Merge branch 'master' into nightly
This commit is contained in:
@@ -8,13 +8,13 @@
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// ===========================================================================
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let clanManager = {
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window: null,
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generalTab: null,
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ranksTab: null,
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membersTab: null,
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vehiclesTab: null,
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businessesTab: null,
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housesTab: null,
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window: null,
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generalTab: null,
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ranksTab: null,
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membersTab: null,
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vehiclesTab: null,
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businessesTab: null,
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housesTab: null,
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};
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// ===========================================================================
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@@ -16,49 +16,49 @@ let errorDialog = {
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// ===========================================================================
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function initErrorDialogGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating error GUI ...`);
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errorDialog.window = mexui.window(game.width/2-200, game.height/2-70, 500, 140, 'ERROR', {
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main: {
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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transitionTime: 500,
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},
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title: {
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textSize: 11.0,
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textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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},
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icon: {
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textSize: 0.0,
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textColour: toColour(0, 0, 0, 0),
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backgroundColour: toColour(0, 0, 0, 0),
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},
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});
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating error GUI ...`);
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errorDialog.window = mexui.window(game.width/2-200, game.height/2-70, 500, 140, 'ERROR', {
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main: {
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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transitionTime: 500,
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},
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title: {
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textSize: 11.0,
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textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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},
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icon: {
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textSize: 0.0,
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textColour: toColour(0, 0, 0, 0),
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backgroundColour: toColour(0, 0, 0, 0),
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},
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});
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errorDialog.messageLabel = errorDialog.window.text(15, 50, 470, 75, 'Error Message', {
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main: {
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textSize: 10.0,
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textAlign: 0.5,
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textColour: toColour(255, 255, 255, 255),
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textFont: mainFont,
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},
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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},
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});
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errorDialog.messageLabel = errorDialog.window.text(15, 50, 470, 75, 'Error Message', {
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main: {
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textSize: 10.0,
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textAlign: 0.5,
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textColour: toColour(255, 255, 255, 255),
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textFont: mainFont,
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},
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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},
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});
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errorDialog.okayButton = errorDialog.window.button(5, 105, 390, 30, 'OK', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
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textSize: 10.0,
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textFont: mainFont,
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textAlign: 0.5,
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},
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focused: {
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borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
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},
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}, closeErrorDialog);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Created error GUI ...`);
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errorDialog.okayButton = errorDialog.window.button(5, 105, 390, 30, 'OK', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
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textSize: 10.0,
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textFont: mainFont,
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textAlign: 0.5,
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},
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focused: {
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borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
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},
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}, closeErrorDialog);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Created error GUI ...`);
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}
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// ===========================================================================
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@@ -14,101 +14,101 @@ let newCharacter = {
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skinDropDown: null,
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spawnAreaDropDown: null,
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createButton: null,
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mainLogoImage: null,
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mainLogoImage: null,
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};
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// ===========================================================================
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function initNewCharacterGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating new character GUI ...`);
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newCharacter.window = mexui.window(game.width/2-130, game.height/2-115, 300, 230, 'New Character', {
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main: {
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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transitionTime: 500,
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},
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title: {
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textSize: 0.0,
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textColour: toColour(0, 0, 0, 0),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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},
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icon: {
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textSize: 0.0,
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textColour: toColour(0, 0, 0, 0),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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}
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});
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newCharacter.window.titleBarIconSize = toVector2(0,0);
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newCharacter.window.titleBarHeight = 0;
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating new character GUI ...`);
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newCharacter.window = mexui.window(game.width/2-130, game.height/2-115, 300, 230, 'New Character', {
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main: {
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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transitionTime: 500,
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},
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title: {
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textSize: 0.0,
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textColour: toColour(0, 0, 0, 0),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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},
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icon: {
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textSize: 0.0,
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textColour: toColour(0, 0, 0, 0),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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}
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});
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newCharacter.window.titleBarIconSize = toVector2(0,0);
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newCharacter.window.titleBarHeight = 0;
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newCharacter.mainLogoImage = newCharacter.window.image(5, 20, 290, 80, mainLogoPath, {
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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},
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});
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newCharacter.mainLogoImage = newCharacter.window.image(5, 20, 290, 80, mainLogoPath, {
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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},
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});
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newCharacter.messageLabel = newCharacter.window.text(20, 100, 260, 20, 'Name your character', {
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main: {
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textSize: 10.0,
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textAlign: 0.5,
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textColour: toColour(200, 200, 200, 255),
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textFont: mainFont,
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},
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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},
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});
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newCharacter.messageLabel = newCharacter.window.text(20, 100, 260, 20, 'Name your character', {
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main: {
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textSize: 10.0,
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textAlign: 0.5,
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textColour: toColour(200, 200, 200, 255),
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textFont: mainFont,
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},
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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},
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});
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newCharacter.firstNameInput = newCharacter.window.textInput(20, 125, 260, 25, '', {
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main: {
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backgroundColour: toColour(0, 0, 0, 120),
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textColour: toColour(200, 200, 200, 255),
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textSize: 10.0,
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textFont: mainFont,
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},
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caret: {
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lineColour: toColour(255, 255, 255, 255),
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},
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placeholder: {
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backgroundColour: toColour(0, 0, 0, 120),
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textColour: toColour(200, 200, 200, 200),
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textSize: 10.0,
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textFont: mainFont,
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}
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});
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newCharacter.firstNameInput.placeholder = "First Name";
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newCharacter.firstNameInput = newCharacter.window.textInput(20, 125, 260, 25, '', {
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main: {
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backgroundColour: toColour(0, 0, 0, 120),
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textColour: toColour(200, 200, 200, 255),
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textSize: 10.0,
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textFont: mainFont,
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},
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caret: {
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lineColour: toColour(255, 255, 255, 255),
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},
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placeholder: {
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backgroundColour: toColour(0, 0, 0, 120),
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textColour: toColour(200, 200, 200, 200),
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textSize: 10.0,
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textFont: mainFont,
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}
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});
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newCharacter.firstNameInput.placeholder = "First Name";
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newCharacter.lastNameInput = newCharacter.window.textInput(20, 155, 260, 25, '', {
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main: {
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backgroundColour: toColour(0, 0, 0, 120),
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textColour: toColour(200, 200, 200, 255),
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textSize: 10.0,
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textFont: mainFont,
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},
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caret: {
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lineColour: toColour(255, 255, 255, 255),
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},
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placeholder: {
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backgroundColour: toColour(0, 0, 0, 120),
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textColour: toColour(150, 150, 150, 200),
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textSize: 10.0,
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textFont: mainFont,
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}
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});
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newCharacter.lastNameInput.placeholder = "Last Name";
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newCharacter.lastNameInput = newCharacter.window.textInput(20, 155, 260, 25, '', {
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main: {
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backgroundColour: toColour(0, 0, 0, 120),
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textColour: toColour(200, 200, 200, 255),
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textSize: 10.0,
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textFont: mainFont,
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},
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caret: {
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lineColour: toColour(255, 255, 255, 255),
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},
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placeholder: {
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backgroundColour: toColour(0, 0, 0, 120),
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textColour: toColour(150, 150, 150, 200),
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textSize: 10.0,
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textFont: mainFont,
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}
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});
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newCharacter.lastNameInput.placeholder = "Last Name";
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newCharacter.createCharacterButton = newCharacter.window.button(20, 185, 260, 25, 'CREATE CHARACTER', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(255, 255, 255, 255),
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textSize: 10.0,
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textFont: mainFont,
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textAlign: 0.5,
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},
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focused: {
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borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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},
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}, checkNewCharacter);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Created new character GUI`);
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newCharacter.createCharacterButton = newCharacter.window.button(20, 185, 260, 25, 'CREATE CHARACTER', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(255, 255, 255, 255),
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textSize: 10.0,
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textFont: mainFont,
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textAlign: 0.5,
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},
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focused: {
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borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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},
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}, checkNewCharacter);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Created new character GUI`);
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}
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// ===========================================================================
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@@ -157,8 +157,8 @@ function showNewCharacterGUI() {
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setChatWindowEnabled(false);
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mexui.setInput(true);
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newCharacter.window.shown = true;
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mexui.focusedInput = newCharacter.firstNameInput;
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guiSubmitButton = checkNewCharacter;
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mexui.focusedInput = newCharacter.firstNameInput;
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guiSubmitButton = checkNewCharacter;
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}
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// ===========================================================================
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Reference in New Issue
Block a user