Restore old input logic on MexUI
This commit is contained in:
14
third-party/mexui/mexui.js
vendored
14
third-party/mexui/mexui.js
vendored
@@ -287,12 +287,12 @@ mexui.isAnyWindowShown = function()
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mexui.setInput = function(showInput)
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mexui.setInput = function(showInput)
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{
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{
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gui.showCursor(showInput, !showInput);
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gui.showCursor(showInput, !showInput);
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//if(localPlayer)
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if(localPlayer)
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//{
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{
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// if(showInput)
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if(showInput)
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// gta.setCameraLookAtEntity(new Vec3(gta.cameraMatrix.m41, gta.cameraMatrix.m42, gta.cameraMatrix.m43), localPlayer, false);
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gta.setCameraLookAt(new Vec3(gta.cameraMatrix.m41, gta.cameraMatrix.m42, gta.cameraMatrix.m43), localPlayer.position, false);
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// else
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else
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// gta.restoreCamera(false);
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gta.restoreCamera(false);
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//}
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}
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};
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};
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