Mass convert indentation + add ped speech cmd

This commit is contained in:
Vortrex
2022-03-16 17:02:33 -05:00
parent 297ab6f8f8
commit efc72dffe1
68 changed files with 8401 additions and 8312 deletions

View File

@@ -21,7 +21,7 @@ function processLostFocusAFK(event) {
// ===========================================================================
function processFocusAFK(event) {
sendServerNewAFKStatus(false);
sendServerNewAFKStatus(false);
}
// ===========================================================================

View File

@@ -8,68 +8,68 @@
// ===========================================================================
function makePedPlayAnimation(pedId, animGroup, animId, animType, animSpeed, loop, loopNoControl, freezeLastFrame, returnToOriginalPosition, freezePlayer) {
logToConsole(LOG_DEBUG, `[VRR.Animation] Playing animation ${animGroup}/${animId} for ped ${pedId}`);
if(getGame() < VRR_GAME_GTA_IV) {
if(animType == VRR_ANIMTYPE_NORMAL || animType == VRR_ANIMTYPE_SURRENDER) {
if(getGame() == VRR_GAME_GTA_VC || getGame() == VRR_GAME_GTA_SA) {
getElementFromId(pedId).clearAnimations();
} else {
getElementFromId(pedId).clearObjective();
}
getElementFromId(pedId).addAnimation(animGroup, animId);
logToConsole(LOG_DEBUG, `[VRR.Animation] Playing animation ${animGroup}/${animId} for ped ${pedId}`);
if(getGame() < VRR_GAME_GTA_IV) {
if(animType == VRR_ANIMTYPE_NORMAL || animType == VRR_ANIMTYPE_SURRENDER) {
if(getGame() == VRR_GAME_GTA_VC || getGame() == VRR_GAME_GTA_SA) {
getElementFromId(pedId).clearAnimations();
} else {
getElementFromId(pedId).clearObjective();
}
getElementFromId(pedId).addAnimation(animGroup, animId);
if(getElementFromId(pedId) == localPlayer && freezePlayer == true) {
inAnimation = true;
setLocalPlayerControlState(false, false);
localPlayer.collisionsEnabled = false;
}
} else if(animType == VRR_ANIMTYPE_BLEND) {
getElementFromId(pedId).position = getElementFromId(pedId).position;
getElementFromId(pedId).blendAnimation(animGroup, animId, animSpeed);
}
} else {
natives.requestAnims(animGroup);
natives.taskPlayAnimNonInterruptable(getElementFromId(pedId), animId, animGroup, animSpeed, loop, loopNoControl, freezeLastFrame, returnToOriginalPosition, -1);
}
if(getElementFromId(pedId) == localPlayer && freezePlayer == true) {
inAnimation = true;
setLocalPlayerControlState(false, false);
localPlayer.collisionsEnabled = false;
}
} else if(animType == VRR_ANIMTYPE_BLEND) {
getElementFromId(pedId).position = getElementFromId(pedId).position;
getElementFromId(pedId).blendAnimation(animGroup, animId, animSpeed);
}
} else {
natives.requestAnims(animGroup);
natives.taskPlayAnimNonInterruptable(getElementFromId(pedId), animId, animGroup, animSpeed, loop, loopNoControl, freezeLastFrame, returnToOriginalPosition, -1);
}
}
// ===========================================================================
function forcePedAnimation(pedId, animGroup, animId, animType, animSpeed, loop, loopNoControl, freezeLastFrame, returnToOriginalPosition) {
if(getGame() < VRR_GAME_GTA_IV) {
forcedAnimation = [animGroup, animId];
getElementFromId(pedId).position = getElementFromId(pedId).position;
getElementFromId(pedId).addAnimation(animGroup, animId);
if(getGame() < VRR_GAME_GTA_IV) {
forcedAnimation = [animGroup, animId];
getElementFromId(pedId).position = getElementFromId(pedId).position;
getElementFromId(pedId).addAnimation(animGroup, animId);
if(getElementFromId(pedId) == localPlayer) {
inAnimation = true;
setLocalPlayerControlState(false, false);
localPlayer.collisionsEnabled = false;
}
}
if(getElementFromId(pedId) == localPlayer) {
inAnimation = true;
setLocalPlayerControlState(false, false);
localPlayer.collisionsEnabled = false;
}
}
}
// ===========================================================================
function makePedStopAnimation(pedId) {
if(getElementFromId(pedId) == null) {
return false;
}
if(getElementFromId(pedId) == null) {
return false;
}
if(getGame() != VRR_GAME_GTA_IV) {
if(getGame() == VRR_GAME_GTA_VC || getGame() == VRR_GAME_GTA_SA) {
getElementFromId(pedId).clearAnimations();
} else {
getElementFromId(pedId).clearObjective();
}
}
if(getGame() != VRR_GAME_GTA_IV) {
if(getGame() == VRR_GAME_GTA_VC || getGame() == VRR_GAME_GTA_SA) {
getElementFromId(pedId).clearAnimations();
} else {
getElementFromId(pedId).clearObjective();
}
}
if(getElementFromId(pedId) == localPlayer) {
if(getGame() != VRR_GAME_GTA_IV) {
localPlayer.collisionsEnabled = true;
}
setLocalPlayerControlState(true, false);
}
if(getElementFromId(pedId) == localPlayer) {
if(getGame() != VRR_GAME_GTA_IV) {
localPlayer.collisionsEnabled = true;
}
setLocalPlayerControlState(true, false);
}
}
// ===========================================================================

View File

@@ -8,83 +8,83 @@
// ===========================================================================
class BusinessData {
constructor(businessId, name, entrancePosition, blipModel, pickupModel, hasInterior, hasItems) {
this.index = -1;
this.businessId = businessId;
this.name = name;
this.entrancePosition = entrancePosition;
this.blipModel = blipModel;
this.pickupModel = pickupModel;
this.hasInterior = hasInterior;
this.hasItems = hasItems;
this.blipId = -1;
}
constructor(businessId, name, entrancePosition, blipModel, pickupModel, hasInterior, hasItems) {
this.index = -1;
this.businessId = businessId;
this.name = name;
this.entrancePosition = entrancePosition;
this.blipModel = blipModel;
this.pickupModel = pickupModel;
this.hasInterior = hasInterior;
this.hasItems = hasItems;
this.blipId = -1;
}
}
// ===========================================================================
function receiveBusinessFromServer(businessId, name, entrancePosition, blipModel, pickupModel, hasInterior, hasItems) {
logToConsole(LOG_DEBUG, `[VRR.Business] Received business ${businessId} (${name}) from server`);
if(getGame() == VRR_GAME_GTA_IV) {
if(getBusinessData(businessId) != false) {
let businessData = getBusinessData(businessId);
businessData.name = name;
businessData.entrancePosition = entrancePosition;
businessData.blipModel = blipModel;
businessData.pickupModel = pickupModel;
businessData.hasInterior = hasInterior;
businessData.hasItems = hasItems;
logToConsole(LOG_DEBUG, `[VRR.Business] Received business ${businessId} (${name}) from server`);
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId} already exists. Checking blip ...`);
if(blipModel == -1) {
if(businessData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been removed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
natives.removeBlipAndClearIndex(getBusinessData(businessId).blipId);
} else {
destroyElement(getElementFromId(blipId));
}
businessData.blipId = -1;
//businesses.splice(businessData.index, 1);
//setAllBusinessDataIndexes();
} else {
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip is unchanged`);
}
} else {
if(businessData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been changed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
natives.setBlipCoordinates(businessData.blipId, businessData.entrancePosition);
natives.changeBlipSprite(businessData.blipId, businessData.blipModel);
natives.setBlipMarkerLongDistance(businessData.blipId, false);
natives.setBlipAsShortRange(tempBusinessData.blipId, true);
natives.changeBlipNameFromAscii(businessData.blipId, `${businessData.name.substr(0, 24)}${(businessData.name.length > 24) ? " ...": ""}`);
}
} else {
let blipId = createGameBlip(tempBusinessData.blipModel, tempBusinessData.entrancePosition, tempBusinessData.name);
if(blipId != -1) {
tempBusinessData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
}
}
} else {
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId} doesn't exist. Adding ...`);
let tempBusinessData = new BusinessData(businessId, name, entrancePosition, blipModel, pickupModel, hasInterior, hasItems);
if(blipModel != -1) {
let blipId = createGameBlip(tempBusinessData.blipModel, tempBusinessData.entrancePosition, tempBusinessData.name);
if(blipId != -1) {
tempBusinessData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
} else {
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId} has no blip.`);
}
businesses.push(tempBusinessData);
setAllBusinessDataIndexes();
}
}
if(getGame() == VRR_GAME_GTA_IV) {
if(getBusinessData(businessId) != false) {
let businessData = getBusinessData(businessId);
businessData.name = name;
businessData.entrancePosition = entrancePosition;
businessData.blipModel = blipModel;
businessData.pickupModel = pickupModel;
businessData.hasInterior = hasInterior;
businessData.hasItems = hasItems;
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId} already exists. Checking blip ...`);
if(blipModel == -1) {
if(businessData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been removed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
natives.removeBlipAndClearIndex(getBusinessData(businessId).blipId);
} else {
destroyElement(getElementFromId(blipId));
}
businessData.blipId = -1;
//businesses.splice(businessData.index, 1);
//setAllBusinessDataIndexes();
} else {
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip is unchanged`);
}
} else {
if(businessData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been changed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
natives.setBlipCoordinates(businessData.blipId, businessData.entrancePosition);
natives.changeBlipSprite(businessData.blipId, businessData.blipModel);
natives.setBlipMarkerLongDistance(businessData.blipId, false);
natives.setBlipAsShortRange(tempBusinessData.blipId, true);
natives.changeBlipNameFromAscii(businessData.blipId, `${businessData.name.substr(0, 24)}${(businessData.name.length > 24) ? " ...": ""}`);
}
} else {
let blipId = createGameBlip(tempBusinessData.blipModel, tempBusinessData.entrancePosition, tempBusinessData.name);
if(blipId != -1) {
tempBusinessData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
}
}
} else {
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId} doesn't exist. Adding ...`);
let tempBusinessData = new BusinessData(businessId, name, entrancePosition, blipModel, pickupModel, hasInterior, hasItems);
if(blipModel != -1) {
let blipId = createGameBlip(tempBusinessData.blipModel, tempBusinessData.entrancePosition, tempBusinessData.name);
if(blipId != -1) {
tempBusinessData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
} else {
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId} has no blip.`);
}
businesses.push(tempBusinessData);
setAllBusinessDataIndexes();
}
}
}
// ===========================================================================
@@ -94,23 +94,23 @@ function receiveBusinessFromServer(businessId, name, entrancePosition, blipModel
* @return {BusinessData} The business's data (class instance)
*/
function getBusinessData(businessId) {
//let tempBusinessData = businesses.find((b) => b.businessId == businessId);
//return (typeof tempBusinessData != "undefined") ? tempBusinessData[0] : false;
for(let i in businesses) {
if(businesses[i].businessId == businessId) {
return businesses[i];
}
}
//let tempBusinessData = businesses.find((b) => b.businessId == businessId);
//return (typeof tempBusinessData != "undefined") ? tempBusinessData[0] : false;
for(let i in businesses) {
if(businesses[i].businessId == businessId) {
return businesses[i];
}
}
return false;
return false;
}
// ===========================================================================
function setAllBusinessDataIndexes() {
for(let i in businesses) {
businesses[i].index = i;
}
for(let i in businesses) {
businesses[i].index = i;
}
}
// ===========================================================================

View File

@@ -22,89 +22,89 @@ let scrollDownKey = false;
// ===========================================================================
function initChatBoxScript() {
logToConsole(LOG_DEBUG, "[VRR.ChatBox]: Initializing chatbox script ...");
scrollUpKey = getKeyIdFromParams("pageup");
scrollDownKey = getKeyIdFromParams("pagedown");
bindChatBoxKeys();
logToConsole(LOG_DEBUG, "[VRR.ChatBox]: Chatbox script initialized!");
logToConsole(LOG_DEBUG, "[VRR.ChatBox]: Initializing chatbox script ...");
scrollUpKey = getKeyIdFromParams("pageup");
scrollDownKey = getKeyIdFromParams("pagedown");
bindChatBoxKeys();
logToConsole(LOG_DEBUG, "[VRR.ChatBox]: Chatbox script initialized!");
}
// ===========================================================================
function bindChatBoxKeys() {
bindKey(toInteger(scrollUpKey), KEYSTATE_DOWN, chatBoxScrollUp);
bindKey(toInteger(scrollDownKey), KEYSTATE_DOWN, chatBoxScrollDown);
bindKey(toInteger(scrollUpKey), KEYSTATE_DOWN, chatBoxScrollUp);
bindKey(toInteger(scrollDownKey), KEYSTATE_DOWN, chatBoxScrollDown);
}
// ===========================================================================
function unBindChatBoxKeys() {
unbindKey(toInteger(scrollUpKey));
unbindKey(toInteger(scrollDownKey));
unbindKey(toInteger(scrollUpKey));
unbindKey(toInteger(scrollDownKey));
}
// ===========================================================================
function receiveChatBoxMessageFromServer(messageString, colour) {
logToConsole(LOG_DEBUG, `[VRR.ChatBox]: Received chatbox message from server: ${messageString}`);
let colouredString = replaceColoursInMessage(messageString);
logToConsole(LOG_DEBUG, `[VRR.ChatBox]: Received chatbox message from server: ${messageString}`);
let colouredString = replaceColoursInMessage(messageString);
if(bottomMessageIndex >= chatBoxHistory.length-1) {
message(colouredString, colour);
bottomMessageIndex = chatBoxHistory.length-1;
}
addToChatBoxHistory(colouredString, colour);
if(bottomMessageIndex >= chatBoxHistory.length-1) {
message(colouredString, colour);
bottomMessageIndex = chatBoxHistory.length-1;
}
addToChatBoxHistory(colouredString, colour);
}
// ===========================================================================
function setChatScrollLines(amount) {
scrollAmount = amount;
scrollAmount = amount;
}
// ===========================================================================
function addToChatBoxHistory(messageString, colour) {
chatBoxHistory.push([messageString, colour]);
chatBoxHistory.push([messageString, colour]);
}
// ===========================================================================
function chatBoxScrollUp() {
if(bottomMessageIndex > maxChatBoxLines) {
bottomMessageIndex = bottomMessageIndex-scrollAmount;
updateChatBox();
}
if(bottomMessageIndex > maxChatBoxLines) {
bottomMessageIndex = bottomMessageIndex-scrollAmount;
updateChatBox();
}
}
// ===========================================================================
function chatBoxScrollDown() {
if(bottomMessageIndex < chatBoxHistory.length-1) {
bottomMessageIndex = bottomMessageIndex+scrollAmount;
updateChatBox();
}
if(bottomMessageIndex < chatBoxHistory.length-1) {
bottomMessageIndex = bottomMessageIndex+scrollAmount;
updateChatBox();
}
}
// ===========================================================================
function clearChatBox() {
for(let i = 0 ; i <= maxChatBoxLines ; i++) {
message("", COLOUR_WHITE);
}
for(let i = 0 ; i <= maxChatBoxLines ; i++) {
message("", COLOUR_WHITE);
}
}
// ===========================================================================
function updateChatBox() {
clearChatBox();
for(let i = bottomMessageIndex-maxChatBoxLines ; i <= bottomMessageIndex ; i++) {
if(typeof chatBoxHistory[i] != "undefined") {
message(chatBoxHistory[i][0], chatBoxHistory[i][1]);
} else {
message("", COLOUR_WHITE);
}
}
clearChatBox();
for(let i = bottomMessageIndex-maxChatBoxLines ; i <= bottomMessageIndex ; i++) {
if(typeof chatBoxHistory[i] != "undefined") {
message(chatBoxHistory[i][0], chatBoxHistory[i][1]);
} else {
message("", COLOUR_WHITE);
}
}
}
// ===========================================================================

View File

@@ -8,58 +8,58 @@
// ===========================================================================
function getCustomImage(imageName) {
let contentResource = findResourceByName(getGameConfig().extraContentResource[getGame()]);
if(contentResource != null) {
if(contentResource.isStarted) {
let image = contentResource.exports.getCustomImage(imageName);
if(image != null) {
return image;
}
}
}
return false;
let contentResource = findResourceByName(getGameConfig().extraContentResource[getGame()]);
if(contentResource != null) {
if(contentResource.isStarted) {
let image = contentResource.exports.getCustomImage(imageName);
if(image != null) {
return image;
}
}
}
return false;
}
// ===========================================================================
function getCustomFont(fontName) {
let contentResource = findResourceByName(getGameConfig().extraContentResource[getGame()]);
if(contentResource != null) {
if(contentResource.isStarted) {
let font = contentResource.exports.getCustomFont(fontName);
if(font != null) {
return font;
}
}
}
return false;
let contentResource = findResourceByName(getGameConfig().extraContentResource[getGame()]);
if(contentResource != null) {
if(contentResource.isStarted) {
let font = contentResource.exports.getCustomFont(fontName);
if(font != null) {
return font;
}
}
}
return false;
}
// ===========================================================================
function getCustomAudio(audioName) {
let contentResource = findResourceByName(getGameConfig().extraContentResource[getGame()]);
if(contentResource != null) {
if(contentResource.isStarted) {
let audioFile = contentResource.exports.getCustomAudio(audioName);
if(audioFile != null) {
return audioFile;
}
}
}
return false;
let contentResource = findResourceByName(getGameConfig().extraContentResource[getGame()]);
if(contentResource != null) {
if(contentResource.isStarted) {
let audioFile = contentResource.exports.getCustomAudio(audioName);
if(audioFile != null) {
return audioFile;
}
}
}
return false;
}
// ===========================================================================
function playCustomAudio(audioName, volume = 0.5, loop = false) {
let contentResource = findResourceByName(getGameConfig().extraContentResource[getGame()]);
if(contentResource != null) {
if(contentResource.isStarted) {
contentResource.exports.playCustomAudio(audioName, volume, loop);
}
}
return false;
let contentResource = findResourceByName(getGameConfig().extraContentResource[getGame()]);
if(contentResource != null) {
if(contentResource.isStarted) {
contentResource.exports.playCustomAudio(audioName, volume, loop);
}
}
return false;
}
// ===========================================================================

View File

@@ -8,210 +8,210 @@
// ===========================================================================
function initEventScript() {
logToConsole(LOG_DEBUG, "[VRR.Event]: Initializing event script ...");
addCustomEvents();
addAllEventHandlers();
logToConsole(LOG_DEBUG, "[VRR.Event]: Event script initialized!");
logToConsole(LOG_DEBUG, "[VRR.Event]: Initializing event script ...");
addCustomEvents();
addAllEventHandlers();
logToConsole(LOG_DEBUG, "[VRR.Event]: Event script initialized!");
}
// ===========================================================================
function addCustomEvents() {
addEvent("OnLocalPlayerEnterSphere", 1);
addEvent("OnLocalPlayerExitSphere", 1);
addEvent("OnLocalPlayerEnteredVehicle", 1);
addEvent("OnLocalPlayerExitedVehicle", 1);
addEvent("OnLocalPlayerSwitchWeapon", 2);
addEvent("OnLocalPlayerEnterSphere", 1);
addEvent("OnLocalPlayerExitSphere", 1);
addEvent("OnLocalPlayerEnteredVehicle", 1);
addEvent("OnLocalPlayerExitedVehicle", 1);
addEvent("OnLocalPlayerSwitchWeapon", 2);
}
// ===========================================================================
function addAllEventHandlers() {
bindEventHandler("OnResourceStart", thisResource, onResourceStart);
bindEventHandler("OnResourceReady", thisResource, onResourceReady);
bindEventHandler("OnResourceStop", thisResource, onResourceStop);
bindEventHandler("OnResourceStart", thisResource, onResourceStart);
bindEventHandler("OnResourceReady", thisResource, onResourceReady);
bindEventHandler("OnResourceStop", thisResource, onResourceStop);
addEventHandler("OnProcess", onProcess);
addEventHandler("OnKeyUp", onKeyUp);
addEventHandler("OnDrawnHUD", onDrawnHUD);
addEventHandler("OnProcess", onProcess);
addEventHandler("OnKeyUp", onKeyUp);
addEventHandler("OnDrawnHUD", onDrawnHUD);
addEventHandler("OnPedWasted", onPedWasted);
addEventHandler("OnPedWasted", onPedWasted);
addEventHandler("OnElementStreamIn", onElementStreamIn);
addEventHandler("OnElementStreamIn", onElementStreamIn);
addEventHandler("OnLocalPlayerEnteredVehicle", onLocalPlayerEnteredVehicle);
addEventHandler("OnLocalPlayerExitedVehicle", onLocalPlayerExitedVehicle);
addEventHandler("OnLocalPlayerEnterSphere", onLocalPlayerEnterSphere);
addEventHandler("OnLocalPlayerExitSphere", onLocalPlayerExitSphere);
addEventHandler("OnLocalPlayerSwitchWeapon", onLocalPlayerSwitchWeapon);
addEventHandler("OnLocalPlayerEnteredVehicle", onLocalPlayerEnteredVehicle);
addEventHandler("OnLocalPlayerExitedVehicle", onLocalPlayerExitedVehicle);
addEventHandler("OnLocalPlayerEnterSphere", onLocalPlayerEnterSphere);
addEventHandler("OnLocalPlayerExitSphere", onLocalPlayerExitSphere);
addEventHandler("OnLocalPlayerSwitchWeapon", onLocalPlayerSwitchWeapon);
addEventHandler("OnPedInflictDamage", onPedInflictDamage);
addEventHandler("OnPedInflictDamage", onPedInflictDamage);
addEventHandler("OnLostFocus", onLostFocus);
addEventHandler("OnFocus", onFocus);
addEventHandler("OnLostFocus", onLostFocus);
addEventHandler("OnFocus", onFocus);
addEventHandler("OnCameraProcess", onCameraProcess);
addEventHandler("OnCameraProcess", onCameraProcess);
}
// ===========================================================================
function onResourceStart(event, resource) {
sendResourceStartedSignalToServer();
setUpInitialGame();
garbageCollectorInterval = setInterval(collectAllGarbage, 1000*60);
sendResourceStartedSignalToServer();
setUpInitialGame();
garbageCollectorInterval = setInterval(collectAllGarbage, 1000*60);
}
// ===========================================================================
function onResourceStop(event, resource) {
sendResourceStoppedSignalToServer();
sendResourceStoppedSignalToServer();
}
// ===========================================================================
function onResourceReady(event, resource) {
sendResourceReadySignalToServer();
sendResourceReadySignalToServer();
}
// ===========================================================================
function onProcess(event, deltaTime) {
if(localPlayer == null) {
return false;
}
if(localPlayer == null) {
return false;
}
if(!isSpawned) {
return false;
}
if(!isSpawned) {
return false;
}
processSync();
processLocalPlayerControlState();
processLocalPlayerVehicleControlState();
processLocalPlayerSphereEntryExitHandling();
processLocalPlayerVehicleEntryExitHandling();
processJobRouteSphere();
forceLocalPlayerEquippedWeaponItem();
processWantedLevelReset();
processGameSpecifics();
processNearbyPickups();
processVehiclePurchasing();
//processVehicleFires();
processSync();
processLocalPlayerControlState();
processLocalPlayerVehicleControlState();
processLocalPlayerSphereEntryExitHandling();
processLocalPlayerVehicleEntryExitHandling();
processJobRouteSphere();
forceLocalPlayerEquippedWeaponItem();
processWantedLevelReset();
processGameSpecifics();
processNearbyPickups();
processVehiclePurchasing();
//processVehicleFires();
}
// ===========================================================================
function onKeyUp(event, keyCode, scanCode, keyModifiers) {
processSkinSelectKeyPress(keyCode);
//processKeyDuringAnimation();
processGUIKeyPress(keyCode);
processToggleGUIKeyPress(keyCode);
processSkinSelectKeyPress(keyCode);
//processKeyDuringAnimation();
processGUIKeyPress(keyCode);
processToggleGUIKeyPress(keyCode);
}
// ===========================================================================
function onDrawnHUD(event) {
if(!renderHUD) {
return false;
}
if(!renderHUD) {
return false;
}
if(localPlayer == null) {
return false;
}
if(localPlayer == null) {
return false;
}
processSmallGameMessageRendering();
processScoreBoardRendering();
processLabelRendering();
processLogoRendering();
processItemActionRendering();
processSkinSelectRendering();
processNameTagRendering();
processInteriorLightsRendering();
processSmallGameMessageRendering();
processScoreBoardRendering();
processLabelRendering();
processLogoRendering();
processItemActionRendering();
processSkinSelectRendering();
processNameTagRendering();
processInteriorLightsRendering();
}
// ===========================================================================
function onPedWasted(event, wastedPed, killerPed, weapon, pedPiece) {
logToConsole(LOG_DEBUG, `[VRR.Event] Ped ${wastedPed.name} died`);
wastedPed.clearWeapons();
logToConsole(LOG_DEBUG, `[VRR.Event] Ped ${wastedPed.name} died`);
wastedPed.clearWeapons();
}
// ===========================================================================
function onElementStreamIn(event, element) {
syncElementProperties(element);
syncElementProperties(element);
}
// ===========================================================================
function onLocalPlayerExitedVehicle(event, vehicle, seat) {
logToConsole(LOG_DEBUG, `[VRR.Event] Local player exited vehicle`);
sendNetworkEventToServer("vrr.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
logToConsole(LOG_DEBUG, `[VRR.Event] Local player exited vehicle`);
sendNetworkEventToServer("vrr.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
if(inVehicleSeat) {
parkedVehiclePosition = false;
parkedVehicleHeading = false;
}
if(inVehicleSeat) {
parkedVehiclePosition = false;
parkedVehicleHeading = false;
}
}
// ===========================================================================
function onLocalPlayerEnteredVehicle(event, vehicle, seat) {
logToConsole(LOG_DEBUG, `[VRR.Event] Local player entered vehicle`);
logToConsole(LOG_DEBUG, `[VRR.Event] Local player entered vehicle`);
sendNetworkEventToServer("vrr.onPlayerEnterVehicle", getVehicleForNetworkEvent(vehicle), seat);
sendNetworkEventToServer("vrr.onPlayerEnterVehicle", getVehicleForNetworkEvent(vehicle), seat);
if(inVehicleSeat == 0) {
inVehicle.engine = false;
if(!inVehicle.engine) {
parkedVehiclePosition = inVehicle.position;
parkedVehicleHeading = inVehicle.heading;
}
}
if(inVehicleSeat == 0) {
inVehicle.engine = false;
if(!inVehicle.engine) {
parkedVehiclePosition = inVehicle.position;
parkedVehicleHeading = inVehicle.heading;
}
}
}
// ===========================================================================
function onPedInflictDamage(event, damagedEntity, damagerEntity, weaponId, healthLoss, pedPiece) {
//let damagerEntityString = (!isNull(damagedEntity)) ? `${damagerEntity.name} (${damagerEntity.name}, ${damagerEntity.type} - ${typeof damagerEntity})` : `Unknown ped`;
//let damagedEntityString = (!isNull(damagedEntity)) ? `${damagedEntity.name} (${damagedEntity.name}, ${damagedEntity.type} - ${typeof damagedEntity})` : `Unknown ped`;
//logToConsole(LOG_DEBUG, `[VRR.Event] ${damagerEntityString} damaged ${damagedEntityString}'s '${pedPiece} with weapon ${weaponId}`);
if(!isNull(damagedEntity) && !isNull(damagerEntity)) {
if(damagedEntity.isType(ELEMENT_PLAYER)) {
if(damagedEntity == localPlayer) {
//if(!weaponDamageEnabled[damagerEntity.name]) {
event.preventDefault();
sendNetworkEventToServer("vrr.weaponDamage", damagerEntity.name, weaponId, pedPiece, healthLoss);
//}
}
}
}
//let damagerEntityString = (!isNull(damagedEntity)) ? `${damagerEntity.name} (${damagerEntity.name}, ${damagerEntity.type} - ${typeof damagerEntity})` : `Unknown ped`;
//let damagedEntityString = (!isNull(damagedEntity)) ? `${damagedEntity.name} (${damagedEntity.name}, ${damagedEntity.type} - ${typeof damagedEntity})` : `Unknown ped`;
//logToConsole(LOG_DEBUG, `[VRR.Event] ${damagerEntityString} damaged ${damagedEntityString}'s '${pedPiece} with weapon ${weaponId}`);
if(!isNull(damagedEntity) && !isNull(damagerEntity)) {
if(damagedEntity.isType(ELEMENT_PLAYER)) {
if(damagedEntity == localPlayer) {
//if(!weaponDamageEnabled[damagerEntity.name]) {
event.preventDefault();
sendNetworkEventToServer("vrr.weaponDamage", damagerEntity.name, weaponId, pedPiece, healthLoss);
//}
}
}
}
}
// ===========================================================================
function onLocalPlayerEnterSphere(event, sphere) {
logToConsole(LOG_DEBUG, `[VRR.Event] Local player entered sphere`);
if(sphere == jobRouteLocationSphere) {
enteredJobRouteSphere();
}
logToConsole(LOG_DEBUG, `[VRR.Event] Local player entered sphere`);
if(sphere == jobRouteLocationSphere) {
enteredJobRouteSphere();
}
}
// ===========================================================================
function onLocalPlayerExitSphere(event, sphere) {
logToConsole(LOG_DEBUG, `[VRR.Event] Local player exited sphere`);
logToConsole(LOG_DEBUG, `[VRR.Event] Local player exited sphere`);
}
// ===========================================================================
function onLostFocus(event) {
processLostFocusAFK();
processLostFocusAFK();
}
// ===========================================================================
function onFocus(event) {
processFocusAFK();
processFocusAFK();
}
// ===========================================================================
@@ -227,8 +227,8 @@ function onCameraProcess(event) {
// ===========================================================================
function onChatOutput(event, messageText, colour) {
//event.preventDefault();
//receiveChatBoxMessageFromServer(messageText, colour);
//event.preventDefault();
//receiveChatBoxMessageFromServer(messageText, colour);
}
// ===========================================================================

View File

@@ -104,7 +104,7 @@ function closeAllWindows() {
listDialog.window.shown = false;
resetPassword.window.shown = false;
passwordChange.window.shown = false;
mexui.setInput(false);
mexui.focusedControl = false;
@@ -284,8 +284,8 @@ addNetworkEventHandler("vrr.guiInit", function() {
// ===========================================================================
function hideAllGUI() {
closeAllWindows();
setChatWindowEnabled(true);
closeAllWindows();
setChatWindowEnabled(true);
guiSubmitKey = false;
}

View File

@@ -8,77 +8,77 @@
// ===========================================================================
class HouseData {
constructor(houseId, entrancePosition, blipModel, pickupModel, hasInterior) {
this.index = -1;
this.houseId = houseId;
this.entrancePosition = entrancePosition;
this.blipModel = blipModel;
this.pickupModel = pickupModel;
this.hasInterior = hasInterior;
this.blipId = -1;
}
constructor(houseId, entrancePosition, blipModel, pickupModel, hasInterior) {
this.index = -1;
this.houseId = houseId;
this.entrancePosition = entrancePosition;
this.blipModel = blipModel;
this.pickupModel = pickupModel;
this.hasInterior = hasInterior;
this.blipId = -1;
}
}
// ===========================================================================
function receiveHouseFromServer(houseId, entrancePosition, blipModel, pickupModel, hasInterior) {
logToConsole(LOG_DEBUG, `[VRR.House] Received house ${houseId} (${name}) from server`);
if(getGame() == VRR_GAME_GTA_IV) {
if(getHouseData(houseId) != false) {
let houseData = getHouseData(houseId);
houseData.entrancePosition = entrancePosition;
houseData.blipModel = blipModel;
houseData.pickupModel = pickupModel;
houseData.hasInterior = hasInterior;
logToConsole(LOG_DEBUG, `[VRR.House] Received house ${houseId} (${name}) from server`);
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId} already exists. Checking blip ...`);
if(blipModel == -1) {
if(houseData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip has been removed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
natives.removeBlipAndClearIndex(getHouseData(houseId).blipId);
} else {
destroyElement(getElementFromId(blipId));
}
houseData.blipId = -1;
} else {
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip is unchanged`);
}
} else {
if(houseData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip has been changed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
natives.setBlipCoordinates(houseData.blipId, houseData.entrancePosition);
natives.changeBlipSprite(houseData.blipId, houseData.blipModel);
natives.setBlipMarkerLongDistance(houseData.blipId, false);
natives.setBlipAsShortRange(houseData.blipId, true);
natives.changeBlipNameFromAscii(houseData.blipId, `${houseData.name.substr(0, 24)}${(houseData.name.length > 24) ? " ...": ""}`);
}
} else {
let blipId = createGameBlip(houseData.blipModel, houseData.entrancePosition, houseData.name);
if(blipId != -1) {
houseData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
}
}
} else {
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId} doesn't exist. Adding ...`);
let tempHouseData = new HouseData(houseId, entrancePosition, blipModel, pickupModel, hasInterior);
if(blipModel != -1) {
let blipId = createGameBlip(tempHouseData.blipModel, tempHouseData.entrancePosition, "House");
if(blipId != -1) {
tempHouseData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
} else {
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId} has no blip.`);
}
houses.push(tempHouseData);
setAllHouseDataIndexes();
}
}
if(getGame() == VRR_GAME_GTA_IV) {
if(getHouseData(houseId) != false) {
let houseData = getHouseData(houseId);
houseData.entrancePosition = entrancePosition;
houseData.blipModel = blipModel;
houseData.pickupModel = pickupModel;
houseData.hasInterior = hasInterior;
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId} already exists. Checking blip ...`);
if(blipModel == -1) {
if(houseData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip has been removed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
natives.removeBlipAndClearIndex(getHouseData(houseId).blipId);
} else {
destroyElement(getElementFromId(blipId));
}
houseData.blipId = -1;
} else {
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip is unchanged`);
}
} else {
if(houseData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip has been changed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
natives.setBlipCoordinates(houseData.blipId, houseData.entrancePosition);
natives.changeBlipSprite(houseData.blipId, houseData.blipModel);
natives.setBlipMarkerLongDistance(houseData.blipId, false);
natives.setBlipAsShortRange(houseData.blipId, true);
natives.changeBlipNameFromAscii(houseData.blipId, `${houseData.name.substr(0, 24)}${(houseData.name.length > 24) ? " ...": ""}`);
}
} else {
let blipId = createGameBlip(houseData.blipModel, houseData.entrancePosition, houseData.name);
if(blipId != -1) {
houseData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
}
}
} else {
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId} doesn't exist. Adding ...`);
let tempHouseData = new HouseData(houseId, entrancePosition, blipModel, pickupModel, hasInterior);
if(blipModel != -1) {
let blipId = createGameBlip(tempHouseData.blipModel, tempHouseData.entrancePosition, "House");
if(blipId != -1) {
tempHouseData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
} else {
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId} has no blip.`);
}
houses.push(tempHouseData);
setAllHouseDataIndexes();
}
}
}
// ===========================================================================
@@ -88,21 +88,21 @@ function receiveHouseFromServer(houseId, entrancePosition, blipModel, pickupMode
* @return {HouseData} The house's data (class instance)
*/
function getHouseData(houseId) {
for(let i in houses) {
if(houses[i].houseId == houseId) {
return houses[i];
}
}
for(let i in houses) {
if(houses[i].houseId == houseId) {
return houses[i];
}
}
return false;
return false;
}
// ===========================================================================
function setAllHouseDataIndexes() {
for(let i in houses) {
houses[i].index = i;
}
for(let i in houses) {
houses[i].index = i;
}
}
// ===========================================================================

View File

@@ -23,40 +23,40 @@ function initItemScript() {
// ===========================================================================
function processItemActionRendering() {
if(renderItemActionDelay) {
if(itemActionDelayEnabled) {
let finishTime = itemActionDelayStart+itemActionDelayDuration;
if(sdl.ticks >= finishTime) {
itemActionDelayEnabled = false;
itemActionDelayDuration = 0;
itemActionDelayStart = 0;
tellServerItemActionDelayComplete();
} else {
let currentTick = sdl.ticks-itemActionDelayStart;
let progressPercent = Math.ceil(currentTick*100/itemActionDelayDuration);
let width = Math.ceil(getPercentage(itemActionDelaySize.x, progressPercent));
if(renderItemActionDelay) {
if(itemActionDelayEnabled) {
let finishTime = itemActionDelayStart+itemActionDelayDuration;
if(sdl.ticks >= finishTime) {
itemActionDelayEnabled = false;
itemActionDelayDuration = 0;
itemActionDelayStart = 0;
tellServerItemActionDelayComplete();
} else {
let currentTick = sdl.ticks-itemActionDelayStart;
let progressPercent = Math.ceil(currentTick*100/itemActionDelayDuration);
let width = Math.ceil(getPercentage(itemActionDelaySize.x, progressPercent));
let backgroundColour = toColour(0, 0, 0, 255);
graphics.drawRectangle(null, [itemActionDelayPosition.x-(itemActionDelaySize.x/2)-1, itemActionDelayPosition.y-(itemActionDelaySize.y/2)-1], [itemActionDelaySize.x+2, itemActionDelaySize.y+2], backgroundColour, backgroundColour, backgroundColour, backgroundColour);
graphics.drawRectangle(null, [itemActionDelayPosition.x-(itemActionDelaySize.x/2), itemActionDelayPosition.y-(itemActionDelaySize.y/2)-2], [width, itemActionDelaySize.y], COLOUR_LIME, COLOUR_LIME, COLOUR_LIME, COLOUR_LIME);
}
}
}
let backgroundColour = toColour(0, 0, 0, 255);
graphics.drawRectangle(null, [itemActionDelayPosition.x-(itemActionDelaySize.x/2)-1, itemActionDelayPosition.y-(itemActionDelaySize.y/2)-1], [itemActionDelaySize.x+2, itemActionDelaySize.y+2], backgroundColour, backgroundColour, backgroundColour, backgroundColour);
graphics.drawRectangle(null, [itemActionDelayPosition.x-(itemActionDelaySize.x/2), itemActionDelayPosition.y-(itemActionDelaySize.y/2)-2], [width, itemActionDelaySize.y], COLOUR_LIME, COLOUR_LIME, COLOUR_LIME, COLOUR_LIME);
}
}
}
}
// ===========================================================================
function updatePlayerHotBar(activeSlot, itemsArray) {
logToConsole(LOG_DEBUG, `[VRR.Main] Updating hotbar`);
logToConsole(LOG_DEBUG, `[VRR.Main] Updating hotbar`);
}
// ===========================================================================
function showItemActionDelay(duration) {
itemActionDelayDuration = duration;
itemActionDelayStart = sdl.ticks;
itemActionDelayEnabled = true;
logToConsole(LOG_DEBUG, `Item action delay started. Duration: ${itemActionDelayDuration}, Start: ${itemActionDelayStart}, Rendering Enabled: ${renderItemActionDelay}`);
itemActionDelayDuration = duration;
itemActionDelayStart = sdl.ticks;
itemActionDelayEnabled = true;
logToConsole(LOG_DEBUG, `Item action delay started. Duration: ${itemActionDelayDuration}, Start: ${itemActionDelayStart}, Rendering Enabled: ${renderItemActionDelay}`);
}
// ===========================================================================

View File

@@ -15,15 +15,15 @@ let jobRouteLocationSphere = null;
// ===========================================================================
class JobData {
constructor(jobId, name, position, blipModel, pickupModel) {
this.index = -1;
this.jobId = jobId;
this.name = name;
this.position = position;
this.blipModel = blipModel;
this.pickupModel = pickupModel;
this.blipId = -1;
}
constructor(jobId, name, position, blipModel, pickupModel) {
this.index = -1;
this.jobId = jobId;
this.name = name;
this.position = position;
this.blipModel = blipModel;
this.pickupModel = pickupModel;
this.blipId = -1;
}
}
// ===========================================================================
@@ -36,136 +36,136 @@ function initJobScript() {
// ===========================================================================
function setLocalPlayerJobType(tempJobType) {
logToConsole(LOG_DEBUG, `[VRR.Job] Set local player job type to ${tempJobType}`);
localPlayerJobType = tempJobType;
logToConsole(LOG_DEBUG, `[VRR.Job] Set local player job type to ${tempJobType}`);
localPlayerJobType = tempJobType;
}
// ===========================================================================
function setLocalPlayerWorkingState(tempWorking) {
logToConsole(LOG_DEBUG, `[VRR.Job] Setting working state to ${tempWorking}`);
localPlayerWorking = tempWorking;
logToConsole(LOG_DEBUG, `[VRR.Job] Setting working state to ${tempWorking}`);
localPlayerWorking = tempWorking;
}
// ===========================================================================
function showJobRouteLocation(position, colour) {
logToConsole(LOG_DEBUG, `[VRR.Job] Showing job route location`);
if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
if(game.game == VRR_GAME_GTA_SA) {
jobRouteLocationSphere = game.createPickup(1318, position, 1);
} else {
jobRouteLocationSphere = game.createSphere(position, 3);
jobRouteLocationSphere.colour = colour;
}
logToConsole(LOG_DEBUG, `[VRR.Job] Showing job route location`);
if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
if(game.game == VRR_GAME_GTA_SA) {
jobRouteLocationSphere = game.createPickup(1318, position, 1);
} else {
jobRouteLocationSphere = game.createSphere(position, 3);
jobRouteLocationSphere.colour = colour;
}
if(jobRouteLocationBlip != null) {
destroyElement(jobRouteLocationBlip);
}
if(jobRouteLocationBlip != null) {
destroyElement(jobRouteLocationBlip);
}
blinkJobRouteLocationBlip(10, position, colour);
}
blinkJobRouteLocationBlip(10, position, colour);
}
}
// ===========================================================================
function enteredJobRouteSphere() {
logToConsole(LOG_DEBUG, `[VRR.Job] Entered job route sphere`);
tellServerPlayerArrivedAtJobRouteLocation();
destroyElement(jobRouteLocationSphere);
destroyElement(jobRouteLocationBlip);
jobRouteLocationSphere = null;
jobRouteLocationBlip = null;
logToConsole(LOG_DEBUG, `[VRR.Job] Entered job route sphere`);
tellServerPlayerArrivedAtJobRouteLocation();
destroyElement(jobRouteLocationSphere);
destroyElement(jobRouteLocationBlip);
jobRouteLocationSphere = null;
jobRouteLocationBlip = null;
}
// ===========================================================================
function blinkJobRouteLocationBlip(times, position, colour) {
for(let i = 1 ; i <= times ; i++) {
setTimeout(function() {
if(jobRouteLocationBlip != null) {
destroyElement(jobRouteLocationBlip);
jobRouteLocationBlip = null;
} else {
jobRouteLocationBlip = game.createBlip(position, 0, 2, colour);
}
}, 500*i);
}
for(let i = 1 ; i <= times ; i++) {
setTimeout(function() {
if(jobRouteLocationBlip != null) {
destroyElement(jobRouteLocationBlip);
jobRouteLocationBlip = null;
} else {
jobRouteLocationBlip = game.createBlip(position, 0, 2, colour);
}
}, 500*i);
}
setTimeout(function() {
jobRouteLocationBlip = game.createBlip(position, 0, 2, colour);
}, 500*times+1);
setTimeout(function() {
jobRouteLocationBlip = game.createBlip(position, 0, 2, colour);
}, 500*times+1);
}
// ===========================================================================
function hideJobRouteLocation() {
destroyElement(jobRouteLocationSphere);
destroyElement(jobRouteLocationBlip);
jobRouteLocationSphere = null;
jobRouteLocationBlip = null;
destroyElement(jobRouteLocationSphere);
destroyElement(jobRouteLocationBlip);
jobRouteLocationSphere = null;
jobRouteLocationBlip = null;
}
// ===========================================================================
function receiveJobFromServer(jobId, name, position, blipModel, pickupModel) {
logToConsole(LOG_DEBUG, `[VRR.Job] Received job ${jobId} (${name}) from server`);
if(getGame() == VRR_GAME_GTA_IV) {
if(getJobData(jobId) != false) {
let jobData = getJobData(jobId);
jobData.name = name;
jobData.position = position;
jobData.blipModel = blipModel;
jobData.pickupModel = pickupModel;
logToConsole(LOG_DEBUG, `[VRR.Job] Received job ${jobId} (${name}) from server`);
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId} already exists. Checking blip ...`);
if(blipModel == -1) {
if(jobData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip has been removed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
natives.removeBlipAndClearIndex(getJobData(jobId).blipId);
} else {
destroyElement(getElementFromId(blipId));
}
jobData.blipId = -1;
} else {
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip is unchanged`);
}
} else {
if(jobData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip has been changed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
natives.setBlipCoordinates(jobData.blipId, jobData.position);
natives.changeBlipSprite(jobData.blipId, jobData.blipModel);
natives.setBlipMarkerLongDistance(jobData.blipId, false);
natives.setBlipAsShortRange(jobData.blipId, true);
natives.changeBlipNameFromAscii(jobData.blipId, `${jobData.name.substr(0, 24)}${(jobData.name.length > 24) ? " ...": ""}`);
}
} else {
let blipId = createGameBlip(jobData.blipModel, jobData.position, jobData.name);
if(blipId != -1) {
jobData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
}
}
} else {
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId} doesn't exist. Adding ...`);
let tempJobData = new JobData(jobId, name, position, blipModel, pickupModel);
if(blipModel != -1) {
let blipId = createGameBlip(tempJobData.blipModel, tempJobData.position, tempJobData.name);
if(blipId != -1) {
tempJobData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
} else {
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId} has no blip.`);
}
jobs.push(tempJobData);
setAllJobDataIndexes();
}
}
if(getGame() == VRR_GAME_GTA_IV) {
if(getJobData(jobId) != false) {
let jobData = getJobData(jobId);
jobData.name = name;
jobData.position = position;
jobData.blipModel = blipModel;
jobData.pickupModel = pickupModel;
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId} already exists. Checking blip ...`);
if(blipModel == -1) {
if(jobData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip has been removed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
natives.removeBlipAndClearIndex(getJobData(jobId).blipId);
} else {
destroyElement(getElementFromId(blipId));
}
jobData.blipId = -1;
} else {
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip is unchanged`);
}
} else {
if(jobData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip has been changed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
natives.setBlipCoordinates(jobData.blipId, jobData.position);
natives.changeBlipSprite(jobData.blipId, jobData.blipModel);
natives.setBlipMarkerLongDistance(jobData.blipId, false);
natives.setBlipAsShortRange(jobData.blipId, true);
natives.changeBlipNameFromAscii(jobData.blipId, `${jobData.name.substr(0, 24)}${(jobData.name.length > 24) ? " ...": ""}`);
}
} else {
let blipId = createGameBlip(jobData.blipModel, jobData.position, jobData.name);
if(blipId != -1) {
jobData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
}
}
} else {
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId} doesn't exist. Adding ...`);
let tempJobData = new JobData(jobId, name, position, blipModel, pickupModel);
if(blipModel != -1) {
let blipId = createGameBlip(tempJobData.blipModel, tempJobData.position, tempJobData.name);
if(blipId != -1) {
tempJobData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
} else {
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId} has no blip.`);
}
jobs.push(tempJobData);
setAllJobDataIndexes();
}
}
}
// ===========================================================================
@@ -175,21 +175,21 @@ function receiveJobFromServer(jobId, name, position, blipModel, pickupModel) {
* @return {JobData} The job's data (class instance)
*/
function getJobData(jobId) {
for(let i in jobs) {
if(jobs[i].jobId == jobId) {
return jobs[i];
}
}
for(let i in jobs) {
if(jobs[i].jobId == jobId) {
return jobs[i];
}
}
return false;
return false;
}
// ===========================================================================
function setAllJobDataIndexes() {
for(let i in jobs) {
jobs[i].index = i;
}
for(let i in jobs) {
jobs[i].index = i;
}
}
// ===========================================================================

View File

@@ -1,14 +1,14 @@
{
"compilerOptions": {
"module": "commonjs",
"target": "es6",
"moduleResolution": "classic"
"module": "commonjs",
"target": "es6",
"moduleResolution": "classic"
},
"include": [
"*.js",
"gui/*.js",
"native/*.js",
"../shared/*.js",
"../third-party/mexui/*"
"*.js",
"gui/*.js",
"native/*.js",
"../shared/*.js",
"../third-party/mexui/*"
]
}

View File

@@ -23,71 +23,71 @@ function initKeyBindScript() {
// ===========================================================================
function bindAccountKey(key, keyState) {
logToConsole(LOG_DEBUG, `[VRR.KeyBind]: Binded key ${toUpperCase(getKeyNameFromId(key))} (${key})`);
keyBinds.push(toInteger(key));
bindKey(toInteger(key), keyState, function(event) {
if(isAnyGUIActive()) {
return false;
}
logToConsole(LOG_DEBUG, `[VRR.KeyBind]: Binded key ${toUpperCase(getKeyNameFromId(key))} (${key})`);
keyBinds.push(toInteger(key));
bindKey(toInteger(key), keyState, function(event) {
if(isAnyGUIActive()) {
return false;
}
if(hasKeyBindDelayElapsed()) {
if(canLocalPlayerUseKeyBinds()) {
logToConsole(LOG_DEBUG, `[VRR.KeyBind]: Using keybind for key ${toUpperCase(getKeyNameFromId(key))} (${key})`);
lastKeyBindUse = sdl.ticks;
tellServerPlayerUsedKeyBind(key);
} else {
logToConsole(LOG_DEBUG, `[VRR.KeyBind]: Failed to use keybind for key ${toUpperCase(getKeyNameFromId(key))} (${key}) - Not allowed to use keybinds!`);
}
} else {
logToConsole(LOG_DEBUG, `[VRR.KeyBind]: Failed to use keybind for key ${toUpperCase(getKeyNameFromId(key))} (${key}) - Not enough time has passed since last keybind use!`);
}
});
if(hasKeyBindDelayElapsed()) {
if(canLocalPlayerUseKeyBinds()) {
logToConsole(LOG_DEBUG, `[VRR.KeyBind]: Using keybind for key ${toUpperCase(getKeyNameFromId(key))} (${key})`);
lastKeyBindUse = sdl.ticks;
tellServerPlayerUsedKeyBind(key);
} else {
logToConsole(LOG_DEBUG, `[VRR.KeyBind]: Failed to use keybind for key ${toUpperCase(getKeyNameFromId(key))} (${key}) - Not allowed to use keybinds!`);
}
} else {
logToConsole(LOG_DEBUG, `[VRR.KeyBind]: Failed to use keybind for key ${toUpperCase(getKeyNameFromId(key))} (${key}) - Not enough time has passed since last keybind use!`);
}
});
}
// ===========================================================================
function unBindAccountKey(key) {
logToConsole(LOG_DEBUG, `[VRR.KeyBind]: Unbinded key ${toUpperCase(getKeyNameFromId(key))} (${key})`);
unbindKey(key);
keyBinds.splice(keyBinds.indexOf(key), 1);
return true;
logToConsole(LOG_DEBUG, `[VRR.KeyBind]: Unbinded key ${toUpperCase(getKeyNameFromId(key))} (${key})`);
unbindKey(key);
keyBinds.splice(keyBinds.indexOf(key), 1);
return true;
}
// ===========================================================================
function hasKeyBindDelayElapsed() {
if(sdl.ticks-lastKeyBindUse >= keyBindDelayTime) {
return true;
}
if(sdl.ticks-lastKeyBindUse >= keyBindDelayTime) {
return true;
}
return false;
return false;
}
// ===========================================================================
function canLocalPlayerUseKeyBinds() {
if(isAnyGUIActive()) {
return false;
}
if(isAnyGUIActive()) {
return false;
}
if(!isSpawned) {
return false;
}
if(!isSpawned) {
return false;
}
if(itemActionDelayEnabled) {
return false;
}
if(itemActionDelayEnabled) {
return false;
}
return true;
return true;
}
// ===========================================================================
function clearKeyBinds() {
for(let i in keyBinds) {
unbindKey(keyBinds[i]);
}
keyBinds = [];
for(let i in keyBinds) {
unbindKey(keyBinds[i]);
}
keyBinds = [];
}
// ===========================================================================

View File

@@ -42,280 +42,280 @@ function initLabelScript() {
// ===========================================================================
function initLabelPropertyNameFont() {
return lucasFont.createDefaultFont(16.0, "Roboto", "Regular");
return lucasFont.createDefaultFont(16.0, "Roboto", "Regular");
}
// ===========================================================================
function initLabelPropertyLockedFont() {
return lucasFont.createDefaultFont(12.0, "Roboto", "Light");
return lucasFont.createDefaultFont(12.0, "Roboto", "Light");
}
// ===========================================================================
function initLabelJobNameFont() {
return lucasFont.createDefaultFont(16.0, "Roboto", "Regular");
return lucasFont.createDefaultFont(16.0, "Roboto", "Regular");
}
// ===========================================================================
function initLabelJobHelpFont() {
return lucasFont.createDefaultFont(10.0, "Roboto", "Light");
return lucasFont.createDefaultFont(10.0, "Roboto", "Light");
}
// ===========================================================================
function renderPropertyEntranceLabel(name, position, locked, isBusiness, price, rentPrice, labelInfoType) {
if(localPlayer == null) {
return false;
}
if(localPlayer == null) {
return false;
}
if(propertyLabelNameFont == null) {
return false;
}
}
if(propertyLabelLockedFont == null) {
return false;
}
}
let tempPosition = position;
tempPosition.z = tempPosition.z + propertyLabelHeight;
let screenPosition = getScreenFromWorldPosition(tempPosition);
let tempPosition = position;
tempPosition.z = tempPosition.z + propertyLabelHeight;
let screenPosition = getScreenFromWorldPosition(tempPosition);
if(screenPosition.x < 0 || screenPosition.x > game.width) {
return false;
}
if(screenPosition.x < 0 || screenPosition.x > game.width) {
return false;
}
let text = "";
if(price > "0") {
text = `For sale: $${price}`;
let size = propertyLabelLockedFont.measure(text, game.width, 0.0, 0.0, propertyLabelLockedFont.size, true, true);
propertyLabelLockedFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, toColour(200, 200, 200, 255), false, true, false, true);
let text = "";
if(price > "0") {
text = `For sale: $${price}`;
let size = propertyLabelLockedFont.measure(text, game.width, 0.0, 0.0, propertyLabelLockedFont.size, true, true);
propertyLabelLockedFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, toColour(200, 200, 200, 255), false, true, false, true);
screenPosition.y -= propertyLabelPriceOffset;
}
screenPosition.y -= propertyLabelPriceOffset;
}
text = "";
if(rentPrice != "0") {
text = `For rent: $${rentPrice} every payday`;
let size = propertyLabelLockedFont.measure(text, game.width, 0.0, 0.0, propertyLabelLockedFont.size, true, true);
propertyLabelLockedFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, toColour(200, 200, 200, 255), false, true, false, true);
text = "";
if(rentPrice != "0") {
text = `For rent: $${rentPrice} every payday`;
let size = propertyLabelLockedFont.measure(text, game.width, 0.0, 0.0, propertyLabelLockedFont.size, true, true);
propertyLabelLockedFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, toColour(200, 200, 200, 255), false, true, false, true);
screenPosition.y -= propertyLabelPriceOffset;
}
screenPosition.y -= propertyLabelPriceOffset;
}
if(isBusiness) {
text = (locked) ? "CLOSED" : "OPEN";
} else {
text = (locked) ? "LOCKED" : "UNLOCKED";
}
if(isBusiness) {
text = (locked) ? "CLOSED" : "OPEN";
} else {
text = (locked) ? "LOCKED" : "UNLOCKED";
}
if(!locked && labelInfoType != VRR_PROPLABEL_INFO_NONE) {
let infoText = "";
switch(labelInfoType) {
case VRR_PROPLABEL_INFO_ENTER:
if(enterPropertyKey) {
infoText = `Press ${toUpperCase(getKeyNameFromId(enterPropertyKey))} to enter`;
} else {
infoText = `Use /enter to enter`;
}
break;
if(!locked && labelInfoType != VRR_PROPLABEL_INFO_NONE) {
let infoText = "";
switch(labelInfoType) {
case VRR_PROPLABEL_INFO_ENTER:
if(enterPropertyKey) {
infoText = `Press ${toUpperCase(getKeyNameFromId(enterPropertyKey))} to enter`;
} else {
infoText = `Use /enter to enter`;
}
break;
case VRR_PROPLABEL_INFO_BUY:
infoText = `Use /buy to purchase items`;
break;
case VRR_PROPLABEL_INFO_BUY:
infoText = `Use /buy to purchase items`;
break;
case VRR_PROPLABEL_INFO_BUYBIZ:
infoText = `Use /buy to purchase items`;
break;
case VRR_PROPLABEL_INFO_BUYBIZ:
infoText = `Use /buy to purchase items`;
break;
//case VRR_PROPLABEL_INFO_RENTBIZ:
// infoText = `Use /bizrent to buy this business`;
// break;
//case VRR_PROPLABEL_INFO_RENTBIZ:
// infoText = `Use /bizrent to buy this business`;
// break;
case VRR_PROPLABEL_INFO_BUYHOUSE:
infoText = `Use /housebuy to buy this house`;
break;
case VRR_PROPLABEL_INFO_BUYHOUSE:
infoText = `Use /housebuy to buy this house`;
break;
case VRR_PROPLABEL_INFO_RENTHOUSE:
infoText = `Use /houserent to rent this house`;
break;
case VRR_PROPLABEL_INFO_RENTHOUSE:
infoText = `Use /houserent to rent this house`;
break;
case VRR_PROPLABEL_INFO_ENTERVEH:
infoText = "Enter a vehicle in the parking lot to buy it";
break;
case VRR_PROPLABEL_INFO_ENTERVEH:
infoText = "Enter a vehicle in the parking lot to buy it";
break;
case VRR_PROPLABEL_INFO_NONE:
default:
infoText = "";
break;
}
if(getDistance(localPlayer.position, position) <= renderLabelDistance-2) {
let size = propertyLabelLockedFont.measure(infoText, game.width, 0.0, 0.0, propertyLabelLockedFont.size, true, true);
propertyLabelLockedFont.render(infoText, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, toColour(234, 198, 126, 255), false, true, false, true);
screenPosition.y -= propertyLabelLockedOffset;
}
}
case VRR_PROPLABEL_INFO_NONE:
default:
infoText = "";
break;
}
if(getDistance(localPlayer.position, position) <= renderLabelDistance-2) {
let size = propertyLabelLockedFont.measure(infoText, game.width, 0.0, 0.0, propertyLabelLockedFont.size, true, true);
propertyLabelLockedFont.render(infoText, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, toColour(234, 198, 126, 255), false, true, false, true);
screenPosition.y -= propertyLabelLockedOffset;
}
}
let size = propertyLabelLockedFont.measure(text, game.width, 0.0, 0.0, propertyLabelLockedFont.size, true, true);
propertyLabelLockedFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, (locked) ? lockedColour : unlockedColour, false, true, false, true);
let size = propertyLabelLockedFont.measure(text, game.width, 0.0, 0.0, propertyLabelLockedFont.size, true, true);
propertyLabelLockedFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, (locked) ? lockedColour : unlockedColour, false, true, false, true);
screenPosition.y -= propertyLabelNameOffset;
screenPosition.y -= propertyLabelNameOffset;
text = name || " ";
size = propertyLabelNameFont.measure(text, game.width, 0.0, 0.0, propertyLabelNameFont.size, true, true);
propertyLabelNameFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelNameFont.size, (isBusiness) ? toColour(0, 153, 255, 255) : toColour(17, 204, 17, 255), false, true, false, true);
text = name || " ";
size = propertyLabelNameFont.measure(text, game.width, 0.0, 0.0, propertyLabelNameFont.size, true, true);
propertyLabelNameFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelNameFont.size, (isBusiness) ? toColour(0, 153, 255, 255) : toColour(17, 204, 17, 255), false, true, false, true);
}
// -------------------------------------------------------------------------
function renderPropertyExitLabel(position) {
if(localPlayer == null) {
return false;
}
if(localPlayer == null) {
return false;
}
if(propertyLabelNameFont == null) {
return false;
}
}
if(propertyLabelLockedFont == null) {
return false;
}
let tempPosition = position;
tempPosition.z = tempPosition.z + propertyLabelHeight;
let screenPosition = getScreenFromWorldPosition(tempPosition);
let tempPosition = position;
tempPosition.z = tempPosition.z + propertyLabelHeight;
let screenPosition = getScreenFromWorldPosition(tempPosition);
if(screenPosition.x < 0 || screenPosition.x > game.width) {
return false;
}
if(screenPosition.x < 0 || screenPosition.x > game.width) {
return false;
}
let text = "EXIT";
let size = propertyLabelNameFont.measure(text, game.width, 0.0, 0.0, propertyLabelNameFont.size, true, true);
propertyLabelNameFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelNameFont.size, COLOUR_WHITE, false, true, false, true);
let text = "EXIT";
let size = propertyLabelNameFont.measure(text, game.width, 0.0, 0.0, propertyLabelNameFont.size, true, true);
propertyLabelNameFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelNameFont.size, COLOUR_WHITE, false, true, false, true);
}
// -------------------------------------------------------------------------
function renderJobLabel(name, position, jobType) {
if(localPlayer == null) {
return false;
}
if(localPlayer == null) {
return false;
}
if(jobNameLabelFont == null) {
return false;
}
}
if(jobHelpLabelFont == null) {
return false;
}
let tempPosition = position;
tempPosition.z = tempPosition.z + propertyLabelHeight;
let screenPosition = getScreenFromWorldPosition(tempPosition);
let tempPosition = position;
tempPosition.z = tempPosition.z + propertyLabelHeight;
let screenPosition = getScreenFromWorldPosition(tempPosition);
if(screenPosition.x < 0 || screenPosition.x > game.width) {
return false;
}
if(screenPosition.x < 0 || screenPosition.x > game.width) {
return false;
}
let text = "";
if(jobType == localPlayerJobType) {
if(localPlayerWorking) {
text = "Use /uniform and /equip for job stuff, or /stopwork to go off duty";
} else {
text = "Use /startwork to go on duty";
}
} else {
if(localPlayerJobType == 0) {
text = "Use /takejob to work here";
} else {
text = "You already have a job. Use /quitjob if you want this one";
}
}
let text = "";
if(jobType == localPlayerJobType) {
if(localPlayerWorking) {
text = "Use /uniform and /equip for job stuff, or /stopwork to go off duty";
} else {
text = "Use /startwork to go on duty";
}
} else {
if(localPlayerJobType == 0) {
text = "Use /takejob to work here";
} else {
text = "You already have a job. Use /quitjob if you want this one";
}
}
let size = jobHelpLabelFont.measure(text, game.width, 0.0, 0.0, jobHelpLabelFont.size, true, true);
jobHelpLabelFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, jobHelpLabelFont.size, COLOUR_YELLOW, false, true, false, true);
let size = jobHelpLabelFont.measure(text, game.width, 0.0, 0.0, jobHelpLabelFont.size, true, true);
jobHelpLabelFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, jobHelpLabelFont.size, COLOUR_YELLOW, false, true, false, true);
screenPosition.y -= 18;
screenPosition.y -= 18;
text = name + " Job";
size = jobNameLabelFont.measure(text, game.width, 0.0, 0.0, jobNameLabelFont.size, true, true);
jobNameLabelFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, jobNameLabelFont.size, COLOUR_WHITE, false, true, false, true);
text = name + " Job";
size = jobNameLabelFont.measure(text, game.width, 0.0, 0.0, jobNameLabelFont.size, true, true);
jobNameLabelFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, jobNameLabelFont.size, COLOUR_WHITE, false, true, false, true);
}
// -------------------------------------------------------------------------
function processLabelRendering() {
if(renderLabels) {
if(!areServerElementsSupported()) {
if(localPlayer != null) {
for(let i in businesses) {
if(getDistance(localPlayer.position, businesses[i].entrancePosition) <= 75.0) {
natives.drawColouredCylinder(getPosBelowPos(businesses[i].entrancePosition, 1.0), 0.0, 0.0, 0, 153, 255, 255);
}
}
if(renderLabels) {
if(!areServerElementsSupported()) {
if(localPlayer != null) {
for(let i in businesses) {
if(getDistance(localPlayer.position, businesses[i].entrancePosition) <= 75.0) {
natives.drawColouredCylinder(getPosBelowPos(businesses[i].entrancePosition, 1.0), 0.0, 0.0, 0, 153, 255, 255);
}
}
for(let i in houses) {
if(getDistance(localPlayer.position, houses[i].entrancePosition) <= 75.0) {
natives.drawColouredCylinder(getPosBelowPos(houses[i].entrancePosition, 1.0), 0.0, 0.0, 0, 200, 0, 255);
}
}
for(let i in jobs) {
if(getDistance(localPlayer.position, jobs[i].position) <= 75.0) {
natives.drawColouredCylinder(getPosBelowPos(jobs[i].position, 1.0), 0.0, 0.0, 255, 255, 0, 255);
}
}
}
}
if(areWorldLabelsSupported()) {
if(localPlayer != null) {
let pickups = getElementsByType(ELEMENT_PICKUP);
for(let i in pickups) {
if(pickups[i].getData("vrr.label.type") != null) {
if(getDistance(localPlayer.position, pickups[i].position) <= renderLabelDistance) {
if(!pickups[i].isOnScreen) {
let price = "0";
let rentPrice = "0";
let labelInfoType = VRR_PROPLABEL_INFO_NONE;
if(pickups[i].getData("vrr.label.price") != null) {
price = makeLargeNumberReadable(pickups[i].getData("vrr.label.price"));
}
if(pickups[i].getData("vrr.label.rentprice") != null) {
rentPrice = makeLargeNumberReadable(pickups[i].getData("vrr.label.rentprice"));
}
if(pickups[i].getData("vrr.label.help") != null) {
labelInfoType = pickups[i].getData("vrr.label.help");
}
switch(pickups[i].getData("vrr.label.type")) {
case VRR_LABEL_BUSINESS:
renderPropertyEntranceLabel(pickups[i].getData("vrr.label.name"), pickups[i].position, pickups[i].getData("vrr.label.locked"), true, price, rentPrice, labelInfoType);
break;
case VRR_LABEL_HOUSE:
renderPropertyEntranceLabel("House", pickups[i].position, pickups[i].getData("vrr.label.locked"), false, price, rentPrice, labelInfoType);
break;
case VRR_LABEL_JOB:
renderJobLabel(pickups[i].getData("vrr.label.name"), pickups[i].position, pickups[i].getData("vrr.label.jobType"));
break;
case VRR_LABEL_EXIT:
renderPropertyExitLabel(pickups[i].position);
break;
}
}
}
}
}
}
}
}
for(let i in houses) {
if(getDistance(localPlayer.position, houses[i].entrancePosition) <= 75.0) {
natives.drawColouredCylinder(getPosBelowPos(houses[i].entrancePosition, 1.0), 0.0, 0.0, 0, 200, 0, 255);
}
}
for(let i in jobs) {
if(getDistance(localPlayer.position, jobs[i].position) <= 75.0) {
natives.drawColouredCylinder(getPosBelowPos(jobs[i].position, 1.0), 0.0, 0.0, 255, 255, 0, 255);
}
}
}
}
if(areWorldLabelsSupported()) {
if(localPlayer != null) {
let pickups = getElementsByType(ELEMENT_PICKUP);
for(let i in pickups) {
if(pickups[i].getData("vrr.label.type") != null) {
if(getDistance(localPlayer.position, pickups[i].position) <= renderLabelDistance) {
if(!pickups[i].isOnScreen) {
let price = "0";
let rentPrice = "0";
let labelInfoType = VRR_PROPLABEL_INFO_NONE;
if(pickups[i].getData("vrr.label.price") != null) {
price = makeLargeNumberReadable(pickups[i].getData("vrr.label.price"));
}
if(pickups[i].getData("vrr.label.rentprice") != null) {
rentPrice = makeLargeNumberReadable(pickups[i].getData("vrr.label.rentprice"));
}
if(pickups[i].getData("vrr.label.help") != null) {
labelInfoType = pickups[i].getData("vrr.label.help");
}
switch(pickups[i].getData("vrr.label.type")) {
case VRR_LABEL_BUSINESS:
renderPropertyEntranceLabel(pickups[i].getData("vrr.label.name"), pickups[i].position, pickups[i].getData("vrr.label.locked"), true, price, rentPrice, labelInfoType);
break;
case VRR_LABEL_HOUSE:
renderPropertyEntranceLabel("House", pickups[i].position, pickups[i].getData("vrr.label.locked"), false, price, rentPrice, labelInfoType);
break;
case VRR_LABEL_JOB:
renderJobLabel(pickups[i].getData("vrr.label.name"), pickups[i].position, pickups[i].getData("vrr.label.jobType"));
break;
case VRR_LABEL_EXIT:
renderPropertyExitLabel(pickups[i].position);
break;
}
}
}
}
}
}
}
}
}
// -------------------------------------------------------------------------

View File

@@ -15,38 +15,38 @@ let logoSize = toVector2(128, 128);
function initLogoScript() {
logToConsole(LOG_DEBUG, "[VRR.Logo]: Initializing logo script ...");
//logoImage = loadLogoImage();
//logoImage = loadLogoImage();
logToConsole(LOG_DEBUG, "[VRR.Logo]: Logo script initialized!");
}
// ===========================================================================
function loadLogoImage() {
let logoStream = openFile(mainLogoPath);
let tempLogoImage = null;
if(logoStream != null) {
tempLogoImage = graphics.loadPNG(logoStream);
logoStream.close();
}
let logoStream = openFile(mainLogoPath);
let tempLogoImage = null;
if(logoStream != null) {
tempLogoImage = graphics.loadPNG(logoStream);
logoStream.close();
}
return tempLogoImage;
return tempLogoImage;
}
// ===========================================================================
function processLogoRendering() {
if(renderLogo) {
if(logoImage != null) {
graphics.drawRectangle(logoImage, logoPos, logoSize);
}
}
if(renderLogo) {
if(logoImage != null) {
graphics.drawRectangle(logoImage, logoPos, logoSize);
}
}
}
// ===========================================================================
function setServerLogoRenderState(state) {
logToConsole(LOG_DEBUG, `[VRR.Main] Server logo ${(state) ? "enabled" : "disabled"}`);
renderLogo = state;
logToConsole(LOG_DEBUG, `[VRR.Main] Server logo ${(state) ? "enabled" : "disabled"}`);
renderLogo = state;
}
// ===========================================================================

View File

@@ -16,64 +16,64 @@ let smallGameMessageTimer = null;
function initMessagingScript() {
logToConsole(LOG_DEBUG, "[VRR.Messaging]: Initializing messaging script ...");
smallGameMessageFont = loadSmallGameMessageFont();
smallGameMessageFont = loadSmallGameMessageFont();
logToConsole(LOG_DEBUG, "[VRR.Messaging]: Messaging script initialized!");
}
// ===========================================================================
function loadSmallGameMessageFont() {
let tempSmallGameMessageFont = null;
let fontStream = openFile("files/fonts/pricedown.ttf");
if(fontStream != null) {
tempSmallGameMessageFont = lucasFont.createFont(fontStream, 20.0);
fontStream.close();
}
let tempSmallGameMessageFont = null;
let fontStream = openFile("files/fonts/pricedown.ttf");
if(fontStream != null) {
tempSmallGameMessageFont = lucasFont.createFont(fontStream, 20.0);
fontStream.close();
}
return tempSmallGameMessageFont;
return tempSmallGameMessageFont;
}
// ===========================================================================
function loadBigGameMessageFont() {
let tempBigGameMessageFont = null;
let fontStream = openFile("files/fonts/pricedown.ttf");
if(fontStream != null) {
tempBigGameMessageFont = lucasFont.createFont(fontStream, 28.0);
fontStream.close();
}
let tempBigGameMessageFont = null;
let fontStream = openFile("files/fonts/pricedown.ttf");
if(fontStream != null) {
tempBigGameMessageFont = lucasFont.createFont(fontStream, 28.0);
fontStream.close();
}
return tempBigGameMessageFont;
return tempBigGameMessageFont;
}
// ===========================================================================
function processSmallGameMessageRendering() {
if(renderSmallGameMessage) {
if(smallGameMessageFont != null) {
if(smallGameMessageFont != "") {
smallGameMessageFont.render(smallGameMessageText, [0, game.height-90], game.width, 0.5, 0.0, smallGameMessageFont.size, smallGameMessageColour, true, true, false, true);
}
}
}
if(renderSmallGameMessage) {
if(smallGameMessageFont != null) {
if(smallGameMessageFont != "") {
smallGameMessageFont.render(smallGameMessageText, [0, game.height-90], game.width, 0.5, 0.0, smallGameMessageFont.size, smallGameMessageColour, true, true, false, true);
}
}
}
}
// ===========================================================================
function showSmallGameMessage(text, colour, duration) {
logToConsole(LOG_DEBUG, `[VRR.Messaging] Showing small game message '${text}' for ${duration}ms`);
if(smallGameMessageText != "") {
clearTimeout(smallGameMessageTimer);
}
logToConsole(LOG_DEBUG, `[VRR.Messaging] Showing small game message '${text}' for ${duration}ms`);
if(smallGameMessageText != "") {
clearTimeout(smallGameMessageTimer);
}
smallGameMessageColour = colour;
smallGameMessageText = text;
smallGameMessageColour = colour;
smallGameMessageText = text;
smallGameMessageTimer = setTimeout(function() {
smallGameMessageText = "";
smallGameMessageColour = COLOUR_WHITE;
smallGameMessageTimer = null;
}, duration);
smallGameMessageTimer = setTimeout(function() {
smallGameMessageText = "";
smallGameMessageColour = COLOUR_WHITE;
smallGameMessageTimer = null;
}, duration);
}
// ===========================================================================

View File

@@ -632,10 +632,10 @@ function update()
addEventHandler("OnCameraProcess", (event) =>
{
if(mouseCameraEnabled) {
update();
event.preventDefault();
}
if(mouseCameraEnabled) {
update();
event.preventDefault();
}
});
function toggleMouseCamera() {

View File

@@ -74,11 +74,11 @@ function drawNametag(x, y, health, armour, text, ping, alpha, distance, colour,
alpha *= 0.75;
let width = nametagWidth;
health = Math.max(0.0, Math.min(1.0, health));
armour = Math.max(0.0, Math.min(1.0, armour));
armour = Math.max(0.0, Math.min(1.0, armour));
// Starts at bottom and works it's way up
// -------------------------------------------
// Health Bar
// Starts at bottom and works it's way up
// -------------------------------------------
// Health Bar
if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
if(game.game == VRR_GAME_GTA_III) {
@@ -104,7 +104,7 @@ function drawNametag(x, y, health, armour, text, ping, alpha, distance, colour,
graphics.drawRectangle(null, [hx+2, hy+2], [(width-4)*health, 10-6], colour, colour, colour, colour);
}
// Armour Bar
// Armour Bar
if (armour > 0.0)
{
// Go up 10 pixels to draw the next part
@@ -119,16 +119,16 @@ function drawNametag(x, y, health, armour, text, ping, alpha, distance, colour,
y -= 20;
// Nametag
// Nametag
if(nametagFont != null) {
let size = nametagFont.measure(text, game.width, 0.0, 0.0, nametagFont.size, false, false);
nametagFont.render(text, [x-size[0]/2, y-size[1]/2], game.width, 0.0, 0.0, nametagFont.size, colour, false, false, false, true);
}
// Go up another 10 pixels for the next part
y -= 20;
// Go up another 10 pixels for the next part
y -= 20;
// AFK Status
// AFK Status
if(afkStatusFont != null) {
if(afk) {
let size = afkStatusFont.measure("PAUSED", game.width, 0.0, 0.0, afkStatusFont.size, false, false);
@@ -147,7 +147,7 @@ function updateNametags(element) {
if(localPlayer != null) {
let playerPos = localPlayer.position;
let elementPos = element.position;
let client = getClientFromPlayerElement(element);
let client = getClientFromPlayerElement(element);
elementPos[2] += 0.9;
@@ -173,26 +173,26 @@ function updateNametags(element) {
}
if(element.type == ELEMENT_PLAYER) {
let name = element.name;
let colour = COLOUR_WHITE;
let name = element.name;
let colour = COLOUR_WHITE;
let paused = false;
let ping = -1;
if(typeof playerNames[element.name] != "undefined") {
name = playerNames[element.name];
}
if(typeof playerPaused[element.name] != "undefined") {
paused = playerPaused[element.name];
}
if(typeof playerColours[element.name] != "undefined") {
colour = playerColours[element.name];
if(typeof playerNames[element.name] != "undefined") {
name = playerNames[element.name];
}
if(typeof playerPing[element.name] != "undefined") {
ping = playerPing[element.name];
}
if(typeof playerPaused[element.name] != "undefined") {
paused = playerPaused[element.name];
}
if(typeof playerColours[element.name] != "undefined") {
colour = playerColours[element.name];
}
if(typeof playerPing[element.name] != "undefined") {
ping = playerPing[element.name];
}
drawNametag(screenPos[0], screenPos[1], health, armour, name, ping, 1.0-distance/nametagDistance, distance, colour, paused, element.skin);
}

View File

@@ -8,13 +8,13 @@
// ===========================================================================
function sendNetworkEventToPlayer(networkEvent, client, ...args) {
triggerNetworkEvent.apply(null, networkEvent, client, args);
triggerNetworkEvent.apply(null, networkEvent, client, args);
}
// ===========================================================================
function getPlayerPosition() {
return localPlayer.position;
return localPlayer.position;
}
// ===========================================================================
@@ -30,39 +30,39 @@ function setPlayerPosition(position) {
// ===========================================================================
function getElementPosition(element) {
return element.position;
return element.position;
}
// ===========================================================================
function setElementPosition(element, position) {
if(!element.isSyncer) {
return false;
}
if(!element.isSyncer) {
return false;
}
element.position = position;
element.position = position;
}
// ===========================================================================
function deleteGameElement(element, position) {
if(!element.isOwner) {
return false;
}
if(!element.isOwner) {
return false;
}
destroyGameElement(element);
destroyGameElement(element);
}
// ===========================================================================
function createGameVehicle(modelIndex, position, heading) {
return game.createVehicle(getGameConfig().vehicles[getGame()][modelIndex][0], position, heading);
return game.createVehicle(getGameConfig().vehicles[getGame()][modelIndex][0], position, heading);
}
// ===========================================================================
function addNetworkEventHandler(eventName, handlerFunction) {
addNetworkHandler(eventName, handlerFunction);
addNetworkHandler(eventName, handlerFunction);
}
// ===========================================================================
@@ -156,7 +156,7 @@ function createGameBlip(blipModel, position, name = "") {
natives.setBlipAsShortRange(blipId, true);
natives.changeBlipNameFromAscii(blipId, `${name.substr(0, 24)}${(name.length > 24) ? " ...": ""}`);
return blipId;
}
}
}
return -1;

View File

@@ -8,39 +8,39 @@
// ===========================================================================
function playStreamingRadio(url, loop, volume, element = false) {
if(streamingRadio != null) {
streamingRadio.stop();
}
if(streamingRadio != null) {
streamingRadio.stop();
}
streamingRadioVolume = volume;
streamingRadioVolume = volume;
streamingRadio = audio.createSoundFromURL(url, loop);
streamingRadio.volume = volume/100;
streamingRadio.play();
streamingRadio = audio.createSoundFromURL(url, loop);
streamingRadio.volume = volume/100;
streamingRadio.play();
}
// ===========================================================================
function stopStreamingRadio() {
if(streamingRadio != null) {
streamingRadio.stop();
}
streamingRadio = null;
if(streamingRadio != null) {
streamingRadio.stop();
}
streamingRadio = null;
}
// ===========================================================================
function setStreamingRadioVolume(volume) {
if(streamingRadio != null) {
streamingRadioVolume = volume;
streamingRadio.volume = volume/100;
}
if(streamingRadio != null) {
streamingRadioVolume = volume;
streamingRadio.volume = volume/100;
}
}
// ===========================================================================
function playAudioFile(audioName, loop, volume) {
playCustomAudio(audioName, volume/100, loop);
playCustomAudio(audioName, volume/100, loop);
}
// ===========================================================================

View File

@@ -43,7 +43,7 @@ function processScoreBoardRendering() {
}
if(renderScoreBoard) {
if(isKeyDown(SDLK_TAB)) {
if(isKeyDown(SDLK_TAB)) {
if(scoreBoardListFont != null && scoreBoardTitleFont != null) {
let scoreboardStart = (game.height/2)-(Math.floor(getClients().length/2)*20);
let titleSize = scoreBoardTitleFont.measure("PLAYERS", game.width, 0.0, 1.0, 10, false, false);

View File

@@ -8,198 +8,186 @@
// ===========================================================================
function initServerScript() {
logToConsole(LOG_DEBUG, "[VRR.Server]: Initializing server script ...");
addAllNetworkHandlers();
logToConsole(LOG_DEBUG, "[VRR.Server]: Server script initialized!");
logToConsole(LOG_DEBUG, "[VRR.Server]: Initializing server script ...");
addAllNetworkHandlers();
logToConsole(LOG_DEBUG, "[VRR.Server]: Server script initialized!");
}
// ===========================================================================
function addAllNetworkHandlers() {
logToConsole(LOG_DEBUG, "[VRR.Server]: Adding network handlers ...");
logToConsole(LOG_DEBUG, "[VRR.Server]: Adding network handlers ...");
addNetworkEventHandler("vrr.smallGameMessage", showSmallGameMessage);
addNetworkEventHandler("vrr.working", setLocalPlayerWorkingState);
addNetworkEventHandler("vrr.jobType", setLocalPlayerJobType);
addNetworkEventHandler("vrr.passenger", enterVehicleAsPassenger);
addNetworkEventHandler("vrr.freeze", setLocalPlayerFrozenState);
addNetworkEventHandler("vrr.control", setLocalPlayerControlState);
addNetworkEventHandler("vrr.fadeCamera", fadeLocalCamera);
addNetworkEventHandler("vrr.removeFromVehicle", removeLocalPlayerFromVehicle);
addNetworkEventHandler("vrr.clearPeds", clearLocalPlayerOwnedPeds);
addNetworkEventHandler("vrr.restoreCamera", restoreLocalCamera);
addNetworkEventHandler("vrr.cameraLookAt", setLocalCameraLookAt);
addNetworkEventHandler("vrr.logo", setServerLogoRenderState);
addNetworkEventHandler("vrr.ambience", setCityAmbienceState);
addNetworkEventHandler("vrr.runCode", runClientCode);
addNetworkEventHandler("vrr.clearWeapons", clearLocalPlayerWeapons);
addNetworkEventHandler("vrr.giveWeapon", giveLocalPlayerWeapon);
addNetworkEventHandler("vrr.position", setLocalPlayerPosition);
addNetworkEventHandler("vrr.heading", setLocalPlayerHeading);
addNetworkEventHandler("vrr.interior", setLocalPlayerInterior);
addNetworkEventHandler("vrr.minuteDuration", setMinuteDuration);
addNetworkEventHandler("vrr.showJobRouteLocation", showJobRouteLocation);
addNetworkEventHandler("vrr.hideJobRouteLocation", hideJobRouteLocation);
addNetworkEventHandler("vrr.snow", setSnowState);
addNetworkEventHandler("vrr.health", setLocalPlayerHealth);
addNetworkEventHandler("vrr.enterPropertyKey", setEnterPropertyKey);
addNetworkEventHandler("vrr.skinSelect", toggleSkinSelect);
addNetworkEventHandler("vrr.hotbar", updatePlayerHotBar);
addNetworkEventHandler("vrr.pedSpeech", playPedSpeech);
addNetworkEventHandler("vrr.clearPedState", clearLocalPedState);
addNetworkEventHandler("vrr.drunkEffect", setLocalPlayerDrunkEffect);
addNetworkEventHandler("vrr.showItemActionDelay", showItemActionDelay);
addNetworkEventHandler("vrr.set2DRendering", setPlayer2DRendering);
addNetworkEventHandler("vrr.mouseCursor", toggleMouseCursor);
addNetworkEventHandler("vrr.mouseCamera", toggleMouseCamera);
addNetworkEventHandler("vrr.mouseCameraForce", setMouseCameraState);
addNetworkEventHandler("vrr.weaponDamageEnabled", setPlayerWeaponDamageEnabled);
addNetworkEventHandler("vrr.weaponDamageEvent", setPlayerWeaponDamageEvent);
addNetworkEventHandler("vrr.spawned", onServerSpawnedPlayer);
addNetworkEventHandler("vrr.money", setLocalPlayerCash);
addNetworkEventHandler("vrr.armour", setLocalPlayerArmour);
addNetworkEventHandler("vrr.wantedLevel", forceLocalPlayerWantedLevel);
addNetworkEventHandler("vrr.delKeyBind", unBindAccountKey);
addNetworkEventHandler("vrr.addKeyBind", bindAccountKey);
addNetworkEventHandler("vrr.clearKeyBinds", clearKeyBinds);
addNetworkEventHandler("vrr.nametag", updatePlayerNameTag);
addNetworkEventHandler("vrr.ping", updatePlayerPing);
addNetworkEventHandler("vrr.m", receiveChatBoxMessageFromServer);
addNetworkEventHandler("vrr.chatScrollLines", setChatScrollLines);
addNetworkEventHandler("vrr.radioStream", playStreamingRadio);
addNetworkEventHandler("vrr.audioFileStream", playAudioFile);
addNetworkEventHandler("vrr.stopRadioStream", stopStreamingRadio);
addNetworkEventHandler("vrr.radioVolume", setStreamingRadioVolume);
addNetworkEventHandler("vrr.veh.lights", setVehicleLights);
addNetworkEventHandler("vrr.veh.engine", setVehicleEngine);
addNetworkEventHandler("vrr.veh.repair", repairVehicle);
addNetworkEventHandler("vrr.pedAnim", makePedPlayAnimation);
addNetworkEventHandler("vrr.pedStopAnim", makePedStopAnimation);
addNetworkEventHandler("vrr.localPlayerSkin", setLocalPlayerSkin);
addNetworkEventHandler("vrr.forcePedAnim", forcePedAnimation);
addNetworkEventHandler("vrr.hideAllGUI", hideAllGUI);
addNetworkEventHandler("vrr.clientInfo", serverRequestedClientInfo);
addNetworkEventHandler("vrr.interiorLights", updateInteriorLightsState);
addNetworkEventHandler("vrr.cutsceneInterior", setCutsceneInterior);
addNetworkEventHandler("vrr.syncElement", forceSyncElementProperties);
addNetworkEventHandler("vrr.elementPosition", setElementPosition);
addNetworkEventHandler("vrr.elementCollisions", setElementCollisionsEnabled);
addNetworkEventHandler("vrr.vehBuyState", setVehiclePurchaseState);
addNetworkEventHandler("vrr.showRegistration", showRegistrationGUI);
addNetworkEventHandler("vrr.showNewCharacter", showNewCharacterGUI);
addNetworkEventHandler("vrr.showLogin", showLoginGUI);
addNetworkEventHandler("vrr.logLevel", setLogLevel);
addNetworkEventHandler("vrr.infiniteRun", setLocalPlayerInfiniteRun);
addNetworkEventHandler("vrr.business", receiveBusinessFromServer);
addNetworkEventHandler("vrr.house", receiveHouseFromServer);
addNetworkEventHandler("vrr.holdObject", makePedHoldObject);
addNetworkEventHandler("vrr.playerPedId", sendLocalPlayerNetworkIdToServer);
addNetworkEventHandler("vrr.ped", setLocalPlayerPedPartsAndProps);
addNetworkEventHandler("vrr.smallGameMessage", showSmallGameMessage);
addNetworkEventHandler("vrr.working", setLocalPlayerWorkingState);
addNetworkEventHandler("vrr.jobType", setLocalPlayerJobType);
addNetworkEventHandler("vrr.passenger", enterVehicleAsPassenger);
addNetworkEventHandler("vrr.freeze", setLocalPlayerFrozenState);
addNetworkEventHandler("vrr.control", setLocalPlayerControlState);
addNetworkEventHandler("vrr.fadeCamera", fadeLocalCamera);
addNetworkEventHandler("vrr.removeFromVehicle", removeLocalPlayerFromVehicle);
addNetworkEventHandler("vrr.clearPeds", clearLocalPlayerOwnedPeds);
addNetworkEventHandler("vrr.restoreCamera", restoreLocalCamera);
addNetworkEventHandler("vrr.cameraLookAt", setLocalCameraLookAt);
addNetworkEventHandler("vrr.logo", setServerLogoRenderState);
addNetworkEventHandler("vrr.ambience", setCityAmbienceState);
addNetworkEventHandler("vrr.runCode", runClientCode);
addNetworkEventHandler("vrr.clearWeapons", clearLocalPlayerWeapons);
addNetworkEventHandler("vrr.giveWeapon", giveLocalPlayerWeapon);
addNetworkEventHandler("vrr.position", setLocalPlayerPosition);
addNetworkEventHandler("vrr.heading", setLocalPlayerHeading);
addNetworkEventHandler("vrr.interior", setLocalPlayerInterior);
addNetworkEventHandler("vrr.minuteDuration", setMinuteDuration);
addNetworkEventHandler("vrr.showJobRouteLocation", showJobRouteLocation);
addNetworkEventHandler("vrr.hideJobRouteLocation", hideJobRouteLocation);
addNetworkEventHandler("vrr.snow", setSnowState);
addNetworkEventHandler("vrr.health", setLocalPlayerHealth);
addNetworkEventHandler("vrr.enterPropertyKey", setEnterPropertyKey);
addNetworkEventHandler("vrr.skinSelect", toggleSkinSelect);
addNetworkEventHandler("vrr.hotbar", updatePlayerHotBar);
addNetworkEventHandler("vrr.pedSpeech", playPedSpeech);
addNetworkEventHandler("vrr.clearPedState", clearLocalPedState);
addNetworkEventHandler("vrr.drunkEffect", setLocalPlayerDrunkEffect);
addNetworkEventHandler("vrr.showItemActionDelay", showItemActionDelay);
addNetworkEventHandler("vrr.set2DRendering", setPlayer2DRendering);
addNetworkEventHandler("vrr.mouseCursor", toggleMouseCursor);
addNetworkEventHandler("vrr.mouseCamera", toggleMouseCamera);
addNetworkEventHandler("vrr.mouseCameraForce", setMouseCameraState);
addNetworkEventHandler("vrr.weaponDamageEnabled", setPlayerWeaponDamageEnabled);
addNetworkEventHandler("vrr.weaponDamageEvent", setPlayerWeaponDamageEvent);
addNetworkEventHandler("vrr.spawned", onServerSpawnedPlayer);
addNetworkEventHandler("vrr.money", setLocalPlayerCash);
addNetworkEventHandler("vrr.armour", setLocalPlayerArmour);
addNetworkEventHandler("vrr.wantedLevel", forceLocalPlayerWantedLevel);
addNetworkEventHandler("vrr.delKeyBind", unBindAccountKey);
addNetworkEventHandler("vrr.addKeyBind", bindAccountKey);
addNetworkEventHandler("vrr.clearKeyBinds", clearKeyBinds);
addNetworkEventHandler("vrr.nametag", updatePlayerNameTag);
addNetworkEventHandler("vrr.ping", updatePlayerPing);
addNetworkEventHandler("vrr.m", receiveChatBoxMessageFromServer);
addNetworkEventHandler("vrr.chatScrollLines", setChatScrollLines);
addNetworkEventHandler("vrr.radioStream", playStreamingRadio);
addNetworkEventHandler("vrr.audioFileStream", playAudioFile);
addNetworkEventHandler("vrr.stopRadioStream", stopStreamingRadio);
addNetworkEventHandler("vrr.radioVolume", setStreamingRadioVolume);
addNetworkEventHandler("vrr.veh.lights", setVehicleLights);
addNetworkEventHandler("vrr.veh.engine", setVehicleEngine);
addNetworkEventHandler("vrr.veh.repair", repairVehicle);
addNetworkEventHandler("vrr.pedAnim", makePedPlayAnimation);
addNetworkEventHandler("vrr.pedStopAnim", makePedStopAnimation);
addNetworkEventHandler("vrr.localPlayerSkin", setLocalPlayerSkin);
addNetworkEventHandler("vrr.forcePedAnim", forcePedAnimation);
addNetworkEventHandler("vrr.hideAllGUI", hideAllGUI);
addNetworkEventHandler("vrr.clientInfo", serverRequestedClientInfo);
addNetworkEventHandler("vrr.interiorLights", updateInteriorLightsState);
addNetworkEventHandler("vrr.cutsceneInterior", setCutsceneInterior);
addNetworkEventHandler("vrr.syncElement", forceSyncElementProperties);
addNetworkEventHandler("vrr.elementPosition", setElementPosition);
addNetworkEventHandler("vrr.elementCollisions", setElementCollisionsEnabled);
addNetworkEventHandler("vrr.vehBuyState", setVehiclePurchaseState);
addNetworkEventHandler("vrr.showRegistration", showRegistrationGUI);
addNetworkEventHandler("vrr.showNewCharacter", showNewCharacterGUI);
addNetworkEventHandler("vrr.showLogin", showLoginGUI);
addNetworkEventHandler("vrr.logLevel", setLogLevel);
addNetworkEventHandler("vrr.infiniteRun", setLocalPlayerInfiniteRun);
addNetworkEventHandler("vrr.business", receiveBusinessFromServer);
addNetworkEventHandler("vrr.house", receiveHouseFromServer);
addNetworkEventHandler("vrr.job", receiveJobFromServer);
addNetworkEventHandler("vrr.vehicle", receiveVehicleFromServer);
addNetworkEventHandler("vrr.holdObject", makePedHoldObject);
addNetworkEventHandler("vrr.playerPedId", sendLocalPlayerNetworkIdToServer);
addNetworkEventHandler("vrr.ped", setLocalPlayerPedPartsAndProps);
addNetworkEventHandler("vrr.pedSpeak", makePlayerPedSpeak);
}
// ===========================================================================
function sendResourceReadySignalToServer() {
sendNetworkEventToServer("vrr.clientReady");
sendNetworkEventToServer("vrr.clientReady");
}
// ===========================================================================
function sendResourceStartedSignalToServer() {
sendNetworkEventToServer("vrr.clientStarted");
sendNetworkEventToServer("vrr.clientStarted");
}
// ===========================================================================
function sendResourceStoppedSignalToServer() {
if(isConnected) {
sendNetworkEventToServer("vrr.clientStopped");
}
if(isConnected) {
sendNetworkEventToServer("vrr.clientStopped");
}
}
// ===========================================================================
function setPlayer2DRendering(hudState, labelState, smallGameMessageState, scoreboardState, hotBarState, itemActionDelayState) {
logToConsole(LOG_DEBUG, `[VRR.Main] Updating render states (HUD: ${hudState}, Labels: ${labelState}, Bottom Text: ${smallGameMessageState}, Scoreboard: ${scoreboardState}, HotBar: ${hotBarState}, Item Action Delay: ${itemActionDelayState})`);
renderHUD = hudState;
logToConsole(LOG_DEBUG, `[VRR.Main] Updating render states (HUD: ${hudState}, Labels: ${labelState}, Bottom Text: ${smallGameMessageState}, Scoreboard: ${scoreboardState}, HotBar: ${hotBarState}, Item Action Delay: ${itemActionDelayState})`);
renderHUD = hudState;
if(getGame() == VRR_GAME_GTA_IV) {
natives.displayCash(hudState);
natives.displayAmmo(hudState);
natives.displayHud(hudState);
natives.displayRadar(hudState);
natives.displayAreaName(hudState);
} else {
if(typeof setHUDEnabled != "undefined") {
setHUDEnabled(hudState);
}
}
if(getGame() == VRR_GAME_GTA_IV) {
natives.displayCash(hudState);
natives.displayAmmo(hudState);
natives.displayHud(hudState);
natives.displayRadar(hudState);
natives.displayAreaName(hudState);
} else {
if(typeof setHUDEnabled != "undefined") {
setHUDEnabled(hudState);
}
}
renderLabels = labelState;
renderSmallGameMessage = smallGameMessageState;
renderScoreBoard = scoreboardState;
renderHotBar = hotBarState;
renderItemActionDelay = itemActionDelayState;
renderLabels = labelState;
renderSmallGameMessage = smallGameMessageState;
renderScoreBoard = scoreboardState;
renderHotBar = hotBarState;
renderItemActionDelay = itemActionDelayState;
}
// ===========================================================================
function onServerSpawnedPlayer(state) {
logToConsole(LOG_DEBUG, `[VRR.Main] Setting spawned state to ${state}`);
isSpawned = state;
if(state) {
setUpInitialGame();
calledDeathEvent = false;
}
logToConsole(LOG_DEBUG, `[VRR.Main] Setting spawned state to ${state}`);
isSpawned = state;
if(state) {
setUpInitialGame();
calledDeathEvent = false;
}
}
// ===========================================================================
function tellServerPlayerUsedKeyBind(key) {
sendNetworkEventToServer("vrr.useKeyBind", key);
sendNetworkEventToServer("vrr.useKeyBind", key);
}
// ===========================================================================
function tellServerPlayerArrivedAtJobRouteLocation() {
sendNetworkEventToServer("vrr.arrivedAtJobRouteLocation");
sendNetworkEventToServer("vrr.arrivedAtJobRouteLocation");
}
// ===========================================================================
function tellServerItemActionDelayComplete() {
sendNetworkEventToServer("vrr.itemActionDelayComplete");
sendNetworkEventToServer("vrr.itemActionDelayComplete");
}
// ===========================================================================
function sendServerClientInfo() {
let clientVersion = "0.0.0.0";
if(typeof CLIENT_VERSION_MAJOR != "undefined") {
clientVersion = `${CLIENT_VERSION_MAJOR}.${CLIENT_VERSION_MINOR}.${CLIENT_VERSION_PATCH}.${CLIENT_VERSION_BUILD}`;
}
sendNetworkEventToServer("vrr.clientInfo", clientVersion, game.width, game.height);
let clientVersion = "0.0.0.0";
if(typeof CLIENT_VERSION_MAJOR != "undefined") {
clientVersion = `${CLIENT_VERSION_MAJOR}.${CLIENT_VERSION_MINOR}.${CLIENT_VERSION_PATCH}.${CLIENT_VERSION_BUILD}`;
}
sendNetworkEventToServer("vrr.clientInfo", clientVersion, game.width, game.height);
}
// ===========================================================================
function sendServerNewAFKStatus(state) {
sendNetworkEventToServer("vrr.afk", state);
sendNetworkEventToServer("vrr.afk", state);
}
// ===========================================================================
@@ -211,135 +199,144 @@ function anchorBoat(vehicleId) {
// ===========================================================================
function setEnterPropertyKey(key) {
enterPropertyKey = key;
enterPropertyKey = key;
}
// ===========================================================================
function serverRequestedClientInfo() {
sendServerClientInfo();
sendServerClientInfo();
}
// ===========================================================================
function updateInteriorLightsState(state) {
interiorLightsEnabled = state;
interiorLightsEnabled = state;
}
// ===========================================================================
function forceSyncElementProperties(elementId) {
if(getElementFromId(elementId) == null) {
return false;
}
if(getElementFromId(elementId) == null) {
return false;
}
syncElementProperties(getElementFromId(elementId));
syncElementProperties(getElementFromId(elementId));
}
// ===========================================================================
function setElementPosition(elementId, position) {
if(getElementFromId(elementId) == null) {
return false;
}
if(getElementFromId(elementId) == null) {
return false;
}
if(!getElementFromId(elementId).isSyncer) {
return false;
}
if(!getElementFromId(elementId).isSyncer) {
return false;
}
getElementFromId(elementId).position = position;
getElementFromId(elementId).position = position;
}
// ===========================================================================
function setElementCollisionsEnabled(elementId, state) {
if(getElementFromId(elementId) == null) {
return false;
}
if(getElementFromId(elementId) == null) {
return false;
}
getElementFromId(elementId).collisionsEnabled = state;
getElementFromId(elementId).collisionsEnabled = state;
}
// ===========================================================================
function setLocalPlayerArmour(armour) {
if(typeof localPlayer.armour != "undefined") {
localPlayer.armour = armour;
}
if(typeof localPlayer.armour != "undefined") {
localPlayer.armour = armour;
}
}
// ===========================================================================
function forceLocalPlayerWantedLevel(wantedLevel) {
forceWantedLevel = toInteger(wantedLevel);
forceWantedLevel = toInteger(wantedLevel);
}
// ===========================================================================
function setLogLevel(level) {
logLevel = level;
logLevel = level;
}
// ===========================================================================
function setLocalPlayerInfiniteRun(state) {
if(localPlayer != null) {
if(getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) {
game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), boolToInt(state));
}
}
if(localPlayer != null) {
if(getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) {
game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), boolToInt(state));
}
}
}
// ===========================================================================
function setLocalPlayerSkin(skinId) {
logToConsole(LOG_INFO, skinId);
if(getGame() == VRR_GAME_GTA_IV) {
if(natives.isModelInCdimage(skinId)) {
natives.requestModel(skinId);
natives.loadAllObjectsNow();
if(natives.hasModelLoaded(skinId)) {
natives.changePlayerModel(natives.getPlayerId(), skinId);
}
}
//natives.requestModel(skinId);
//natives.changePlayerModel(natives.getPlayerId(), skinId);
//localPlayer.skin = allowedSkins[skinSelectorIndex][0];
//localPlayer.modelIndex = allowedSkins[skinSelectorIndex][0];
} else {
localPlayer.skin = skinId;
}
logToConsole(LOG_INFO, skinId);
if(getGame() == VRR_GAME_GTA_IV) {
if(natives.isModelInCdimage(skinId)) {
natives.requestModel(skinId);
natives.loadAllObjectsNow();
if(natives.hasModelLoaded(skinId)) {
natives.changePlayerModel(natives.getPlayerId(), skinId);
}
}
} else {
localPlayer.skin = skinId;
}
}
// ===========================================================================
function makePedHoldObject(pedId, modelIndex) {
if(getGame() == VRR_GAME_GTA_IV) {
natives.givePedAmbientObject(natives.getPedFromNetworkId(pedId), getGameConfig().objects[getGame()][modelIndex][1])
}
if(getGame() == VRR_GAME_GTA_IV) {
natives.givePedAmbientObject(natives.getPedFromNetworkId(pedId), getGameConfig().objects[getGame()][modelIndex][1])
}
}
// ===========================================================================
function sendLocalPlayerNetworkIdToServer() {
sendNetworkEventToServer("vrr.playerPedId", natives.getNetworkIdFromPed(localPlayer));
sendNetworkEventToServer("vrr.playerPedId", natives.getNetworkIdFromPed(localPlayer));
}
// ===========================================================================
function setCutsceneInterior(cutsceneName) {
if(getGame() == VRR_GAME_GTA_IV) {
if(cutsceneName == "") {
natives.clearCutscene();
} else {
if(natives.isInteriorScene()) {
natives.clearCutscene();
}
natives.initCutscene(cutsceneName);
}
}
if(getGame() == VRR_GAME_GTA_IV) {
if(cutsceneName == "") {
natives.clearCutscene();
} else {
if(natives.isInteriorScene()) {
natives.clearCutscene();
}
natives.initCutscene(cutsceneName);
}
}
}
// ===========================================================================
function makePlayerPedSpeak(speechName) {
if(getGame() == VRR_GAME_GTA_IV) {
// if player is in vehicle, allow megaphone (if last arg is "1", it will cancel megaphone echo)
// Only speeches with _MEGAPHONE will have the bullhorn effect
// Afaik it only works on police voices anyway
if(localPlayer.vehicle != null) {
natives.sayAmbientSpeech(localPlayer, speechName, true, false, 0);
} else {
natives.sayAmbientSpeech(localPlayer, speechName, true, false, 1);
}
}
}
// ===========================================================================

View File

@@ -45,111 +45,111 @@ function loadSkinSelectMessageFontBottom() {
function processSkinSelectKeyPress(keyCode) {
if(usingSkinSelector) {
if(keyCode == SDLK_PAGEUP) {
if(skinSelectorIndex >= allowedSkins.length-1) {
skinSelectorIndex = 1;
} else {
skinSelectorIndex = skinSelectorIndex + 1;
}
logToConsole(LOG_DEBUG, `Switching to skin ${allowedSkins[skinSelectorIndex][1]} (Index: ${skinSelectorIndex}, Skin: ${allowedSkins[skinSelectorIndex][0]})`);
skinSelectMessageTextTop = allowedSkins[skinSelectorIndex][1];
if(getGame() == VRR_GAME_GTA_IV) {
let skinId = allowedSkins[skinSelectorIndex][0];
if(natives.isModelInCdimage(skinId)) {
natives.requestModel(skinId);
natives.loadAllObjectsNow();
if(natives.hasModelLoaded(skinId)) {
natives.changePlayerModel(natives.getPlayerId(), skinId);
}
}
} else {
localPlayer.skin = allowedSkins[skinSelectorIndex][0];
}
} else if(keyCode == SDLK_PAGEDOWN) {
if(skinSelectorIndex <= 0) {
skinSelectorIndex = allowedSkins.length-1;
} else {
skinSelectorIndex = skinSelectorIndex - 1;
}
logToConsole(LOG_DEBUG, `Switching to skin ${allowedSkins[skinSelectorIndex][1]} (Index: ${skinSelectorIndex}, Skin: ${allowedSkins[skinSelectorIndex][0]})`);
skinSelectMessageTextTop = allowedSkins[skinSelectorIndex][1];
if(getGame() == VRR_GAME_GTA_IV) {
let skinId = allowedSkins[skinSelectorIndex][0];
if(natives.isModelInCdimage(skinId)) {
natives.requestModel(skinId);
natives.loadAllObjectsNow();
if(natives.hasModelLoaded(skinId)) {
natives.changePlayerModel(natives.getPlayerId(), skinId);
}
}
} else {
localPlayer.skin = allowedSkins[skinSelectorIndex][0];
}
} else if(keyCode == SDLK_RETURN) {
sendNetworkEventToServer("vrr.skinSelected", skinSelectorIndex);
toggleSkinSelect(false);
return true;
} else if(keyCode == SDLK_BACKSPACE) {
sendNetworkEventToServer("vrr.skinSelected", -1);
toggleSkinSelect(false);
return true;
}
localPlayer.heading = skinSelectHeading;
}
if(keyCode == SDLK_PAGEUP) {
if(skinSelectorIndex >= allowedSkins.length-1) {
skinSelectorIndex = 1;
} else {
skinSelectorIndex = skinSelectorIndex + 1;
}
logToConsole(LOG_DEBUG, `Switching to skin ${allowedSkins[skinSelectorIndex][1]} (Index: ${skinSelectorIndex}, Skin: ${allowedSkins[skinSelectorIndex][0]})`);
skinSelectMessageTextTop = allowedSkins[skinSelectorIndex][1];
if(getGame() == VRR_GAME_GTA_IV) {
let skinId = allowedSkins[skinSelectorIndex][0];
if(natives.isModelInCdimage(skinId)) {
natives.requestModel(skinId);
natives.loadAllObjectsNow();
if(natives.hasModelLoaded(skinId)) {
natives.changePlayerModel(natives.getPlayerId(), skinId);
}
}
} else {
localPlayer.skin = allowedSkins[skinSelectorIndex][0];
}
} else if(keyCode == SDLK_PAGEDOWN) {
if(skinSelectorIndex <= 0) {
skinSelectorIndex = allowedSkins.length-1;
} else {
skinSelectorIndex = skinSelectorIndex - 1;
}
logToConsole(LOG_DEBUG, `Switching to skin ${allowedSkins[skinSelectorIndex][1]} (Index: ${skinSelectorIndex}, Skin: ${allowedSkins[skinSelectorIndex][0]})`);
skinSelectMessageTextTop = allowedSkins[skinSelectorIndex][1];
if(getGame() == VRR_GAME_GTA_IV) {
let skinId = allowedSkins[skinSelectorIndex][0];
if(natives.isModelInCdimage(skinId)) {
natives.requestModel(skinId);
natives.loadAllObjectsNow();
if(natives.hasModelLoaded(skinId)) {
natives.changePlayerModel(natives.getPlayerId(), skinId);
}
}
} else {
localPlayer.skin = allowedSkins[skinSelectorIndex][0];
}
} else if(keyCode == SDLK_RETURN) {
sendNetworkEventToServer("vrr.skinSelected", skinSelectorIndex);
toggleSkinSelect(false);
return true;
} else if(keyCode == SDLK_BACKSPACE) {
sendNetworkEventToServer("vrr.skinSelected", -1);
toggleSkinSelect(false);
return true;
}
localPlayer.heading = skinSelectHeading;
}
}
// ===========================================================================
function processSkinSelectRendering() {
if(usingSkinSelector) {
if(skinSelectMessageFontTop != null && skinSelectMessageFontBottom != null) {
if(skinSelectMessageTextTop != "" && skinSelectMessageTextBottom != "") {
skinSelectMessageFontTop.render(skinSelectMessageTextTop, [0, game.height-100], game.width, 0.5, 0.0, skinSelectMessageFontTop.size, skinSelectMessageColourTop, true, true, false, true);
skinSelectMessageFontBottom.render(skinSelectMessageTextBottom, [0, game.height-65], game.width, 0.5, 0.0, skinSelectMessageFontBottom.size, skinSelectMessageColourBottom, true, true, false, true);
}
}
}
if(skinSelectMessageFontTop != null && skinSelectMessageFontBottom != null) {
if(skinSelectMessageTextTop != "" && skinSelectMessageTextBottom != "") {
skinSelectMessageFontTop.render(skinSelectMessageTextTop, [0, game.height-100], game.width, 0.5, 0.0, skinSelectMessageFontTop.size, skinSelectMessageColourTop, true, true, false, true);
skinSelectMessageFontBottom.render(skinSelectMessageTextBottom, [0, game.height-65], game.width, 0.5, 0.0, skinSelectMessageFontBottom.size, skinSelectMessageColourBottom, true, true, false, true);
}
}
}
}
// ===========================================================================
function toggleSkinSelect(state) {
if(state) {
skinSelectorIndex = getAllowedSkinIndexFromSkin(localPlayer.skin);
if(!skinSelectorIndex) {
skinSelectorIndex = 0;
}
if(state) {
skinSelectorIndex = getAllowedSkinIndexFromSkin(localPlayer.skin);
if(!skinSelectorIndex) {
skinSelectorIndex = 0;
}
usingSkinSelector = true;
skinSelectPosition = localPlayer.position;
skinSelectHeading = localPlayer.heading;
usingSkinSelector = true;
skinSelectPosition = localPlayer.position;
skinSelectHeading = localPlayer.heading;
if(isCustomCameraSupported()) {
let tempPosition = localPlayer.position;
tempPosition.z += 0.5;
let frontCameraPosition = getPosInFrontOfPos(tempPosition, localPlayer.heading, 3);
game.setCameraLookAt(frontCameraPosition, localPlayer.position, true);
}
if(isCustomCameraSupported()) {
let tempPosition = localPlayer.position;
tempPosition.z += 0.5;
let frontCameraPosition = getPosInFrontOfPos(tempPosition, localPlayer.heading, 3);
game.setCameraLookAt(frontCameraPosition, localPlayer.position, true);
}
if(getGame() == VRR_GAME_GTA_IV) {
let skinId = allowedSkins[skinSelectorIndex][0];
if(natives.isModelInCdimage(skinId)) {
natives.requestModel(skinId);
natives.loadAllObjectsNow();
if(natives.hasModelLoaded(skinId)) {
natives.changePlayerModel(natives.getPlayerId(), skinId);
}
}
} else {
localPlayer.skin = allowedSkins[skinSelectorIndex][0];
}
skinSelectMessageTextTop = allowedSkins[skinSelectorIndex][1];
setLocalPlayerControlState(false, false);
} else {
usingSkinSelector = false;
setLocalPlayerControlState(false, false);
}
if(getGame() == VRR_GAME_GTA_IV) {
let skinId = allowedSkins[skinSelectorIndex][0];
if(natives.isModelInCdimage(skinId)) {
natives.requestModel(skinId);
natives.loadAllObjectsNow();
if(natives.hasModelLoaded(skinId)) {
natives.changePlayerModel(natives.getPlayerId(), skinId);
}
}
} else {
localPlayer.skin = allowedSkins[skinSelectorIndex][0];
}
skinSelectMessageTextTop = allowedSkins[skinSelectorIndex][1];
setLocalPlayerControlState(false, false);
} else {
usingSkinSelector = false;
setLocalPlayerControlState(false, false);
}
}
// ===========================================================================

View File

@@ -8,164 +8,165 @@
// ===========================================================================
function initClientScripts() {
initGUIScript();
initNameTagScript();
initScoreBoardScript();
initMessagingScript();
initServerScript();
initLogoScript();
initLabelScript();
initChatBoxScript();
initAFKScript();
initKeyBindScript();
initEventScript();
initSkinSelectScript();
initGUIScript();
initNameTagScript();
initScoreBoardScript();
initMessagingScript();
initServerScript();
initLogoScript();
initLabelScript();
initChatBoxScript();
initAFKScript();
initKeyBindScript();
initEventScript();
initSkinSelectScript();
}
// ===========================================================================
function setUpInitialGame() {
if(getGame() == VRR_GAME_GTA_III) {
game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0);
game.setGameStat(STAT_PROGRESSMADE, 9999);
game.setGameStat(STAT_TOTALPROGRESSINGAME, 9999);
game.SET_CAR_DENSITY_MULTIPLIER(3.0);
game.SET_PED_DENSITY_MULTIPLIER(3.0);
game.onMission = true;
SetStandardControlsEnabled(true);
return true;
}
if(getGame() == VRR_GAME_GTA_III) {
game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0);
game.setGameStat(STAT_PROGRESSMADE, 9999);
game.setGameStat(STAT_TOTALPROGRESSINGAME, 9999);
game.SET_CAR_DENSITY_MULTIPLIER(3.0);
game.SET_PED_DENSITY_MULTIPLIER(3.0);
game.onMission = true;
SetStandardControlsEnabled(true);
return true;
}
if(getGame() == VRR_GAME_GTA_VC) {
game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0);
game.setGameStat(STAT_PROGRESSMADE, 9999);
game.setGameStat(STAT_TOTALPROGRESSINGAME, 9999);
game.SET_CAR_DENSITY_MULTIPLIER(3.0);
game.SET_PED_DENSITY_MULTIPLIER(3.0);
if(getGame() == VRR_GAME_GTA_VC) {
game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0);
game.setGameStat(STAT_PROGRESSMADE, 9999);
game.setGameStat(STAT_TOTALPROGRESSINGAME, 9999);
game.SET_CAR_DENSITY_MULTIPLIER(3.0);
game.SET_PED_DENSITY_MULTIPLIER(3.0);
game.REQUEST_ANIMATION("bikev");
game.REQUEST_ANIMATION("bikeh");
game.REQUEST_ANIMATION("biked");
game.REQUEST_ANIMATION("knife");
game.REQUEST_ANIMATION("python");
game.REQUEST_ANIMATION("shotgun");
game.REQUEST_ANIMATION("buddy");
game.REQUEST_ANIMATION("tec");
game.REQUEST_ANIMATION("uzi");
game.REQUEST_ANIMATION("rifle");
game.REQUEST_ANIMATION("m60");
game.REQUEST_ANIMATION("sniper");
game.REQUEST_ANIMATION("grenade");
game.REQUEST_ANIMATION("flame");
game.REQUEST_ANIMATION("medic");
game.REQUEST_ANIMATION("sunbathe");
//game.REQUEST_ANIMATION("playidles");
game.REQUEST_ANIMATION("riot");
game.REQUEST_ANIMATION("strip");
game.REQUEST_ANIMATION("lance");
game.REQUEST_ANIMATION("skate");
game.REQUEST_ANIMATION("bikev");
game.REQUEST_ANIMATION("bikeh");
game.REQUEST_ANIMATION("biked");
game.REQUEST_ANIMATION("knife");
game.REQUEST_ANIMATION("python");
game.REQUEST_ANIMATION("shotgun");
game.REQUEST_ANIMATION("buddy");
game.REQUEST_ANIMATION("tec");
game.REQUEST_ANIMATION("uzi");
game.REQUEST_ANIMATION("rifle");
game.REQUEST_ANIMATION("m60");
game.REQUEST_ANIMATION("sniper");
game.REQUEST_ANIMATION("grenade");
game.REQUEST_ANIMATION("flame");
game.REQUEST_ANIMATION("medic");
game.REQUEST_ANIMATION("sunbathe");
//game.REQUEST_ANIMATION("playidles");
game.REQUEST_ANIMATION("riot");
game.REQUEST_ANIMATION("strip");
game.REQUEST_ANIMATION("lance");
game.REQUEST_ANIMATION("skate");
game.LOAD_ALL_MODELS_NOW();
game.onMission = true;
SetStandardControlsEnabled(true);
return true;
}
game.LOAD_ALL_MODELS_NOW();
game.onMission = true;
SetStandardControlsEnabled(true);
return true;
}
if(getGame() == VRR_GAME_GTA_SA) {
game.setGameStat(STAT_WEAPONTYPE_PISTOL_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_PISTOL_SILENCED_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_DESERT_EAGLE_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_SHOTGUN_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_SAWNOFF_SHOTGUN_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_SPAS12_SHOTGUN_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_MICRO_UZI_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_MP5_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_AK47_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_M4_SKILL, 400);
game.setGameStat(STAT_DRIVING_SKILL, 9999);
game.setGameStat(STAT_FAT, 9999);
game.setGameStat(STAT_ENERGY, 9999);
game.setGameStat(STAT_CYCLE_SKILL, 9999);
game.setGameStat(STAT_BIKE_SKILL, 9999);
game.setGameStat(STAT_GAMBLING, 9999);
game.setGameStat(STAT_PROGRESS_MADE, 9999);
game.setGameStat(STAT_RESPECT, 0);
game.setGameStat(STAT_RESPECT_TOTAL, 0);
game.setGameStat(STAT_SEX_APPEAL, 0);
game.setGameStat(STAT_STAMINA, 9999);
game.setGameStat(STAT_TOTAL_PROGRESS, 9999);
game.setGameStat(STAT_UNDERWATER_STAMINA, 9999);
game.setGameStat(STAT_BODY_MUSCLE, 9999);
if(getGame() == VRR_GAME_GTA_SA) {
game.setGameStat(STAT_WEAPONTYPE_PISTOL_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_PISTOL_SILENCED_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_DESERT_EAGLE_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_SHOTGUN_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_SAWNOFF_SHOTGUN_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_SPAS12_SHOTGUN_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_MICRO_UZI_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_MP5_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_AK47_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_M4_SKILL, 400);
game.setGameStat(STAT_DRIVING_SKILL, 9999);
game.setGameStat(STAT_FAT, 9999);
game.setGameStat(STAT_ENERGY, 9999);
game.setGameStat(STAT_CYCLE_SKILL, 9999);
game.setGameStat(STAT_BIKE_SKILL, 9999);
game.setGameStat(STAT_GAMBLING, 9999);
game.setGameStat(STAT_PROGRESS_MADE, 9999);
game.setGameStat(STAT_RESPECT, 0);
game.setGameStat(STAT_RESPECT_TOTAL, 0);
game.setGameStat(STAT_SEX_APPEAL, 0);
game.setGameStat(STAT_STAMINA, 9999);
game.setGameStat(STAT_TOTAL_PROGRESS, 9999);
game.setGameStat(STAT_UNDERWATER_STAMINA, 9999);
game.setGameStat(STAT_BODY_MUSCLE, 9999);
game.setDefaultInteriors(false);
game.onMission = true;
return true;
}
game.setDefaultInteriors(false);
game.onMission = true;
return true;
}
if(getGame() == VRR_GAME_GTA_IV) {
natives.allowEmergencyServices(false);
natives.setCreateRandomCops(true);
natives.setMaxWantedLevel(0);
natives.setWantedMultiplier(0.0);
natives.allowPlayerToCarryNonMissionObjects(natives.getPlayerId(), true);
natives.setPlayerTeam(natives.getPlayerId(), 0);
natives.loadAllObjectsNow();
natives.setCellphoneRanked(false);
natives.setOverrideNoSprintingOnPhoneInMultiplayer(false);
natives.setSyncWeatherAndGameTime(false);
natives.usePlayerColourInsteadOfTeamColour(true);
natives.disablePauseMenu(true);
natives.allowReactionAnims(localPlayer, true);
natives.allowGameToPauseForStreaming(false);
natives.allowStuntJumpsToTrigger(false);
natives.setPickupsFixCars(false);
if(getGame() == VRR_GAME_GTA_IV) {
natives.allowEmergencyServices(false);
natives.setCreateRandomCops(true);
natives.setMaxWantedLevel(0);
natives.setWantedMultiplier(0.0);
natives.allowPlayerToCarryNonMissionObjects(natives.getPlayerId(), true);
natives.setPlayerTeam(natives.getPlayerId(), 0);
natives.loadAllObjectsNow();
natives.setCellphoneRanked(false);
natives.setOverrideNoSprintingOnPhoneInMultiplayer(false);
natives.setSyncWeatherAndGameTime(false);
natives.usePlayerColourInsteadOfTeamColour(true);
natives.disablePauseMenu(true);
natives.allowReactionAnims(localPlayer, false);
natives.allowGameToPauseForStreaming(false);
natives.allowStuntJumpsToTrigger(false);
natives.setPickupsFixCars(false);
natives.forceFullVoice(localPlayer);
// HUD and Display
//natives.displayCash(false);
//natives.displayAmmo(false);
//natives.displayHud(false);
//natives.displayRadar(false);
//natives.displayAreaName(false);
natives.displayPlayerNames(true);
natives.setPoliceRadarBlips(false);
natives.removeTemporaryRadarBlipsForPickups();
natives.displayNonMinigameHelpMessages(false);
natives.setDisplayPlayerNameAndIcon(natives.getPlayerId(), true);
// HUD and Display
//natives.displayCash(false);
//natives.displayAmmo(false);
//natives.displayHud(false);
//natives.displayRadar(false);
//natives.displayAreaName(false);
natives.displayPlayerNames(true);
natives.setPoliceRadarBlips(false);
natives.removeTemporaryRadarBlipsForPickups();
natives.displayNonMinigameHelpMessages(false);
natives.setDisplayPlayerNameAndIcon(natives.getPlayerId(), true);
// Item/Money Dropping
natives.setMoneyCarriedByAllNewPeds(0);
natives.setDeadPedsDropWeapons(false);
natives.setPlayersDropMoneyInNetworkGame(false);
// Item/Money Dropping
natives.setMoneyCarriedByAllNewPeds(0);
natives.setDeadPedsDropWeapons(false);
natives.setPlayersDropMoneyInNetworkGame(false);
// Population
//natives.dontSuppressAnyCarModels(5.0);
//natives.dontSuppressAnyPedModels(5.0);
//natives.forceGenerateParkedCarsTooCloseToOthers(true);
//natives.setParkedCarDensityMultiplier(5.0);
//natives.setRandomCarDensityMultiplier(5.0);
//natives.setPedDensityMultiplier(5.0);
//natives.setCarDensityMultiplier(5.0);
//natives.setScenarioPedDensityMultiplier(5.0, 5.0);
natives.switchRandomTrains(true);
natives.switchRandomBoats(true);
natives.switchAmbientPlanes(true);
natives.switchMadDrivers(false);
// Population
//natives.dontSuppressAnyCarModels(5.0);
//natives.dontSuppressAnyPedModels(5.0);
//natives.forceGenerateParkedCarsTooCloseToOthers(true);
//natives.setParkedCarDensityMultiplier(5.0);
//natives.setRandomCarDensityMultiplier(5.0);
//natives.setPedDensityMultiplier(5.0);
//natives.setCarDensityMultiplier(5.0);
//natives.setScenarioPedDensityMultiplier(5.0, 5.0);
natives.switchRandomTrains(true);
natives.switchRandomBoats(true);
natives.switchAmbientPlanes(true);
natives.switchMadDrivers(false);
// Singleplayer Cellphone
natives.requestScript("spcellphone");
natives.startNewScript("spcellphone", 0);
//natives.setMessagesWaiting(false);
// Singleplayer Cellphone
natives.requestScript("spcellphone");
natives.startNewScript("spcellphone", 0);
//natives.setMessagesWaiting(false);
// Animation libraries
natives.requestAnims("DANCING");
return true;
}
// Animation libraries
natives.requestAnims("DANCING");
return true;
}
if(getGame() == VRR_GAME_MAFIA_ONE) {
game.mapEnabled = false;
game.setTrafficEnabled(false);
return true;
}
if(getGame() == VRR_GAME_MAFIA_ONE) {
game.mapEnabled = false;
game.setTrafficEnabled(false);
return true;
}
}
// ===========================================================================

View File

@@ -8,37 +8,37 @@
// ===========================================================================
function processSync(event, deltaTime) {
if(localPlayer != null) {
if(!areServerElementsSupported()) {
sendNetworkEventToServer("vrr.plr.pos", (localPlayer.vehicle != null) ? localPlayer.vehicle.position : localPlayer.position);
sendNetworkEventToServer("vrr.plr.rot", (localPlayer.vehicle != null) ? localPlayer.vehicle.heading : localPlayer.heading);
if(localPlayer != null) {
if(!areServerElementsSupported()) {
sendNetworkEventToServer("vrr.plr.pos", (localPlayer.vehicle != null) ? localPlayer.vehicle.position : localPlayer.position);
sendNetworkEventToServer("vrr.plr.rot", (localPlayer.vehicle != null) ? localPlayer.vehicle.heading : localPlayer.heading);
//if(localPlayer.vehicle != null) {
// sendNetworkEventToServer("vrr.veh.pos", getVehicleForNetworkEvent(localPlayer.vehicle), localPlayer.vehicle.position);
// sendNetworkEventToServer("vrr.veh.rot", getVehicleForNetworkEvent(localPlayer.vehicle), localPlayer.vehicle.heading);
//}
}
//if(localPlayer.vehicle != null) {
// sendNetworkEventToServer("vrr.veh.pos", getVehicleForNetworkEvent(localPlayer.vehicle), localPlayer.vehicle.position);
// sendNetworkEventToServer("vrr.veh.rot", getVehicleForNetworkEvent(localPlayer.vehicle), localPlayer.vehicle.heading);
//}
}
if(localPlayer.health <= 0) {
if(!calledDeathEvent) {
logToConsole(LOG_DEBUG, `Local player died`);
localPlayer.clearWeapons();
calledDeathEvent = true;
sendNetworkEventToServer("vrr.playerDeath");
}
}
if(localPlayer.health <= 0) {
if(!calledDeathEvent) {
logToConsole(LOG_DEBUG, `Local player died`);
localPlayer.clearWeapons();
calledDeathEvent = true;
sendNetworkEventToServer("vrr.playerDeath");
}
}
if(streamingRadioElement) {
streamingRadio.position = getElementPosition(streamingRadioElement);
//streamingRadio.volume = getStreamingRadioVolumeForPosition(streamingRadio.position);
}
}
if(streamingRadioElement) {
streamingRadio.position = getElementPosition(streamingRadioElement);
//streamingRadio.volume = getStreamingRadioVolumeForPosition(streamingRadio.position);
}
}
}
// ===========================================================================
function setVehicleEngine(vehicleId, state) {
getElementFromId(vehicleId).engine = state;
getElementFromId(vehicleId).engine = state;
}
// ===========================================================================
@@ -46,370 +46,370 @@ function setVehicleEngine(vehicleId, state) {
function setVehicleLights(vehicleId, state) {
if(getGame() != VRR_GAME_MAFIA_ONE) {
if(!state) {
getElementFromId(vehicleId).lightStatus = 2;
} else {
getElementFromId(vehicleId).lightStatus = 1;
}
} else if(getGame() == VRR_GAME_GTA_IV) {
if(!state) {
natives.forceCarLights(natives.getVehicleFromNetworkId(vehicleId, 0));
} else {
natives.forceCarLights(natives.getVehicleFromNetworkId(vehicleId, 1));
}
} else {
if(!state) {
getElementFromId(vehicleId).lights = false;
} else {
getElementFromId(vehicleId).lights = true;
}
}
if(getGame() != VRR_GAME_MAFIA_ONE) {
if(!state) {
getElementFromId(vehicleId).lightStatus = 2;
} else {
getElementFromId(vehicleId).lightStatus = 1;
}
} else if(getGame() == VRR_GAME_GTA_IV) {
if(!state) {
natives.forceCarLights(natives.getVehicleFromNetworkId(vehicleId, 0));
} else {
natives.forceCarLights(natives.getVehicleFromNetworkId(vehicleId, 1));
}
} else {
if(!state) {
getElementFromId(vehicleId).lights = false;
} else {
getElementFromId(vehicleId).lights = true;
}
}
}
// ===========================================================================
function repairVehicle(syncId) {
getVehicleFromSyncId(syncId).fix();
getVehicleFromSyncId(syncId).fix();
}
// ===========================================================================
function syncVehicleProperties(vehicle) {
if(!areServerElementsSupported()) {
return false;
}
if(!areServerElementsSupported()) {
return false;
}
if(doesEntityDataExist(vehicle, "vrr.lights")) {
let lightStatus = getEntityData(vehicle, "vrr.lights");
if(!lightStatus) {
vehicle.lightStatus = 2;
} else {
vehicle.lightStatus = 1;
}
}
if(doesEntityDataExist(vehicle, "vrr.lights")) {
let lightStatus = getEntityData(vehicle, "vrr.lights");
if(!lightStatus) {
vehicle.lightStatus = 2;
} else {
vehicle.lightStatus = 1;
}
}
if(doesEntityDataExist(vehicle, "vrr.invincible")) {
let invincible = getEntityData(vehicle, "vrr.invincible");
element.setProofs(invincible, invincible, invincible, invincible, invincible);
}
if(doesEntityDataExist(vehicle, "vrr.invincible")) {
let invincible = getEntityData(vehicle, "vrr.invincible");
element.setProofs(invincible, invincible, invincible, invincible, invincible);
}
if(doesEntityDataExist(vehicle, "vrr.panelStatus")) {
let panelsStatus = getEntityData(vehicle, "vrr.panelStatus");
for(let i in panelsStatus) {
vehicle.setPanelStatus(i, panelsStatus[i]);
}
}
if(doesEntityDataExist(vehicle, "vrr.panelStatus")) {
let panelsStatus = getEntityData(vehicle, "vrr.panelStatus");
for(let i in panelsStatus) {
vehicle.setPanelStatus(i, panelsStatus[i]);
}
}
if(doesEntityDataExist(vehicle, "vrr.wheelStatus")) {
let wheelsStatus = getEntityData(vehicle, "vrr.wheelStatus");
for(let i in wheelsStatus) {
vehicle.setWheelStatus(i, wheelsStatus[i]);
}
}
if(doesEntityDataExist(vehicle, "vrr.wheelStatus")) {
let wheelsStatus = getEntityData(vehicle, "vrr.wheelStatus");
for(let i in wheelsStatus) {
vehicle.setWheelStatus(i, wheelsStatus[i]);
}
}
if(doesEntityDataExist(vehicle, "vrr.lightStatus")) {
let lightStatus = getEntityData(vehicle, "vrr.lightStatus");
for(let i in lightStatus) {
vehicle.setLightStatus(i, lightStatus[i]);
}
}
if(doesEntityDataExist(vehicle, "vrr.lightStatus")) {
let lightStatus = getEntityData(vehicle, "vrr.lightStatus");
for(let i in lightStatus) {
vehicle.setLightStatus(i, lightStatus[i]);
}
}
if(doesEntityDataExist(vehicle, "vrr.suspensionHeight")) {
let suspensionHeight = getEntityData(vehicle, "vrr.suspensionHeight");
vehicle.setSuspensionHeight(suspensionHeight);
}
if(doesEntityDataExist(vehicle, "vrr.suspensionHeight")) {
let suspensionHeight = getEntityData(vehicle, "vrr.suspensionHeight");
vehicle.setSuspensionHeight(suspensionHeight);
}
if(getGame() == VRR_GAME_GTA_SA) {
let allUpgrades = getGameConfig().vehicleUpgrades[getGame()];
for(let i in allUpgrades) {
vehicle.removeUpgrade(i);
}
if(getGame() == VRR_GAME_GTA_SA) {
let allUpgrades = getGameConfig().vehicleUpgrades[getGame()];
for(let i in allUpgrades) {
vehicle.removeUpgrade(i);
}
if(doesEntityDataExist(vehicle, "vrr.upgrades")) {
let upgrades = getEntityData(vehicle, "vrr.upgrades");
for(let i in upgrades) {
if(upgrades[i] != 0) {
vehicle.addUpgrade(upgrades[i]);
}
}
}
}
if(doesEntityDataExist(vehicle, "vrr.upgrades")) {
let upgrades = getEntityData(vehicle, "vrr.upgrades");
for(let i in upgrades) {
if(upgrades[i] != 0) {
vehicle.addUpgrade(upgrades[i]);
}
}
}
}
if(getGame() == VRR_GAME_GTA_SA || getGame() == VRR_GAME_GTA_IV) {
if(doesEntityDataExist(vehicle, "vrr.livery")) {
let livery = getEntityData(vehicle, "vrr.livery");
if(getGame() == VRR_GAME_GTA_SA) {
vehicle.setPaintJob(livery);
} else if(getGame() == VRR_GAME_GTA_IV) {
vehicle.livery = livery;
}
}
}
if(getGame() == VRR_GAME_GTA_SA || getGame() == VRR_GAME_GTA_IV) {
if(doesEntityDataExist(vehicle, "vrr.livery")) {
let livery = getEntityData(vehicle, "vrr.livery");
if(getGame() == VRR_GAME_GTA_SA) {
vehicle.setPaintJob(livery);
} else if(getGame() == VRR_GAME_GTA_IV) {
vehicle.livery = livery;
}
}
}
}
// ===========================================================================
function syncCivilianProperties(civilian) {
if(!areServerElementsSupported()) {
return false;
}
if(!areServerElementsSupported()) {
return false;
}
if(getGame() == VRR_GAME_GTA_III) {
if(doesEntityDataExist(civilian, "vrr.scale")) {
let scaleFactor = getEntityData(civilian, "vrr.scale");
let tempMatrix = civilian.matrix;
tempMatrix.setScale(toVector3(scaleFactor.x, scaleFactor.y, scaleFactor.z));
let tempPosition = civilian.position;
civilian.matrix = tempMatrix;
tempPosition.z += scaleFactor.z;
civilian.position = tempPosition;
}
}
if(getGame() == VRR_GAME_GTA_III) {
if(doesEntityDataExist(civilian, "vrr.scale")) {
let scaleFactor = getEntityData(civilian, "vrr.scale");
let tempMatrix = civilian.matrix;
tempMatrix.setScale(toVector3(scaleFactor.x, scaleFactor.y, scaleFactor.z));
let tempPosition = civilian.position;
civilian.matrix = tempMatrix;
tempPosition.z += scaleFactor.z;
civilian.position = tempPosition;
}
}
if(getGame() == VRR_GAME_GTA_SA) {
if(doesEntityDataExist(civilian, "vrr.fightStyle")) {
let fightStyle = getEntityData(civilian, "vrr.fightStyle");
civilian.setFightStyle(fightStyle[0], fightStyle[1]);
}
}
if(getGame() == VRR_GAME_GTA_SA) {
if(doesEntityDataExist(civilian, "vrr.fightStyle")) {
let fightStyle = getEntityData(civilian, "vrr.fightStyle");
civilian.setFightStyle(fightStyle[0], fightStyle[1]);
}
}
if(getGame() == VRR_GAME_GTA_III) {
if(doesEntityDataExist(civilian, "vrr.walkStyle")) {
let walkStyle = getEntityData(civilian, "vrr.walkStyle");
civilian.walkStyle = walkStyle;
}
}
if(getGame() == VRR_GAME_GTA_III) {
if(doesEntityDataExist(civilian, "vrr.walkStyle")) {
let walkStyle = getEntityData(civilian, "vrr.walkStyle");
civilian.walkStyle = walkStyle;
}
}
if(getGame() == VRR_GAME_GTA_IV) {
if(doesEntityDataExist(civilian, "vrr.bodyPropHair")) {
let bodyPropHair = getEntityData(civilian, "vrr.bodyPropHair");
civilian.changeBodyProp(0, bodyPropHair[0], bodyPropHair[1]);
}
if(getGame() == VRR_GAME_GTA_IV) {
if(doesEntityDataExist(civilian, "vrr.bodyPropHair")) {
let bodyPropHair = getEntityData(civilian, "vrr.bodyPropHair");
civilian.changeBodyProp(0, bodyPropHair[0], bodyPropHair[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropHead")) {
let bodyPropHead = getEntityData(civilian, "vrr.bodyPropHead");
civilian.changeBodyProp(1, bodyPropHead[0], bodyPropHead[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropHead")) {
let bodyPropHead = getEntityData(civilian, "vrr.bodyPropHead");
civilian.changeBodyProp(1, bodyPropHead[0], bodyPropHead[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropEyes")) {
let bodyPropEyes = getEntityData(civilian, "vrr.bodyPropEyes");
civilian.changeBodyProp(1, bodyPropEyes[0], bodyPropEyes[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropEyes")) {
let bodyPropEyes = getEntityData(civilian, "vrr.bodyPropEyes");
civilian.changeBodyProp(1, bodyPropEyes[0], bodyPropEyes[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropLeftHand")) {
let bodyPropLeftHand = getEntityData(civilian, "vrr.bodyPropLeftHand");
civilian.changeBodyProp(1, bodyPropLeftHand[0], bodyPropLeftHand[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropLeftHand")) {
let bodyPropLeftHand = getEntityData(civilian, "vrr.bodyPropLeftHand");
civilian.changeBodyProp(1, bodyPropLeftHand[0], bodyPropLeftHand[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropRightHand")) {
let bodyPropRightHand = getEntityData(civilian, "vrr.bodyPropRightHand");
civilian.changeBodyProp(1, bodyPropRightHand[0], bodyPropRightHand[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropRightHand")) {
let bodyPropRightHand = getEntityData(civilian, "vrr.bodyPropRightHand");
civilian.changeBodyProp(1, bodyPropRightHand[0], bodyPropRightHand[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropLeftWrist")) {
let bodyPropLeftWrist = getEntityData(civilian, "vrr.bodyPropLeftWrist");
civilian.changeBodyProp(1, bodyPropLeftWrist[0], bodyPropLeftWrist[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropLeftWrist")) {
let bodyPropLeftWrist = getEntityData(civilian, "vrr.bodyPropLeftWrist");
civilian.changeBodyProp(1, bodyPropLeftWrist[0], bodyPropLeftWrist[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(civilian, "vrr.bodyPropRightWrist");
civilian.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(civilian, "vrr.bodyPropRightWrist");
civilian.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(civilian, "vrr.bodyPropRightWrist");
civilian.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(civilian, "vrr.bodyPropRightWrist");
civilian.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropHip")) {
let bodyPropHip = getEntityData(civilian, "vrr.bodyPropHip");
civilian.changeBodyProp(1, bodyPropHip[0], bodyPropHip[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropHip")) {
let bodyPropHip = getEntityData(civilian, "vrr.bodyPropHip");
civilian.changeBodyProp(1, bodyPropHip[0], bodyPropHip[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropLeftFoot")) {
let bodyPropLeftFoot = getEntityData(civilian, "vrr.bodyPropLeftFoot");
civilian.changeBodyProp(1, bodyPropLeftFoot[0], bodyPropLeftFoot[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropLeftFoot")) {
let bodyPropLeftFoot = getEntityData(civilian, "vrr.bodyPropLeftFoot");
civilian.changeBodyProp(1, bodyPropLeftFoot[0], bodyPropLeftFoot[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropRightFoot")) {
let bodyPropRightFoot = getEntityData(civilian, "vrr.bodyPropRightFoot");
civilian.changeBodyProp(1, bodyPropRightFoot[0], bodyPropRightFoot[1]);
}
}
if(doesEntityDataExist(civilian, "vrr.bodyPropRightFoot")) {
let bodyPropRightFoot = getEntityData(civilian, "vrr.bodyPropRightFoot");
civilian.changeBodyProp(1, bodyPropRightFoot[0], bodyPropRightFoot[1]);
}
}
if(doesEntityDataExist(civilian, "vrr.anim")) {
let animData = getEntityData(vehicle, "vrr.anim");
civilian.addAnimation(animData[0], animData[1]);
}
if(doesEntityDataExist(civilian, "vrr.anim")) {
let animData = getEntityData(vehicle, "vrr.anim");
civilian.addAnimation(animData[0], animData[1]);
}
}
// ===========================================================================
function syncPlayerProperties(player) {
if(!areServerElementsSupported()) {
return false;
}
if(!areServerElementsSupported()) {
return false;
}
if(getGame() == VRR_GAME_GTA_III) {
if(doesEntityDataExist(player, "vrr.scale")) {
let scaleFactor = getEntityData(player, "vrr.scale");
let tempMatrix = player.matrix;
tempMatrix.setScale(toVector3(scaleFactor.x, scaleFactor.y, scaleFactor.z));
let tempPosition = player.position;
player.matrix = tempMatrix;
tempPosition.z += scaleFactor.z;
player.position = tempPosition;
}
}
if(getGame() == VRR_GAME_GTA_III) {
if(doesEntityDataExist(player, "vrr.scale")) {
let scaleFactor = getEntityData(player, "vrr.scale");
let tempMatrix = player.matrix;
tempMatrix.setScale(toVector3(scaleFactor.x, scaleFactor.y, scaleFactor.z));
let tempPosition = player.position;
player.matrix = tempMatrix;
tempPosition.z += scaleFactor.z;
player.position = tempPosition;
}
}
if(getGame() == VRR_GAME_GTA_SA) {
if(doesEntityDataExist(player, "vrr.fightStyle")) {
let fightStyle = getEntityData(player, "vrr.fightStyle");
player.setFightStyle(fightStyle[0], fightStyle[1]);
}
}
if(getGame() == VRR_GAME_GTA_SA) {
if(doesEntityDataExist(player, "vrr.fightStyle")) {
let fightStyle = getEntityData(player, "vrr.fightStyle");
player.setFightStyle(fightStyle[0], fightStyle[1]);
}
}
//if(getGame() == VRR_GAME_GTA_SA) {
// if(doesEntityDataExist(player, "vrr.walkStyle")) {
// let walkStyle = getEntityData(player, "vrr.walkStyle");
// player.walkStyle = walkStyle;
// }
//}
//if(getGame() == VRR_GAME_GTA_SA) {
// if(doesEntityDataExist(player, "vrr.walkStyle")) {
// let walkStyle = getEntityData(player, "vrr.walkStyle");
// player.walkStyle = walkStyle;
// }
//}
if(getGame() == VRR_GAME_GTA_IV) {
if(doesEntityDataExist(player, "vrr.bodyPartHair")) {
let bodyPartHead = getEntityData(player, "vrr.bodyPartHair");
player.changeBodyPart(0, bodyPartHead[0], bodyPartHair[1]);
}
if(getGame() == VRR_GAME_GTA_IV) {
if(doesEntityDataExist(player, "vrr.bodyPartHair")) {
let bodyPartHead = getEntityData(player, "vrr.bodyPartHair");
player.changeBodyPart(0, bodyPartHead[0], bodyPartHair[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPartHead")) {
let bodyPartHead = getEntityData(player, "vrr.bodyPartHead");
player.changeBodyPart(1, bodyPartHead[0], bodyPartHead[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPartHead")) {
let bodyPartHead = getEntityData(player, "vrr.bodyPartHead");
player.changeBodyPart(1, bodyPartHead[0], bodyPartHead[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPartUpper")) {
let bodyPartUpper = getEntityData(player, "vrr.bodyPartUpper");
player.changeBodyPart(1, bodyPartUpper[0], bodyPartUpper[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPartUpper")) {
let bodyPartUpper = getEntityData(player, "vrr.bodyPartUpper");
player.changeBodyPart(1, bodyPartUpper[0], bodyPartUpper[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPartLower")) {
let bodyPartLower = getEntityData(player, "vrr.bodyPartLower");
player.changeBodyPart(1, bodyPartLower[0], bodyPartLower[1]);
}
}
if(doesEntityDataExist(player, "vrr.bodyPartLower")) {
let bodyPartLower = getEntityData(player, "vrr.bodyPartLower");
player.changeBodyPart(1, bodyPartLower[0], bodyPartLower[1]);
}
}
if(getGame() == VRR_GAME_GTA_IV) {
if(doesEntityDataExist(player, "vrr.bodyPropHair")) {
let bodyPropHair = getEntityData(player, "vrr.bodyPropHair");
player.changeBodyProp(0, bodyPropHair[0], bodyPropHair[1]);
}
if(getGame() == VRR_GAME_GTA_IV) {
if(doesEntityDataExist(player, "vrr.bodyPropHair")) {
let bodyPropHair = getEntityData(player, "vrr.bodyPropHair");
player.changeBodyProp(0, bodyPropHair[0], bodyPropHair[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropHead")) {
let bodyPropHead = getEntityData(player, "vrr.bodyPropHead");
player.changeBodyProp(1, bodyPropHead[0], bodyPropHead[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropHead")) {
let bodyPropHead = getEntityData(player, "vrr.bodyPropHead");
player.changeBodyProp(1, bodyPropHead[0], bodyPropHead[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropEyes")) {
let bodyPropEyes = getEntityData(player, "vrr.bodyPropEyes");
player.changeBodyProp(1, bodyPropEyes[0], bodyPropEyes[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropEyes")) {
let bodyPropEyes = getEntityData(player, "vrr.bodyPropEyes");
player.changeBodyProp(1, bodyPropEyes[0], bodyPropEyes[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropLeftHand")) {
let bodyPropLeftHand = getEntityData(player, "vrr.bodyPropLeftHand");
player.changeBodyProp(1, bodyPropLeftHand[0], bodyPropLeftHand[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropLeftHand")) {
let bodyPropLeftHand = getEntityData(player, "vrr.bodyPropLeftHand");
player.changeBodyProp(1, bodyPropLeftHand[0], bodyPropLeftHand[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropRightHand")) {
let bodyPropRightHand = getEntityData(player, "vrr.bodyPropRightHand");
player.changeBodyProp(1, bodyPropRightHand[0], bodyPropRightHand[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropRightHand")) {
let bodyPropRightHand = getEntityData(player, "vrr.bodyPropRightHand");
player.changeBodyProp(1, bodyPropRightHand[0], bodyPropRightHand[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropLeftWrist")) {
let bodyPropLeftWrist = getEntityData(player, "vrr.bodyPropLeftWrist");
player.changeBodyProp(1, bodyPropLeftWrist[0], bodyPropLeftWrist[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropLeftWrist")) {
let bodyPropLeftWrist = getEntityData(player, "vrr.bodyPropLeftWrist");
player.changeBodyProp(1, bodyPropLeftWrist[0], bodyPropLeftWrist[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(player, "vrr.bodyPropRightWrist");
player.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(player, "vrr.bodyPropRightWrist");
player.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(player, "vrr.bodyPropRightWrist");
player.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(player, "vrr.bodyPropRightWrist");
player.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropHip")) {
let bodyPropHip = getEntityData(player, "vrr.bodyPropHip");
player.changeBodyProp(1, bodyPropHip[0], bodyPropHip[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropHip")) {
let bodyPropHip = getEntityData(player, "vrr.bodyPropHip");
player.changeBodyProp(1, bodyPropHip[0], bodyPropHip[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropLeftFoot")) {
let bodyPropLeftFoot = getEntityData(player, "vrr.bodyPropLeftFoot");
player.changeBodyProp(1, bodyPropLeftFoot[0], bodyPropLeftFoot[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropLeftFoot")) {
let bodyPropLeftFoot = getEntityData(player, "vrr.bodyPropLeftFoot");
player.changeBodyProp(1, bodyPropLeftFoot[0], bodyPropLeftFoot[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropRightFoot")) {
let bodyPropRightFoot = getEntityData(player, "vrr.bodyPropRightFoot");
player.changeBodyProp(1, bodyPropRightFoot[0], bodyPropRightFoot[1]);
}
}
if(doesEntityDataExist(player, "vrr.bodyPropRightFoot")) {
let bodyPropRightFoot = getEntityData(player, "vrr.bodyPropRightFoot");
player.changeBodyProp(1, bodyPropRightFoot[0], bodyPropRightFoot[1]);
}
}
}
// ===========================================================================
function syncObjectProperties(object) {
if(!areServerElementsSupported()) {
return false;
}
if(!areServerElementsSupported()) {
return false;
}
if(getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) {
if(doesEntityDataExist(object, "vrr.scale")) {
let scaleFactor = getEntityData(object, "vrr.scale");
let tempMatrix = object.matrix;
tempMatrix.setScale(toVector3(scaleFactor.x, scaleFactor.y, scaleFactor.z));
let tempPosition = object.position;
object.matrix = tempMatrix;
tempPosition.z += scaleFactor.z;
object.position = tempPosition;
}
}
if(getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) {
if(doesEntityDataExist(object, "vrr.scale")) {
let scaleFactor = getEntityData(object, "vrr.scale");
let tempMatrix = object.matrix;
tempMatrix.setScale(toVector3(scaleFactor.x, scaleFactor.y, scaleFactor.z));
let tempPosition = object.position;
object.matrix = tempMatrix;
tempPosition.z += scaleFactor.z;
object.position = tempPosition;
}
}
}
// ===========================================================================
function syncElementProperties(element) {
if(!areServerElementsSupported()) {
return false;
}
if(!areServerElementsSupported()) {
return false;
}
if(doesEntityDataExist(element, "vrr.interior")) {
if(typeof element.interior != "undefined") {
element.interior = getEntityData(element, "vrr.interior");
}
}
if(doesEntityDataExist(element, "vrr.interior")) {
if(typeof element.interior != "undefined") {
element.interior = getEntityData(element, "vrr.interior");
}
}
switch(element.type) {
case ELEMENT_VEHICLE:
syncVehicleProperties(element);
break;
switch(element.type) {
case ELEMENT_VEHICLE:
syncVehicleProperties(element);
break;
case ELEMENT_PED:
syncCivilianProperties(element);
break;
case ELEMENT_PED:
syncCivilianProperties(element);
break;
case ELEMENT_PLAYER:
syncPlayerProperties(element);
break;
case ELEMENT_PLAYER:
syncPlayerProperties(element);
break;
case ELEMENT_OBJECT:
syncObjectProperties(element);
break;
case ELEMENT_OBJECT:
syncObjectProperties(element);
break;
default:
break;
}
default:
break;
}
}
@@ -417,21 +417,21 @@ function syncElementProperties(element) {
// ===========================================================================
function receiveHouseFromServer(houseId, entrancePosition, blipModel, pickupModel, hasInterior) {
if(getGame() == VRR_GAME_GTA_IV) {
}
if(getGame() == VRR_GAME_GTA_IV) {
}
}
// ===========================================================================
function setLocalPlayerPedPartsAndProps(parts, props) {
for(let i in parts) {
localPlayer.changeBodyPart(parts[i][0], parts[i][1], parts[i][2]);
}
for(let i in parts) {
localPlayer.changeBodyPart(parts[i][0], parts[i][1], parts[i][2]);
}
for(let j in props) {
localPlayer.changeBodyProp(props[j][0], props[j][1]);
}
for(let j in props) {
localPlayer.changeBodyProp(props[j][0], props[j][1]);
}
}
// ===========================================================================

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