Remove debug logs and add check for int on enter
This commit is contained in:
@@ -121,8 +121,6 @@ function enterExitPropertyCommand(command, params, client) {
|
||||
return true;
|
||||
}
|
||||
|
||||
console.log("Not in a house.");
|
||||
|
||||
if(isPlayerInAnyBusiness(client)) {
|
||||
let inBusiness = getServerData().businesses[getPlayerBusiness(client)];
|
||||
if(getDistance(inBusiness.exitPosition, getPlayerPosition(client)) <= getServerConfig().exitPropertyDistance) {
|
||||
@@ -138,16 +136,21 @@ function enterExitPropertyCommand(command, params, client) {
|
||||
return true;
|
||||
}
|
||||
|
||||
console.log("Not in a business.");
|
||||
|
||||
if(getServerData().businesses.length > 0) {
|
||||
let closestBusinessId = getClosestBusinessEntrance(getPlayerPosition(client));
|
||||
let closestBusiness = getBusinessData(closestBusinessId)
|
||||
if(getDistance(closestBusiness.entrancePosition, getPlayerPosition(client)) <= getServerConfig().enterPropertyDistance) {
|
||||
if(doesBusinessHaveInterior(closestBusinessId)) {
|
||||
messageClientAlert(client, "This business does not have an interior.");
|
||||
messageClientTip(client, "You can use business commands at the door.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if(closestBusiness.locked) {
|
||||
meActionToNearbyPlayers(client, "tries to open the business door but fails because it's locked");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
meActionToNearbyPlayers(client, "opens the door and enters the business");
|
||||
triggerNetworkEvent("ag.enterProperty", client, closestBusiness.exitPosition, closestBusiness.exitRotation, closestBusiness.exitInterior, closestBusinessId+getServerConfig().businessDimensionStart);
|
||||
client.player.dimension = closestBusiness.exitDimension;
|
||||
@@ -156,8 +159,6 @@ function enterExitPropertyCommand(command, params, client) {
|
||||
}
|
||||
}
|
||||
|
||||
console.log("Not near a business entrance.");
|
||||
|
||||
if(getServerData().houses.length > 0) {
|
||||
let closestHouseId = getClosestHouseEntrance(getPlayerPosition(client));
|
||||
//console.log(closestHouseId);
|
||||
@@ -165,10 +166,17 @@ function enterExitPropertyCommand(command, params, client) {
|
||||
//let distance = getDistance(closestHouse.entrancePosition, getPlayerPosition(client));
|
||||
//console.log(`Distance to closest house door: ${distance}`);
|
||||
if(getDistance(closestHouse.entrancePosition, getPlayerPosition(client)) <= getServerConfig().enterPropertyDistance) {
|
||||
if(doesHouseHaveInterior(closestHouseId)) {
|
||||
messageClientAlert(client, "This house does not have an interior.");
|
||||
messageClientTip(client, "You can use house commands at the door.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if(closestHouse.locked) {
|
||||
meActionToNearbyPlayers(client, "tries to open the house door but fails because it's locked");
|
||||
return false;
|
||||
}
|
||||
|
||||
meActionToNearbyPlayers(client, "opens the door and enters the house");
|
||||
triggerNetworkEvent("ag.enterProperty", client, closestHouse.exitPosition, closestHouse.exitRotation, closestHouse.exitInterior, closestHouse+getServerConfig().houseDimensionStart);
|
||||
//client.player.dimension = closestHouse.exitDimension;
|
||||
|
||||
Reference in New Issue
Block a user