Fix nametags for Mafia 1
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@@ -13,6 +13,7 @@ let afkStatusFont = null;
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let pingFont = null;
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let pingFont = null;
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let nametagDistance = 50.0;
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let nametagDistance = 50.0;
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let nametagWidth = 70;
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let nametagWidth = 70;
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let nametagHeight = (getGame() == V_GAME_MAFIA_ONE) ? 2.5 : 0.9;
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let playerNames = {};
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let playerNames = {};
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let playerColours = {};
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let playerColours = {};
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@@ -142,15 +143,13 @@ function updateNametag(element) {
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}
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}
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if (localPlayer != null) {
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if (localPlayer != null) {
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let playerPos = localPlayer.position;
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let playerPosition = localPlayer.position;
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let elementPos = element.position;
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let elementPosition = element.position;
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elementPos[2] += 0.9;
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elementPosition = getPosAbovePos(elementPosition, nametagHeight);
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//if(typeof element.getComponentPosition()) {
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let screenPosition = getScreenFromWorldPosition(elementPosition);
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if (screenPosition[2] >= 0.0 || getGame() == V_GAME_MAFIA_ONE) {
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let screenPos = getScreenFromWorldPosition(elementPos);
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if (screenPos[2] >= 0.0 || getGame() == V_GAME_MAFIA_ONE) {
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let health = element.health / 100.0;
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let health = element.health / 100.0;
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if (health > 1.0) {
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if (health > 1.0) {
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health = 1.0;
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health = 1.0;
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@@ -161,10 +160,10 @@ function updateNametag(element) {
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armour = 1.0;
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armour = 1.0;
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}
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}
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let distance = playerPos.distance(elementPos);
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let distance = playerPosition.distance(elementPosition);
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if (distance <= nametagDistance) {
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if (distance <= nametagDistance) {
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if (typeof game.processLineOfSight != "undefined") {
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if (typeof game.processLineOfSight != "undefined") {
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let losCheck = game.processLineOfSight(playerPos, elementPos, true, false, false, true, true, false, true, true);
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let losCheck = game.processLineOfSight(playerPosition, elementPosition, true, false, false, true, true, false, true, true);
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if (losCheck != null) {
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if (losCheck != null) {
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return false;
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return false;
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}
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}
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@@ -192,7 +191,7 @@ function updateNametag(element) {
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ping = playerPing[element.name];
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ping = playerPing[element.name];
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}
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}
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drawNametag(screenPos[0], screenPos[1], health, armour, name, ping, 1.0 - distance / nametagDistance, distance, colour, paused, element.skin);
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drawNametag(screenPosition[0], screenPosition[1], health, armour, name, ping, 1.0 - distance / nametagDistance, distance, colour, paused, element.skin);
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}
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}
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}
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}
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}
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}
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