Some testing stuff
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@@ -375,11 +375,13 @@ function selectCharacter(client, characterId = -1) {
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spawnPlayer(client, spawnPosition, spawnHeading, getGameConfig().skins[getGame()][skin][0], spawnInterior, spawnDimension);
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spawnPlayer(client, spawnPosition, spawnHeading, getGameConfig().skins[getGame()][skin][0], spawnInterior, spawnDimension);
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} else if(getGame() == VRR_GAME_GTA_IV) {
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} else if(getGame() == VRR_GAME_GTA_IV) {
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spawnPlayer(client, spawnPosition, spawnHeading, getGameConfig().skins[getGame()][skin][0], spawnInterior, spawnDimension);
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spawnPlayer(client, spawnPosition, spawnHeading, getGameConfig().skins[getGame()][skin][0], spawnInterior, spawnDimension);
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//clearPlayerWeapons(client);
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//setPlayerSkin(client, skin);
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//setPlayerSkin(client, skin);
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//setPlayerPosition(client, spawnPosition);
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//setPlayerPosition(client, spawnPosition);
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//setPlayerHeading(client, spawnHeading);
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//setPlayerHeading(client, spawnHeading);
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//setPlayerInterior(client, spawnInterior);
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//setPlayerInterior(client, spawnInterior);
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//setPlayerDimension(client, spawnDimension);
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//setPlayerDimension(client, spawnDimension);
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//restorePlayerCamera(client);
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} else if(getGame() >= VRR_GAME_MAFIA_ONE) {
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} else if(getGame() >= VRR_GAME_MAFIA_ONE) {
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spawnPlayer(client, getGameConfig().skins[getGame()][skin][0], spawnPosition, spawnHeading);
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spawnPlayer(client, getGameConfig().skins[getGame()][skin][0], spawnPosition, spawnHeading);
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}
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}
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