Restructure (unfinished)
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scripts/server/forensics.js
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20
scripts/server/forensics.js
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// ===========================================================================
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// Vortrex's Roleplay Resource
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// https://github.com/VortrexFTW/gtac_roleplay
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// ===========================================================================
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// FILE: forensics.js
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// DESC: Provides forensics functions and commands (bullet casings, blood, etc)
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// TYPE: Server (JavaScript)
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// ===========================================================================
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// Forensic Types
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const VRR_FORENSICS_NONE = 0;
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const VRR_FORENSICS_BULLET = 1; // Bullet. The actual tip that hits a target. Has rifling and ballistics information of the weapon.
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const VRR_FORENSICS_BLOOD = 2; // Blood. Automatically applied to ground and bullets that hit when somebody is shot
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const VRR_FORENSICS_BODY = 3; // Body. A dead body lol
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const VRR_FORENSICS_HAIR = 4; // Hair. Automatically applied to
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const VRR_FORENSICS_SWEAT = 5; // Sweat. Automatically applied to clothing when worn
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const VRR_FORENSICS_SALIVA = 6; // Saliva. Automatically applied to drinks when drank
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const VRR_FORENSICS_BULLETCASINGS = 7; // Bullet casings. Automatically dropped when fired from a weapon except when used in a vehicle (driveby)
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// ===========================================================================
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