Merge branch 'master' into nightly

This commit is contained in:
Vortrex
2022-04-28 12:05:56 -05:00
8 changed files with 528 additions and 152 deletions

View File

@@ -8,13 +8,13 @@
// ===========================================================================
let clanManager = {
window: null,
generalTab: null,
ranksTab: null,
membersTab: null,
vehiclesTab: null,
businessesTab: null,
housesTab: null,
window: null,
generalTab: null,
ranksTab: null,
membersTab: null,
vehiclesTab: null,
businessesTab: null,
housesTab: null,
};
// ===========================================================================

View File

@@ -16,49 +16,49 @@ let errorDialog = {
// ===========================================================================
function initErrorDialogGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating error GUI ...`);
errorDialog.window = mexui.window(game.width/2-200, game.height/2-70, 500, 140, 'ERROR', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
transitionTime: 500,
},
title: {
textSize: 11.0,
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
icon: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
backgroundColour: toColour(0, 0, 0, 0),
},
});
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating error GUI ...`);
errorDialog.window = mexui.window(game.width/2-200, game.height/2-70, 500, 140, 'ERROR', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
transitionTime: 500,
},
title: {
textSize: 11.0,
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
icon: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
backgroundColour: toColour(0, 0, 0, 0),
},
});
errorDialog.messageLabel = errorDialog.window.text(15, 50, 470, 75, 'Error Message', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(255, 255, 255, 255),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
errorDialog.messageLabel = errorDialog.window.text(15, 50, 470, 75, 'Error Message', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(255, 255, 255, 255),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
errorDialog.okayButton = errorDialog.window.button(5, 105, 390, 30, 'OK', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
textSize: 10.0,
textFont: mainFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
},
}, closeErrorDialog);
logToConsole(LOG_DEBUG, `[VRR.GUI] Created error GUI ...`);
errorDialog.okayButton = errorDialog.window.button(5, 105, 390, 30, 'OK', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
textSize: 10.0,
textFont: mainFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
},
}, closeErrorDialog);
logToConsole(LOG_DEBUG, `[VRR.GUI] Created error GUI ...`);
}
// ===========================================================================

View File

@@ -14,101 +14,101 @@ let newCharacter = {
skinDropDown: null,
spawnAreaDropDown: null,
createButton: null,
mainLogoImage: null,
mainLogoImage: null,
};
// ===========================================================================
function initNewCharacterGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating new character GUI ...`);
newCharacter.window = mexui.window(game.width/2-130, game.height/2-115, 300, 230, 'New Character', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
transitionTime: 500,
},
title: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
icon: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
}
});
newCharacter.window.titleBarIconSize = toVector2(0,0);
newCharacter.window.titleBarHeight = 0;
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating new character GUI ...`);
newCharacter.window = mexui.window(game.width/2-130, game.height/2-115, 300, 230, 'New Character', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
transitionTime: 500,
},
title: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
icon: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
}
});
newCharacter.window.titleBarIconSize = toVector2(0,0);
newCharacter.window.titleBarHeight = 0;
newCharacter.mainLogoImage = newCharacter.window.image(5, 20, 290, 80, mainLogoPath, {
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
newCharacter.mainLogoImage = newCharacter.window.image(5, 20, 290, 80, mainLogoPath, {
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
newCharacter.messageLabel = newCharacter.window.text(20, 100, 260, 20, 'Name your character', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(200, 200, 200, 255),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
newCharacter.messageLabel = newCharacter.window.text(20, 100, 260, 20, 'Name your character', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(200, 200, 200, 255),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
newCharacter.firstNameInput = newCharacter.window.textInput(20, 125, 260, 25, '', {
main: {
backgroundColour: toColour(0, 0, 0, 120),
textColour: toColour(200, 200, 200, 255),
textSize: 10.0,
textFont: mainFont,
},
caret: {
lineColour: toColour(255, 255, 255, 255),
},
placeholder: {
backgroundColour: toColour(0, 0, 0, 120),
textColour: toColour(200, 200, 200, 200),
textSize: 10.0,
textFont: mainFont,
}
});
newCharacter.firstNameInput.placeholder = "First Name";
newCharacter.firstNameInput = newCharacter.window.textInput(20, 125, 260, 25, '', {
main: {
backgroundColour: toColour(0, 0, 0, 120),
textColour: toColour(200, 200, 200, 255),
textSize: 10.0,
textFont: mainFont,
},
caret: {
lineColour: toColour(255, 255, 255, 255),
},
placeholder: {
backgroundColour: toColour(0, 0, 0, 120),
textColour: toColour(200, 200, 200, 200),
textSize: 10.0,
textFont: mainFont,
}
});
newCharacter.firstNameInput.placeholder = "First Name";
newCharacter.lastNameInput = newCharacter.window.textInput(20, 155, 260, 25, '', {
main: {
backgroundColour: toColour(0, 0, 0, 120),
textColour: toColour(200, 200, 200, 255),
textSize: 10.0,
textFont: mainFont,
},
caret: {
lineColour: toColour(255, 255, 255, 255),
},
placeholder: {
backgroundColour: toColour(0, 0, 0, 120),
textColour: toColour(150, 150, 150, 200),
textSize: 10.0,
textFont: mainFont,
}
});
newCharacter.lastNameInput.placeholder = "Last Name";
newCharacter.lastNameInput = newCharacter.window.textInput(20, 155, 260, 25, '', {
main: {
backgroundColour: toColour(0, 0, 0, 120),
textColour: toColour(200, 200, 200, 255),
textSize: 10.0,
textFont: mainFont,
},
caret: {
lineColour: toColour(255, 255, 255, 255),
},
placeholder: {
backgroundColour: toColour(0, 0, 0, 120),
textColour: toColour(150, 150, 150, 200),
textSize: 10.0,
textFont: mainFont,
}
});
newCharacter.lastNameInput.placeholder = "Last Name";
newCharacter.createCharacterButton = newCharacter.window.button(20, 185, 260, 25, 'CREATE CHARACTER', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(255, 255, 255, 255),
textSize: 10.0,
textFont: mainFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
},
}, checkNewCharacter);
logToConsole(LOG_DEBUG, `[VRR.GUI] Created new character GUI`);
newCharacter.createCharacterButton = newCharacter.window.button(20, 185, 260, 25, 'CREATE CHARACTER', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(255, 255, 255, 255),
textSize: 10.0,
textFont: mainFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
},
}, checkNewCharacter);
logToConsole(LOG_DEBUG, `[VRR.GUI] Created new character GUI`);
}
// ===========================================================================
@@ -157,8 +157,8 @@ function showNewCharacterGUI() {
setChatWindowEnabled(false);
mexui.setInput(true);
newCharacter.window.shown = true;
mexui.focusedInput = newCharacter.firstNameInput;
guiSubmitButton = checkNewCharacter;
mexui.focusedInput = newCharacter.firstNameInput;
guiSubmitButton = checkNewCharacter;
}
// ===========================================================================

View File

@@ -172,6 +172,107 @@ function setEntityData(entity, dataName, dataValue, syncToClients = true) {
// ===========================================================================
function setVehicleEngine(vehicleId, state) {
getElementFromId(vehicleId).engine = state;
}
// ===========================================================================
function setVehicleLights(vehicleId, state) {
if(getGame() != VRR_GAME_MAFIA_ONE) {
if(!state) {
getElementFromId(vehicleId).lightStatus = 2;
} else {
getElementFromId(vehicleId).lightStatus = 1;
}
} else {
if(!state) {
getElementFromId(vehicleId).lights = false;
} else {
getElementFromId(vehicleId).lights = true;
}
}
}
// ===========================================================================
function repairVehicle(syncId) {
getVehicleFromSyncId(syncId).fix();
}
// ===========================================================================
function syncVehicleProperties(vehicle) {
if(doesEntityDataExist(vehicle, "vrr.lights")) {
let lightStatus = getEntityData(vehicle, "vrr.lights");
if(!lightStatus) {
vehicle.lightStatus = 2;
} else {
vehicle.lightStatus = 1;
}
}
if(doesEntityDataExist(vehicle, "vrr.invincible")) {
let invincible = getEntityData(vehicle, "vrr.invincible");
element.setProofs(invincible, invincible, invincible, invincible, invincible);
}
if(doesEntityDataExist(vehicle, "vrr.panelStatus")) {
let panelsStatus = getEntityData(vehicle, "vrr.panelStatus");
for(let i in panelsStatus) {
vehicle.setPanelStatus(i, panelsStatus[i]);
}
}
if(doesEntityDataExist(vehicle, "vrr.wheelStatus")) {
let wheelsStatus = getEntityData(vehicle, "vrr.wheelStatus");
for(let i in wheelsStatus) {
vehicle.setWheelStatus(i, wheelsStatus[i]);
}
}
if(doesEntityDataExist(vehicle, "vrr.lightStatus")) {
let lightStatus = getEntityData(vehicle, "vrr.lightStatus");
for(let i in lightStatus) {
vehicle.setLightStatus(i, lightStatus[i]);
}
}
if(doesEntityDataExist(vehicle, "vrr.suspensionHeight")) {
let suspensionHeight = getEntityData(vehicle, "vrr.suspensionHeight");
vehicle.setSuspensionHeight(suspensionHeight);
}
if(getGame() == VRR_GAME_GTA_SA) {
let allUpgrades = getGameConfig().vehicleUpgrades[getGame()];
for(let i in allUpgrades) {
vehicle.removeUpgrade(i);
}
if(doesEntityDataExist(vehicle, "vrr.upgrades")) {
let upgrades = getEntityData(vehicle, "vrr.upgrades");
for(let i in upgrades) {
if(upgrades[i] != 0) {
vehicle.addUpgrade(upgrades[i]);
}
}
}
}
if(getGame() == VRR_GAME_GTA_SA || getGame() == VRR_GAME_GTA_IV) {
if(doesEntityDataExist(vehicle, "vrr.livery")) {
let livery = getEntityData(vehicle, "vrr.livery");
if(getGame() == VRR_GAME_GTA_SA) {
vehicle.setPaintJob(livery);
} else if(getGame() == VRR_GAME_GTA_IV) {
vehicle.livery = livery;
}
}
}
}
// ===========================================================================
function removeEntityData(entity, dataName) {
if(entity != null) {
return entity.removeData(dataName);
@@ -190,14 +291,225 @@ function doesEntityDataExist(entity, dataName) {
// ===========================================================================
function syncCivilianProperties(civilian) {
if(getGame() == VRR_GAME_GTA_III) {
if(doesEntityDataExist(civilian, "vrr.scale")) {
let scaleFactor = getEntityData(civilian, "vrr.scale");
let tempMatrix = civilian.matrix;
tempMatrix.setScale(toVector3(scaleFactor.x, scaleFactor.y, scaleFactor.z));
let tempPosition = civilian.position;
civilian.matrix = tempMatrix;
tempPosition.z += scaleFactor.z;
civilian.position = tempPosition;
}
}
if(getGame() == VRR_GAME_GTA_SA) {
if(doesEntityDataExist(civilian, "vrr.fightStyle")) {
let fightStyle = getEntityData(civilian, "vrr.fightStyle");
civilian.setFightStyle(fightStyle[0], fightStyle[1]);
}
}
if(getGame() == VRR_GAME_GTA_III) {
if(doesEntityDataExist(civilian, "vrr.walkStyle")) {
let walkStyle = getEntityData(civilian, "vrr.walkStyle");
civilian.walkStyle = walkStyle;
}
}
if(getGame() == VRR_GAME_GTA_IV) {
if(doesEntityDataExist(civilian, "vrr.bodyPropHair")) {
let bodyPropHair = getEntityData(civilian, "vrr.bodyPropHair");
civilian.changeBodyProp(0, bodyPropHair[0], bodyPropHair[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropHead")) {
let bodyPropHead = getEntityData(civilian, "vrr.bodyPropHead");
civilian.changeBodyProp(1, bodyPropHead[0], bodyPropHead[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropEyes")) {
let bodyPropEyes = getEntityData(civilian, "vrr.bodyPropEyes");
civilian.changeBodyProp(1, bodyPropEyes[0], bodyPropEyes[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropLeftHand")) {
let bodyPropLeftHand = getEntityData(civilian, "vrr.bodyPropLeftHand");
civilian.changeBodyProp(1, bodyPropLeftHand[0], bodyPropLeftHand[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropRightHand")) {
let bodyPropRightHand = getEntityData(civilian, "vrr.bodyPropRightHand");
civilian.changeBodyProp(1, bodyPropRightHand[0], bodyPropRightHand[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropLeftWrist")) {
let bodyPropLeftWrist = getEntityData(civilian, "vrr.bodyPropLeftWrist");
civilian.changeBodyProp(1, bodyPropLeftWrist[0], bodyPropLeftWrist[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(civilian, "vrr.bodyPropRightWrist");
civilian.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(civilian, "vrr.bodyPropRightWrist");
civilian.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropHip")) {
let bodyPropHip = getEntityData(civilian, "vrr.bodyPropHip");
civilian.changeBodyProp(1, bodyPropHip[0], bodyPropHip[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropLeftFoot")) {
let bodyPropLeftFoot = getEntityData(civilian, "vrr.bodyPropLeftFoot");
civilian.changeBodyProp(1, bodyPropLeftFoot[0], bodyPropLeftFoot[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropRightFoot")) {
let bodyPropRightFoot = getEntityData(civilian, "vrr.bodyPropRightFoot");
civilian.changeBodyProp(1, bodyPropRightFoot[0], bodyPropRightFoot[1]);
}
}
if(doesEntityDataExist(civilian, "vrr.anim")) {
let animData = getEntityData(vehicle, "vrr.anim");
civilian.addAnimation(animData[0], animData[1]);
}
}
// ===========================================================================
function preventDefaultEventAction(event) {
event.preventDefault();
}
// ===========================================================================
function getPlayerId(client) {
return client.index;
function syncPlayerProperties(player) {
if(getGame() == VRR_GAME_GTA_III) {
if(doesEntityDataExist(player, "vrr.scale")) {
let scaleFactor = getEntityData(player, "vrr.scale");
let tempMatrix = player.matrix;
tempMatrix.setScale(toVector3(scaleFactor.x, scaleFactor.y, scaleFactor.z));
let tempPosition = player.position;
player.matrix = tempMatrix;
tempPosition.z += scaleFactor.z;
player.position = tempPosition;
}
}
if(getGame() == VRR_GAME_GTA_SA) {
if(doesEntityDataExist(player, "vrr.fightStyle")) {
let fightStyle = getEntityData(player, "vrr.fightStyle");
player.setFightStyle(fightStyle[0], fightStyle[1]);
}
}
//if(getGame() == VRR_GAME_GTA_SA) {
// if(doesEntityDataExist(player, "vrr.walkStyle")) {
// let walkStyle = getEntityData(player, "vrr.walkStyle");
// player.walkStyle = walkStyle;
// }
//}
if(getGame() == VRR_GAME_GTA_IV) {
if(doesEntityDataExist(player, "vrr.bodyPartHair")) {
let bodyPartHead = getEntityData(player, "vrr.bodyPartHair");
player.changeBodyPart(0, bodyPartHead[0], bodyPartHair[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPartHead")) {
let bodyPartHead = getEntityData(player, "vrr.bodyPartHead");
player.changeBodyPart(1, bodyPartHead[0], bodyPartHead[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPartUpper")) {
let bodyPartUpper = getEntityData(player, "vrr.bodyPartUpper");
player.changeBodyPart(1, bodyPartUpper[0], bodyPartUpper[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPartLower")) {
let bodyPartLower = getEntityData(player, "vrr.bodyPartLower");
player.changeBodyPart(1, bodyPartLower[0], bodyPartLower[1]);
}
}
if(getGame() == VRR_GAME_GTA_IV) {
if(doesEntityDataExist(player, "vrr.bodyPropHair")) {
let bodyPropHair = getEntityData(player, "vrr.bodyPropHair");
player.changeBodyProp(0, bodyPropHair[0], bodyPropHair[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropHead")) {
let bodyPropHead = getEntityData(player, "vrr.bodyPropHead");
player.changeBodyProp(1, bodyPropHead[0], bodyPropHead[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropEyes")) {
let bodyPropEyes = getEntityData(player, "vrr.bodyPropEyes");
player.changeBodyProp(1, bodyPropEyes[0], bodyPropEyes[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropLeftHand")) {
let bodyPropLeftHand = getEntityData(player, "vrr.bodyPropLeftHand");
player.changeBodyProp(1, bodyPropLeftHand[0], bodyPropLeftHand[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropRightHand")) {
let bodyPropRightHand = getEntityData(player, "vrr.bodyPropRightHand");
player.changeBodyProp(1, bodyPropRightHand[0], bodyPropRightHand[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropLeftWrist")) {
let bodyPropLeftWrist = getEntityData(player, "vrr.bodyPropLeftWrist");
player.changeBodyProp(1, bodyPropLeftWrist[0], bodyPropLeftWrist[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(player, "vrr.bodyPropRightWrist");
player.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(player, "vrr.bodyPropRightWrist");
player.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropHip")) {
let bodyPropHip = getEntityData(player, "vrr.bodyPropHip");
player.changeBodyProp(1, bodyPropHip[0], bodyPropHip[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropLeftFoot")) {
let bodyPropLeftFoot = getEntityData(player, "vrr.bodyPropLeftFoot");
player.changeBodyProp(1, bodyPropLeftFoot[0], bodyPropLeftFoot[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropRightFoot")) {
let bodyPropRightFoot = getEntityData(player, "vrr.bodyPropRightFoot");
player.changeBodyProp(1, bodyPropRightFoot[0], bodyPropRightFoot[1]);
}
}
}
// ===========================================================================
function syncObjectProperties(object) {
if(getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) {
if(doesEntityDataExist(object, "vrr.scale")) {
let scaleFactor = getEntityData(object, "vrr.scale");
let tempMatrix = object.matrix;
tempMatrix.setScale(toVector3(scaleFactor.x, scaleFactor.y, scaleFactor.z));
let tempPosition = object.position;
object.matrix = tempMatrix;
tempPosition.z += scaleFactor.z;
object.position = tempPosition;
}
}
}
// ===========================================================================
@@ -219,3 +531,40 @@ function getGame() {
}
// ===========================================================================
function getPlayerId(client) {
return client.index;
}
// ===========================================================================
function syncElementProperties(element) {
if(doesEntityDataExist(element, "vrr.interior")) {
if(typeof element.interior != "undefined") {
element.interior = getEntityData(element, "vrr.interior");
}
}
switch(element.type) {
case ELEMENT_VEHICLE:
syncVehicleProperties(element);
break;
case ELEMENT_PED:
syncCivilianProperties(element);
break;
case ELEMENT_PLAYER:
syncPlayerProperties(element);
break;
case ELEMENT_OBJECT:
syncObjectProperties(element);
break;
default:
break;
}
}
// ===========================================================================

View File

@@ -28,11 +28,23 @@ function processSync(event, deltaTime) {
}
}
if(streamingRadioElement) {
streamingRadio.position = getElementPosition(streamingRadioElement);
//streamingRadio.volume = getStreamingRadioVolumeForPosition(streamingRadio.position);
sendNetworkEventToServer("vrr.player.position", localPlayer.position);
sendNetworkEventToServer("vrr.player.heading", localPlayer.heading);
}
if(localPlayer.health <= 0) {
if(!calledDeathEvent) {
logToConsole(LOG_DEBUG, `Local player died`);
localPlayer.clearWeapons();
calledDeathEvent = true;
sendNetworkEventToServer("vrr.playerDeath");
}
}
if(streamingRadioElement) {
streamingRadio.position = getElementPosition(streamingRadioElement);
//streamingRadio.volume = getStreamingRadioVolumeForPosition(streamingRadio.position);
}
}
// ===========================================================================
@@ -44,8 +56,6 @@ function setVehicleEngine(vehicleId, state) {
// ===========================================================================
function setVehicleLights(vehicleId, state) {
if(getGame() != VRR_GAME_MAFIA_ONE) {
if(!state) {
getElementFromId(vehicleId).lightStatus = 2;

View File

@@ -364,6 +364,8 @@ function setLocalPlayerInterior(interior) {
natives.activateInterior(interiorId, true);
natives.loadAllObjectsNow();
}
let interiorId = natives.getInteriorAtCoords(localPlayer.position);
natives.activateInterior(interiorId, true);
}
}
@@ -400,6 +402,15 @@ function isSnowEnabled() {
// ===========================================================================
function playPedSpeech(pedName, speechId) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Making ${pedName}'s ped talk (${speechId})`);
if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
game.SET_CHAR_SAY(int, int);
}
}
// ===========================================================================
function clearLocalPedState() {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Clearing local ped state`);
localPlayer.clearObjective();
@@ -809,6 +820,7 @@ function setVehiclePurchaseState(state, vehicleId, position) {
// ===========================================================================
function processVehicleFires() {
/*
let vehicles = getElementsByType(ELEMENT_VEHICLE);
for(let i in vehicles) {
if(vehicles[i].isSyncer) {
@@ -819,6 +831,7 @@ function processVehicleFires() {
}
}
}
*/
}
// ===========================================================================

View File

@@ -377,11 +377,12 @@ function getElementDimension(element) {
// ===========================================================================
function setElementDimension(element, dimension) {
if(typeof element.dimension != "undefined") {
element.dimension = dimension;
return true;
}
return false;
if(typeof element.dimension != "undefined") {
logToConsole(LOG_DEBUG, `Setting element ${element} (${element.id}) dimension to ${dimension}`);
element.dimension = dimension;
return true;
}
return false;
}
// ===========================================================================

View File

@@ -171,9 +171,9 @@ function spawnAllVehicles() {
// ===========================================================================
/**
* @param {Vehicle} vehicle - The vehicle element
* @return {VehicleData} The vehicles's data (class instance)
*/
* @param {Vehicle} vehicle - The vehicle element
* @return {VehicleData} The vehicles's data (class instance)
*/
function getVehicleData(vehicle) {
if(getGame() != VRR_GAME_GTA_IV) {
if(isVehicleObject(vehicle)) {
@@ -1208,8 +1208,10 @@ function spawnVehicle(vehicleData) {
return false;
}
setVehicleHeading(vehicle, vehicleData.spawnRotation)
setVehicleHeading(vehicle, vehicleData.spawnRotation);
setElementDimension(vehicle, vehicleData.dimension);
addToWorld(vehicle);
vehicleData.vehicle = vehicle;
if(isGameFeatureSupported("vehicleColours")) {
@@ -1237,7 +1239,6 @@ function spawnVehicle(vehicleData) {
logToConsole(LOG_VERBOSE, `[VRR.Vehicle]: Setting vehicle ${vehicle.id}'s lock state to ${toUpperCase(getOnOffFromBool(getVehicleLocked(vehicle)))}`);
}
setElementDimension(vehicle.dimension, vehicleData.dimension);
//setVehicleHealth(vehicle, 1000);
repairVehicle(vehicle);
@@ -1247,6 +1248,8 @@ function spawnVehicle(vehicleData) {
setEntityData(vehicle, "vrr.engine", vehicleData.engine, true);
forcePlayerToSyncElementProperties(null, vehicle);
return vehicle;
}