Add hospitals, fix get closest hospital util

This commit is contained in:
Vortrex
2021-07-15 09:47:57 -05:00
parent ffb89d6968
commit e29bf420de
2 changed files with 21 additions and 7 deletions

View File

@@ -926,26 +926,26 @@ function getSkinIdFromName(params, gameId = getServerGame()) {
function getClosestHospital(position) {
let closest = 0;
for(let i in getServerData().hospitals[getServerGame()]) {
if(getDistance(getServerData().hospitals[getServerGame()][i].position, position) < getDistance(getServerData().hospitals[getServerGame()][closest].position, position)) {
for(let i in getGameData().hospitals[getServerGame()]) {
if(getDistance(getGameData().hospitals[getServerGame()][i], position) < getDistance(getGameData().hospitals[getServerGame()][closest], position)) {
closest = i;
}
}
return getServerData().hospitals[getServerGame()][closest];
return getGameData().hospitals[getServerGame()][closest];
}
// ===========================================================================
function getClosestPoliceStation(position) {
let closest = 0;
for(let i in getServerData().policeStations[getServerGame()]) {
if(getServerData().policeStations[getServerGame()][i].position.distance(position) < getServerData().policeStations[getServerGame()][closest].position) {
for(let i in getGameData().policeStations[getServerGame()]) {
if(getGameData().policeStations[getServerGame()][i].distance(position) < getGameData().policeStations[getServerGame()][closest]) {
closest = i;
}
}
return getServerData().policeStations[getServerGame()][closest];
return getGameData().policeStations[getServerGame()][closest];
}
// ===========================================================================