From eae9e8266b00f7286a6aafe2925609dfa43fac25 Mon Sep 17 00:00:00 2001 From: Vortrex <3858226+VortrexFTW@users.noreply.github.com> Date: Mon, 7 Nov 2022 13:36:22 -0600 Subject: [PATCH] Remove engine workaround --- scripts/client/event.js | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/scripts/client/event.js b/scripts/client/event.js index 056fc09d..717deb69 100644 --- a/scripts/client/event.js +++ b/scripts/client/event.js @@ -176,10 +176,10 @@ function onPedExitedVehicle(event, ped, vehicle, seat) { if (areServerElementsSupported()) { if (inVehicleSeat == 0) { //setVehicleEngine(vehicle.id, false); - if (!inVehicle.engine) { - parkedVehiclePosition = false; - parkedVehicleHeading = false; - } + //if (!inVehicle.engine) { + // parkedVehiclePosition = false; + // parkedVehicleHeading = false; + //} } } } @@ -216,7 +216,7 @@ function onPedEnteredVehicle(event, ped, vehicle, seat) { //parkedVehiclePosition = inVehicle.position; //parkedVehicleHeading = inVehicle.heading; if (doesEntityDataExist(vehicle, "agrp.server") == true) { - setVehicleEngine(vehicle.id, false); + //setVehicleEngine(vehicle.id, false); setVehicleEngine(vehicle.id, getEntityData(vehicle, "agrp.engine")); //setLocalPlayerControlState(false, false); }