Use new model system for new char skin cmd
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@@ -77,17 +77,12 @@ function setNewCharacterSkinCommand(command, params, client) {
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return false;
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return false;
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}
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}
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let skinId = 0;
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skinId = getSkinModelIndexFromParams(params);
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if(areParamsEmpty(params)) {
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skinId = client.player.modelIndex;
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} else {
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skinId = getSkinFromParams(params);
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}
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getServerConfig().newCharacter.skin = skinId;
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getServerConfig().newCharacter.skin = skinId;
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getServerConfig().needsSaved = true;
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getServerConfig().needsSaved = true;
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messagePlayerNormal(client, `The new character skin has been set to ${getSkinNameFromModel(skinId)} (ID ${skinId})`);
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messagePlayerNormal(client, `The new character skin has been set to ${getSkinNameFromModel(skinId)} (Index ${skinId})`);
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return true;
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return true;
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}
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}
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