Add anim members to class (forgot to do this)
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@@ -247,16 +247,17 @@ class ClientData {
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this.returnToType = VRR_RETURNTO_TYPE_NONE;
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this.changingCharacterName = false;
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this.currentPickup = false;
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this.usingSkinSelect = false;
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this.keyBinds = [];
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this.connectionId = 0;
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this.incomingDamageMultiplier = 1;
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this.currentAnimation = -1;
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this.currentAnimationPositionOffset = false;
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this.currentAnimationPositionReturnTo = false;
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this.animationStart = 0;
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this.animationForced = false;
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}
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};
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@@ -1449,6 +1450,20 @@ class ItemTypeData {
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this.takeDelay = 0;
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this.giveDelay = 0;
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this.dropDelay = 0;
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this.useAnimationName = "";
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this.dropAnimationName = "";
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this.pickupAnimationName = "";
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this.giveAnimationName = "";
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this.putAnimationName = "";
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this.takeAnimationName = "";
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this.switchAnimationName = "";
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this.useAnimationIndex = false;
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this.dropAnimationIndex = false;
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this.pickupAnimationIndex = false;
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this.giveAnimationIndex = false;
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this.putAnimationIndex = false;
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this.takeAnimationIndex = false;
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this.switchAnimationIndex = false;
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if(dbAssoc) {
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this.databaseId = toInteger(dbAssoc["item_type_id"]);
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@@ -1479,6 +1494,13 @@ class ItemTypeData {
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this.takeDelay = toInteger(dbAssoc["item_type_delay_take"]);
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this.giveDelay = toInteger(dbAssoc["item_type_delay_give"]);
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this.dropDelay = toInteger(dbAssoc["item_type_delay_drop"]);
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this.useAnimationName = toInteger(dbAssoc["item_type_anim_use"]);
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this.switchAnimationName = toInteger(dbAssoc["item_type_anim_switch"]);
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this.pickupAnimationName = toInteger(dbAssoc["item_type_anim_pickup"]);
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this.putAnimationName = toInteger(dbAssoc["item_type_anim_put"]);
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this.takeAnimationName = toInteger(dbAssoc["item_type_anim_take"]);
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this.giveAnimationName = toInteger(dbAssoc["item_type_anim_give"]);
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this.dropAnimationName = toInteger(dbAssoc["item_type_anim_drop"]);
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}
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}
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};
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