Set ped to ready when clearing from prop enter
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@@ -123,6 +123,7 @@ function enterExitPropertyCommand(command, params, client) {
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if(getPlayerData(client).pedState != AG_PEDSTATE_READY) {
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if(getPlayerData(client).pedState != AG_PEDSTATE_READY) {
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if(getPlayerData(client).pedState == AG_PEDSTATE_ENTERINGVEHICLE) {
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if(getPlayerData(client).pedState == AG_PEDSTATE_ENTERINGVEHICLE) {
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sendPlayerClearPedState(client);
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sendPlayerClearPedState(client);
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getPlayerData(client).pedState = AG_PEDSTATE_READY;
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} else {
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} else {
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return false;
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return false;
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}
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}
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@@ -314,7 +315,7 @@ function checkPlayerSpawning() {
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if(!isConsole(clients[i])) {
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if(!isConsole(clients[i])) {
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if(getPlayerData(clients[i])) {
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if(getPlayerData(clients[i])) {
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if(getPlayerData(clients[i]).loggedIn) {
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if(getPlayerData(clients[i]).loggedIn) {
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if(getPlayerData(clients[i]).ped == null) {
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if(!getPlayerData(clients[i]).ped) {
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if(clients[i].player != null) {
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if(clients[i].player != null) {
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getPlayerData(clients[i]).ped = clients[i].player;
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getPlayerData(clients[i]).ped = clients[i].player;
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onPlayerSpawn(clients[i].player);
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onPlayerSpawn(clients[i].player);
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