Use default blip size of 1
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@@ -477,11 +477,11 @@ function createGamePickup(modelIndex, position, type) {
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// ===========================================================================
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// ===========================================================================
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function createGameBlip(position, type = 0, colour = toColour(255, 255, 255, 255)) {
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function createGameBlip(position, type = 0, size = 1, colour = toColour(255, 255, 255, 255)) {
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if(!isGameFeatureSupported("blips")) {
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if(!isGameFeatureSupported("blips")) {
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return false;
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return false;
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}
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}
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return game.createBlip(type, position, 1, colour);
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return game.createBlip(type, position, size, colour);
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}
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}
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// ===========================================================================
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// ===========================================================================
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@@ -1356,4 +1356,22 @@ function setElementName(element, name) {
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element.name = name;
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element.name = name;
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}
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}
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// ===========================================================================
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function hideElementForPlayer(element, client) {
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element.setExistsFor(client, false);
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}
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// ===========================================================================
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function showElementForPlayer(element, client) {
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element.setExistsFor(client, true);
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}
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// ===========================================================================
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function setElementShownByDefault(element, state) {
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element.netFlags.defaultExistance = state;
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}
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// ===========================================================================
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// ===========================================================================
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