Woops wrong var name, remove dup'ed func
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@@ -306,7 +306,7 @@ function setLocalPlayerPosition(position) {
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// ===========================================================================
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// ===========================================================================
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function setLocalPlayerHeading(position) {
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function setLocalPlayerHeading(heading) {
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logToConsole(LOG_DEBUG, `[Asshat.Utilities] Setting heading to ${heading}`);
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logToConsole(LOG_DEBUG, `[Asshat.Utilities] Setting heading to ${heading}`);
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localPlayer.heading = heading;
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localPlayer.heading = heading;
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}
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}
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@@ -321,14 +321,6 @@ function setLocalPlayerInterior(interior) {
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// ===========================================================================
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// ===========================================================================
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function setLocalPlayerInterior(interior) {
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logToConsole(LOG_DEBUG, `[Asshat.Utilities] Setting interior to ${interior}`);
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localPlayer.interior = interior;
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gta.cameraInterior = interior;
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}
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// ===========================================================================
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function setSnowState(fallingSnow, groundSnow) {
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function setSnowState(fallingSnow, groundSnow) {
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logToConsole(LOG_DEBUG, `[Asshat.Utilities] Setting falling snow to ${fallingSnow} and ground snow to ${groundSnow}`);
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logToConsole(LOG_DEBUG, `[Asshat.Utilities] Setting falling snow to ${fallingSnow} and ground snow to ${groundSnow}`);
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if(!isNull(snowing)) {
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if(!isNull(snowing)) {
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@@ -615,4 +607,15 @@ function getPosInFrontOfPos(pos, angle, distance) {
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return toVector3(x, y, z);
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return toVector3(x, y, z);
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}
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}
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// ===========================================================================
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function getAllowedSkinIndexBySkinId(skinId) {
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for(let i in allowedSkins[gta.game]) {
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if(skinId == allowedSkins[gta.game][i][0]) {
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return i;
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}
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}
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return -1;
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}
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// ===========================================================================
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// ===========================================================================
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