@ function getHouseInfoCommand(command, params, client) {
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// ===========================================================================
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function isPlayerInAnyHouse(client) {
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return doesEntityDataExist(client, "ag.inHouse");
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if(getPlayerData(client).inHouse > 0) {
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return true;
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}
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return false;
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}
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// ===========================================================================
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@@ -739,7 +743,7 @@ function exitHouse(client) {
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setPlayerDimension(client, getServerData().house[houseId].entranceDimension);
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setPlayerPosition(client, getServerData().house[houseId].entrancePosition);
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}
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removeEntityData(client, "ag.inHouse");
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getPlayerData(client).inHouse = 0;
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}
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// ===========================================================================
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@@ -770,4 +774,16 @@ function cacheHouseItems(houseId) {
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}
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}
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// ===========================================================================
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function getHouseIdFromDatabaseId(databaseId) {
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for(let i in getServerData().houses) {
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if(getHouseData(i).databaseId == databaseId) {
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return i;
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}
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}
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return false;
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}
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// ===========================================================================
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