Enable player sprint tired & disable special cameras for garages

This commit is contained in:
Vortrex
2021-02-05 01:34:57 -06:00
parent 4dec5dacb3
commit ed5b0c516f

View File

@@ -97,8 +97,6 @@ bindEventHandler("onResourceReady", thisResource, function(event, resource) {
triggerNetworkEvent("ag.clientReady");
openAllGarages();
});
// ---------------------------------------------------------------------------
@@ -469,12 +467,14 @@ function openAllGarages() {
case GAME_GTA_III:
for(let i=0;i<=26;i++) {
openGarage(i);
gta.NO_SPECIAL_CAMERA_FOR_THIS_GARAGE(i);
}
break;
case GAME_GTA_VC:
for(let i=0;i<=32;i++) {
openGarage(i);
gta.NO_SPECIAL_CAMERA_FOR_THIS_GARAGE(i);
}
break;
@@ -496,12 +496,14 @@ function closeAllGarages() {
case GAME_GTA_III:
for(let i=0;i<=26;i++) {
closeGarage(i);
gta.NO_SPECIAL_CAMERA_FOR_THIS_GARAGE(i);
}
break;
case GAME_GTA_VC:
for(let i=0;i<=32;i++) {
closeGarage(i);
gta.NO_SPECIAL_CAMERA_FOR_THIS_GARAGE(i);
}
break;
@@ -649,6 +651,9 @@ addNetworkHandler("ag.working", function(tempWorking) {
addNetworkHandler("ag.spawned", function(client, state) {
logToConsole(LOG_DEBUG, `[Asshat.Main] Setting spawned state to ${state}`);
isSpawned = state;
if(state) {
gta.SET_PLAYER_NEVER_GETS_TIRED(gta.GET_PLAYER_ID(), 0);
}
});
// ---------------------------------------------------------------------------