diff --git a/scripts/client/sync.js b/scripts/client/sync.js index bbe062b9..0070a480 100644 --- a/scripts/client/sync.js +++ b/scripts/client/sync.js @@ -15,43 +15,12 @@ let inVehicle = null; // --------------------------------------------------------------------------- addEventHandler("onProcess", function(event, deltaTime) { - //if(gta.game == GAME_GTA_IV) { - //getVehicles().forEach(function(vehicle) { - // if(vehicle.isSyncer && getEntityData(vehicle, "ag.syncId") != null) { - // //console.log(`Syncing vehicle ${getEntityData(vehicle, "ag.syncId")} to server. Pos: ${vehicle.position.x}, ${vehicle.position.y}, ${vehicle.position.z}`); - // triggerNetworkEvent("ag.veh.sync", getEntityData(vehicle, "ag.syncId"), vehicle.position, vehicle.heading.toFixed(2)); - // } - //}); - - if(localPlayer != null && localPlayer.getData("ag.spawned") != null) { - if(localPlayer.health <= 0) { - localPlayer.clearWeapons(); - triggerNetworkEvent("ag.player.death", localPlayer.position, localPlayer.heading.toFixed(2)); - } else { - triggerNetworkEvent("ag.player.sync", localPlayer.position, localPlayer.heading.toFixed(2)); - - /* - if(localPlayer.vehicle) { - if(!inVehicle) { - inVehicle = localPlayer.vehicle; - (`Entered vehicle ${inVehicle}`); - if(doesEntityDataExist(vehicle, "ag.syncId")) { - triggerNetworkEvent("ag.player.vehicle", getEntityData(localPlayer.vehicle, "ag.syncId")); - //localPlayer.setData("ag.vehicle", localPlayer.vehicle); - } - } - } else { - if(inVehicle != null) { - console.log(`Exited vehicle ${inVehicle}`); - triggerNetworkEvent("ag.player.vehicle", -1); - //localPlayer.removeData("ag.vehicle", localPlayer.vehicle); - inVehicle = null; - } - } - */ - } + if(localPlayer != null && localPlayer.getData("ag.spawned") != null) { + if(localPlayer.health <= 0) { + localPlayer.clearWeapons(); + triggerNetworkEvent("ag.player.death", localPlayer.position, localPlayer.heading.toFixed(2)); } - //} + } }); // ---------------------------------------------------------------------------