diff --git a/scripts/client/utilities.js b/scripts/client/utilities.js index 0e51eeef..478530ee 100644 --- a/scripts/client/utilities.js +++ b/scripts/client/utilities.js @@ -603,8 +603,8 @@ function processLocalPlayerSphereEntryExitHandling() { function processJobRouteSphere() { if(game.game == VRR_GAME_GTA_SA) { let position = getLocalPlayerPosition(); - if(jobRouteStopSphere != null) { - if(getDistance(position, jobRouteStopSphere.position) <= 2.0) { + if(jobRouteLocationSphere != null) { + if(getDistance(position, jobRouteLocationSphere.position) <= 2.0) { enteredJobRouteSphere(); } } @@ -752,6 +752,7 @@ function setUpInitialGame() { game.SET_CAR_DENSITY_MULTIPLIER(3.0); game.SET_PED_DENSITY_MULTIPLIER(3.0); game.onMission = true; + SetStandardControlsEnabled(true); return true; } @@ -786,6 +787,7 @@ function setUpInitialGame() { game.LOAD_ALL_MODELS_NOW(); game.onMission = true; + SetStandardControlsEnabled(true); return true; } @@ -794,14 +796,14 @@ function setUpInitialGame() { game.setGameStat(STAT_WEAPONTYPE_PISTOL_SILENCED_SKILL, 400); game.setGameStat(STAT_WEAPONTYPE_DESERT_EAGLE_SKILL, 400); game.setGameStat(STAT_WEAPONTYPE_SHOTGUN_SKILL, 400); - game.setGameStat(STAT_WEAPONTYPE_SAWNOFF_SHOTGUN_SKILL, 1); + game.setGameStat(STAT_WEAPONTYPE_SAWNOFF_SHOTGUN_SKILL, 400); game.setGameStat(STAT_WEAPONTYPE_SPAS12_SHOTGUN_SKILL, 400); game.setGameStat(STAT_WEAPONTYPE_MICRO_UZI_SKILL, 400); game.setGameStat(STAT_WEAPONTYPE_MP5_SKILL, 400); game.setGameStat(STAT_WEAPONTYPE_AK47_SKILL, 400); game.setGameStat(STAT_WEAPONTYPE_M4_SKILL, 400); game.setGameStat(STAT_DRIVING_SKILL, 9999); - game.setGameStat(STAT_FAT, 0); + game.setGameStat(STAT_FAT, 9999); game.setGameStat(STAT_ENERGY, 9999); game.setGameStat(STAT_CYCLE_SKILL, 9999); game.setGameStat(STAT_BIKE_SKILL, 9999); @@ -811,9 +813,9 @@ function setUpInitialGame() { game.setGameStat(STAT_RESPECT_TOTAL, 0); game.setGameStat(STAT_SEX_APPEAL, 0); game.setGameStat(STAT_STAMINA, 9999); - game.setGameStat(STAT_TOTAL_PROGRESS, 100); + game.setGameStat(STAT_TOTAL_PROGRESS, 9999); game.setGameStat(STAT_UNDERWATER_STAMINA, 9999); - game.setGameStat(STAT_BODY_MUSCLE, 0); + game.setGameStat(STAT_BODY_MUSCLE, 9999); game.setDefaultInteriors(false); game.onMission = true; @@ -821,7 +823,7 @@ function setUpInitialGame() { } if(getGame() == VRR_GAME_GTA_IV) { - natives.allowEmergencyServices(true); + natives.allowEmergencyServices(false); natives.setCreateRandomCops(true); natives.setMaxWantedLevel(0); natives.setWantedMultiplier(0.0);