diff --git a/scripts/server/npc.js b/scripts/server/npc.js index c8d1b345..72b4b21d 100644 --- a/scripts/server/npc.js +++ b/scripts/server/npc.js @@ -8,112 +8,6 @@ // TYPE: Server (JavaScript) // =========================================================================== -const triggerSource = { - player, - npc, - vehicle, - business, - house, -}; -// =========================================================================== - -const NPC = { - Trigger: { - farProximity, // Comes within a far distance of NPC - mediumProximity, // Comes within a medium distance of NPC - nearProximity, // Comes within a close distance of NPC - enterLineOfSight, // Enters the NPC's line of sight - exitLineOfSight, // Leaves the NPC's line of sight - pedCollision, // Bumps into ped on foot - vehicleCollision, // Bumps into ped with a vehicle - shootGun, // Shoots a gun (target isn't a factor, it's just about only shooting a gun in general) - swingMelee, // Swings a melee weapon (target doesnt matter, it's just about only swinging a melee weapon in general) - hotwireVehicleStart, // Begin attempt to hotwire a vehicle - hotwireVehicleFail, // Failed to hotwire a vehicle - hotwireVehicleSucceed, // Succeeded at hotwiring a vehicle - vehicleAlarmStart, // Vehicle alarm goes off - vehicleAlarmStop, // Vehicle alarm shuts off (disabled, battery dead, damaged, or just turned off legitly) - sirenStart, // Any vehicle with a siren that gets activated - sirenStop, // Any vehicle with a siren that gets deactivated - vehicleEnter, // Enters any vehicle - vehicleExit, // Exits any vehicle - propertyEnter, // Enters any interior - propertyExit, // Exits any interior - attackedByMelee, // Any element is attacked by melee weapon - attackedByGun, // Any element is attacked by gun - attackedByFist, // Any element is attacked by fist - }, - Condition: { - isInLineOfSight, - isFarProximity, - isMediumProximity, - isNearProximity, - isEnemyClan, - isAllyClan, - isSameClan, - isNotInClan, - isLawEnforcement, - isFirefighter, - isParamedic, - isCriminal, - hasWantedLevel, - isSelfVehicle, - isPlayerVehicle, - isOtherVehicle, - isClanVehicle, - isEmergencyVehicle, - isPoliceVehicle, - isDriver, - isInFrontSeat, - isInSeatId, - vehicleLocked, - vehicleHotwired, - isPistol, - isShotgun, - isAutomatic, - isRifle, - isAssaultRifle, - isSniper, - isRPG, - isFlameThrower, - isTalking, - isShouting, - isWhispering, - }, - Response: { - shout, - talk, - whisper, - switchWeapon, - shootWeapon, - aimWeapon, - fleeSprint, - fleeWalk, - fleeRun, - attackMelee, - attackFist, - walkToward, - runToward, - sprintToward, - crouch, - phoneCall, - walkieTalkieMessage, - switchRadioStation, - toggleSiren, - fleeTo, - driveTo, - enterVehicle, - exitVehicle, - pullOutOfVehicle, - enterProperty, - } -}; - -// =========================================================================== - -function npcTrigger(triggerName, triggerSource) { - -} // =========================================================================== \ No newline at end of file