Mass convert indentation + add ped speech cmd
This commit is contained in:
@@ -8,210 +8,210 @@
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// ===========================================================================
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function initEventScript() {
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logToConsole(LOG_DEBUG, "[VRR.Event]: Initializing event script ...");
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addCustomEvents();
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addAllEventHandlers();
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logToConsole(LOG_DEBUG, "[VRR.Event]: Event script initialized!");
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logToConsole(LOG_DEBUG, "[VRR.Event]: Initializing event script ...");
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addCustomEvents();
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addAllEventHandlers();
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logToConsole(LOG_DEBUG, "[VRR.Event]: Event script initialized!");
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}
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// ===========================================================================
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function addCustomEvents() {
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addEvent("OnLocalPlayerEnterSphere", 1);
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addEvent("OnLocalPlayerExitSphere", 1);
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addEvent("OnLocalPlayerEnteredVehicle", 1);
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addEvent("OnLocalPlayerExitedVehicle", 1);
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addEvent("OnLocalPlayerSwitchWeapon", 2);
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addEvent("OnLocalPlayerEnterSphere", 1);
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addEvent("OnLocalPlayerExitSphere", 1);
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addEvent("OnLocalPlayerEnteredVehicle", 1);
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addEvent("OnLocalPlayerExitedVehicle", 1);
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addEvent("OnLocalPlayerSwitchWeapon", 2);
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}
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// ===========================================================================
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function addAllEventHandlers() {
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bindEventHandler("OnResourceStart", thisResource, onResourceStart);
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bindEventHandler("OnResourceReady", thisResource, onResourceReady);
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bindEventHandler("OnResourceStop", thisResource, onResourceStop);
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bindEventHandler("OnResourceStart", thisResource, onResourceStart);
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bindEventHandler("OnResourceReady", thisResource, onResourceReady);
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bindEventHandler("OnResourceStop", thisResource, onResourceStop);
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addEventHandler("OnProcess", onProcess);
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addEventHandler("OnKeyUp", onKeyUp);
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addEventHandler("OnDrawnHUD", onDrawnHUD);
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addEventHandler("OnProcess", onProcess);
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addEventHandler("OnKeyUp", onKeyUp);
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addEventHandler("OnDrawnHUD", onDrawnHUD);
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addEventHandler("OnPedWasted", onPedWasted);
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addEventHandler("OnPedWasted", onPedWasted);
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addEventHandler("OnElementStreamIn", onElementStreamIn);
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addEventHandler("OnElementStreamIn", onElementStreamIn);
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addEventHandler("OnLocalPlayerEnteredVehicle", onLocalPlayerEnteredVehicle);
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addEventHandler("OnLocalPlayerExitedVehicle", onLocalPlayerExitedVehicle);
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addEventHandler("OnLocalPlayerEnterSphere", onLocalPlayerEnterSphere);
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addEventHandler("OnLocalPlayerExitSphere", onLocalPlayerExitSphere);
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addEventHandler("OnLocalPlayerSwitchWeapon", onLocalPlayerSwitchWeapon);
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addEventHandler("OnLocalPlayerEnteredVehicle", onLocalPlayerEnteredVehicle);
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addEventHandler("OnLocalPlayerExitedVehicle", onLocalPlayerExitedVehicle);
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addEventHandler("OnLocalPlayerEnterSphere", onLocalPlayerEnterSphere);
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addEventHandler("OnLocalPlayerExitSphere", onLocalPlayerExitSphere);
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addEventHandler("OnLocalPlayerSwitchWeapon", onLocalPlayerSwitchWeapon);
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addEventHandler("OnPedInflictDamage", onPedInflictDamage);
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addEventHandler("OnPedInflictDamage", onPedInflictDamage);
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addEventHandler("OnLostFocus", onLostFocus);
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addEventHandler("OnFocus", onFocus);
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addEventHandler("OnLostFocus", onLostFocus);
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addEventHandler("OnFocus", onFocus);
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addEventHandler("OnCameraProcess", onCameraProcess);
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addEventHandler("OnCameraProcess", onCameraProcess);
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}
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// ===========================================================================
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function onResourceStart(event, resource) {
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sendResourceStartedSignalToServer();
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setUpInitialGame();
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garbageCollectorInterval = setInterval(collectAllGarbage, 1000*60);
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sendResourceStartedSignalToServer();
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setUpInitialGame();
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garbageCollectorInterval = setInterval(collectAllGarbage, 1000*60);
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}
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// ===========================================================================
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function onResourceStop(event, resource) {
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sendResourceStoppedSignalToServer();
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sendResourceStoppedSignalToServer();
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}
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// ===========================================================================
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function onResourceReady(event, resource) {
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sendResourceReadySignalToServer();
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sendResourceReadySignalToServer();
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}
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// ===========================================================================
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function onProcess(event, deltaTime) {
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if(localPlayer == null) {
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return false;
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}
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if(localPlayer == null) {
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return false;
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}
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if(!isSpawned) {
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return false;
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}
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if(!isSpawned) {
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return false;
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}
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processSync();
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processLocalPlayerControlState();
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processLocalPlayerVehicleControlState();
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processLocalPlayerSphereEntryExitHandling();
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processLocalPlayerVehicleEntryExitHandling();
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processJobRouteSphere();
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forceLocalPlayerEquippedWeaponItem();
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processWantedLevelReset();
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processGameSpecifics();
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processNearbyPickups();
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processVehiclePurchasing();
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//processVehicleFires();
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processSync();
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processLocalPlayerControlState();
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processLocalPlayerVehicleControlState();
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processLocalPlayerSphereEntryExitHandling();
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processLocalPlayerVehicleEntryExitHandling();
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processJobRouteSphere();
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forceLocalPlayerEquippedWeaponItem();
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processWantedLevelReset();
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processGameSpecifics();
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processNearbyPickups();
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processVehiclePurchasing();
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//processVehicleFires();
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}
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// ===========================================================================
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function onKeyUp(event, keyCode, scanCode, keyModifiers) {
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processSkinSelectKeyPress(keyCode);
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//processKeyDuringAnimation();
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processGUIKeyPress(keyCode);
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processToggleGUIKeyPress(keyCode);
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processSkinSelectKeyPress(keyCode);
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//processKeyDuringAnimation();
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processGUIKeyPress(keyCode);
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processToggleGUIKeyPress(keyCode);
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}
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// ===========================================================================
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function onDrawnHUD(event) {
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if(!renderHUD) {
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return false;
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}
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if(!renderHUD) {
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return false;
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}
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if(localPlayer == null) {
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return false;
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}
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if(localPlayer == null) {
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return false;
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}
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processSmallGameMessageRendering();
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processScoreBoardRendering();
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processLabelRendering();
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processLogoRendering();
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processItemActionRendering();
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processSkinSelectRendering();
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processNameTagRendering();
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processInteriorLightsRendering();
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processSmallGameMessageRendering();
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processScoreBoardRendering();
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processLabelRendering();
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processLogoRendering();
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processItemActionRendering();
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processSkinSelectRendering();
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processNameTagRendering();
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processInteriorLightsRendering();
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}
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// ===========================================================================
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function onPedWasted(event, wastedPed, killerPed, weapon, pedPiece) {
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logToConsole(LOG_DEBUG, `[VRR.Event] Ped ${wastedPed.name} died`);
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wastedPed.clearWeapons();
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logToConsole(LOG_DEBUG, `[VRR.Event] Ped ${wastedPed.name} died`);
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wastedPed.clearWeapons();
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}
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// ===========================================================================
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function onElementStreamIn(event, element) {
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syncElementProperties(element);
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syncElementProperties(element);
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}
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// ===========================================================================
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function onLocalPlayerExitedVehicle(event, vehicle, seat) {
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logToConsole(LOG_DEBUG, `[VRR.Event] Local player exited vehicle`);
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sendNetworkEventToServer("vrr.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
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logToConsole(LOG_DEBUG, `[VRR.Event] Local player exited vehicle`);
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sendNetworkEventToServer("vrr.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
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if(inVehicleSeat) {
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parkedVehiclePosition = false;
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parkedVehicleHeading = false;
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}
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if(inVehicleSeat) {
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parkedVehiclePosition = false;
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parkedVehicleHeading = false;
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}
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}
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// ===========================================================================
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function onLocalPlayerEnteredVehicle(event, vehicle, seat) {
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logToConsole(LOG_DEBUG, `[VRR.Event] Local player entered vehicle`);
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logToConsole(LOG_DEBUG, `[VRR.Event] Local player entered vehicle`);
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sendNetworkEventToServer("vrr.onPlayerEnterVehicle", getVehicleForNetworkEvent(vehicle), seat);
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sendNetworkEventToServer("vrr.onPlayerEnterVehicle", getVehicleForNetworkEvent(vehicle), seat);
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if(inVehicleSeat == 0) {
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inVehicle.engine = false;
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if(!inVehicle.engine) {
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parkedVehiclePosition = inVehicle.position;
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parkedVehicleHeading = inVehicle.heading;
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}
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}
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if(inVehicleSeat == 0) {
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inVehicle.engine = false;
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if(!inVehicle.engine) {
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parkedVehiclePosition = inVehicle.position;
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parkedVehicleHeading = inVehicle.heading;
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}
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}
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}
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// ===========================================================================
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function onPedInflictDamage(event, damagedEntity, damagerEntity, weaponId, healthLoss, pedPiece) {
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//let damagerEntityString = (!isNull(damagedEntity)) ? `${damagerEntity.name} (${damagerEntity.name}, ${damagerEntity.type} - ${typeof damagerEntity})` : `Unknown ped`;
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//let damagedEntityString = (!isNull(damagedEntity)) ? `${damagedEntity.name} (${damagedEntity.name}, ${damagedEntity.type} - ${typeof damagedEntity})` : `Unknown ped`;
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//logToConsole(LOG_DEBUG, `[VRR.Event] ${damagerEntityString} damaged ${damagedEntityString}'s '${pedPiece} with weapon ${weaponId}`);
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if(!isNull(damagedEntity) && !isNull(damagerEntity)) {
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if(damagedEntity.isType(ELEMENT_PLAYER)) {
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if(damagedEntity == localPlayer) {
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//if(!weaponDamageEnabled[damagerEntity.name]) {
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event.preventDefault();
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sendNetworkEventToServer("vrr.weaponDamage", damagerEntity.name, weaponId, pedPiece, healthLoss);
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//}
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}
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}
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}
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//let damagerEntityString = (!isNull(damagedEntity)) ? `${damagerEntity.name} (${damagerEntity.name}, ${damagerEntity.type} - ${typeof damagerEntity})` : `Unknown ped`;
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//let damagedEntityString = (!isNull(damagedEntity)) ? `${damagedEntity.name} (${damagedEntity.name}, ${damagedEntity.type} - ${typeof damagedEntity})` : `Unknown ped`;
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//logToConsole(LOG_DEBUG, `[VRR.Event] ${damagerEntityString} damaged ${damagedEntityString}'s '${pedPiece} with weapon ${weaponId}`);
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if(!isNull(damagedEntity) && !isNull(damagerEntity)) {
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if(damagedEntity.isType(ELEMENT_PLAYER)) {
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if(damagedEntity == localPlayer) {
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//if(!weaponDamageEnabled[damagerEntity.name]) {
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event.preventDefault();
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sendNetworkEventToServer("vrr.weaponDamage", damagerEntity.name, weaponId, pedPiece, healthLoss);
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//}
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}
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}
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}
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}
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// ===========================================================================
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function onLocalPlayerEnterSphere(event, sphere) {
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logToConsole(LOG_DEBUG, `[VRR.Event] Local player entered sphere`);
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if(sphere == jobRouteLocationSphere) {
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enteredJobRouteSphere();
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}
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logToConsole(LOG_DEBUG, `[VRR.Event] Local player entered sphere`);
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if(sphere == jobRouteLocationSphere) {
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enteredJobRouteSphere();
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}
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}
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// ===========================================================================
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function onLocalPlayerExitSphere(event, sphere) {
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logToConsole(LOG_DEBUG, `[VRR.Event] Local player exited sphere`);
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logToConsole(LOG_DEBUG, `[VRR.Event] Local player exited sphere`);
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}
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// ===========================================================================
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function onLostFocus(event) {
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processLostFocusAFK();
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processLostFocusAFK();
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}
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// ===========================================================================
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function onFocus(event) {
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processFocusAFK();
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processFocusAFK();
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}
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// ===========================================================================
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@@ -227,8 +227,8 @@ function onCameraProcess(event) {
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// ===========================================================================
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function onChatOutput(event, messageText, colour) {
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//event.preventDefault();
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//receiveChatBoxMessageFromServer(messageText, colour);
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//event.preventDefault();
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//receiveChatBoxMessageFromServer(messageText, colour);
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}
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// ===========================================================================
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