Load all objects on start

This commit is contained in:
Vortrex
2021-10-02 16:45:50 -05:00
parent 79021f0aa1
commit e7f845535e

View File

@@ -16,8 +16,8 @@ function setUpInitialGame() {
if(gta.game == GAME_GTA_VC) { if(gta.game == GAME_GTA_VC) {
gta.SET_PLAYER_NEVER_GETS_TIRED(gta.GET_PLAYER_ID(), 0); gta.SET_PLAYER_NEVER_GETS_TIRED(gta.GET_PLAYER_ID(), 0);
gta.setGameStat(STAT_PROGRESSMADE, 9999); gta.setGameStat(STAT_PROGRESSMADE, 0);
gta.setGameStat(STAT_TOTALPROGRESSINGAME, 9999); gta.setGameStat(STAT_TOTALPROGRESSINGAME, 0);
gta.REQUEST_ANIMATION("bikev"); gta.REQUEST_ANIMATION("bikev");
gta.REQUEST_ANIMATION("bikeh"); gta.REQUEST_ANIMATION("bikeh");
@@ -40,6 +40,9 @@ function setUpInitialGame() {
gta.REQUEST_ANIMATION("strip"); gta.REQUEST_ANIMATION("strip");
gta.REQUEST_ANIMATION("lance"); gta.REQUEST_ANIMATION("lance");
gta.REQUEST_ANIMATION("skate"); gta.REQUEST_ANIMATION("skate");
gta.LOAD_ALL_MODELS_NOW();
} }
if(gta.game == GAME_GTA_SA) { if(gta.game == GAME_GTA_SA) {
@@ -100,3 +103,5 @@ function processGameSpecifics() {
destroyAutoCreatedPickups(); destroyAutoCreatedPickups();
} }
// ===========================================================================