Mass convert indentation + add ped speech cmd
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@@ -23,40 +23,40 @@ function initItemScript() {
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// ===========================================================================
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function processItemActionRendering() {
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if(renderItemActionDelay) {
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if(itemActionDelayEnabled) {
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let finishTime = itemActionDelayStart+itemActionDelayDuration;
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if(sdl.ticks >= finishTime) {
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itemActionDelayEnabled = false;
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itemActionDelayDuration = 0;
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itemActionDelayStart = 0;
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tellServerItemActionDelayComplete();
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} else {
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let currentTick = sdl.ticks-itemActionDelayStart;
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let progressPercent = Math.ceil(currentTick*100/itemActionDelayDuration);
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let width = Math.ceil(getPercentage(itemActionDelaySize.x, progressPercent));
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if(renderItemActionDelay) {
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if(itemActionDelayEnabled) {
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let finishTime = itemActionDelayStart+itemActionDelayDuration;
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if(sdl.ticks >= finishTime) {
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itemActionDelayEnabled = false;
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itemActionDelayDuration = 0;
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itemActionDelayStart = 0;
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tellServerItemActionDelayComplete();
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} else {
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let currentTick = sdl.ticks-itemActionDelayStart;
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let progressPercent = Math.ceil(currentTick*100/itemActionDelayDuration);
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let width = Math.ceil(getPercentage(itemActionDelaySize.x, progressPercent));
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let backgroundColour = toColour(0, 0, 0, 255);
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graphics.drawRectangle(null, [itemActionDelayPosition.x-(itemActionDelaySize.x/2)-1, itemActionDelayPosition.y-(itemActionDelaySize.y/2)-1], [itemActionDelaySize.x+2, itemActionDelaySize.y+2], backgroundColour, backgroundColour, backgroundColour, backgroundColour);
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graphics.drawRectangle(null, [itemActionDelayPosition.x-(itemActionDelaySize.x/2), itemActionDelayPosition.y-(itemActionDelaySize.y/2)-2], [width, itemActionDelaySize.y], COLOUR_LIME, COLOUR_LIME, COLOUR_LIME, COLOUR_LIME);
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}
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}
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}
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let backgroundColour = toColour(0, 0, 0, 255);
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graphics.drawRectangle(null, [itemActionDelayPosition.x-(itemActionDelaySize.x/2)-1, itemActionDelayPosition.y-(itemActionDelaySize.y/2)-1], [itemActionDelaySize.x+2, itemActionDelaySize.y+2], backgroundColour, backgroundColour, backgroundColour, backgroundColour);
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graphics.drawRectangle(null, [itemActionDelayPosition.x-(itemActionDelaySize.x/2), itemActionDelayPosition.y-(itemActionDelaySize.y/2)-2], [width, itemActionDelaySize.y], COLOUR_LIME, COLOUR_LIME, COLOUR_LIME, COLOUR_LIME);
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}
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}
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}
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}
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// ===========================================================================
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function updatePlayerHotBar(activeSlot, itemsArray) {
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logToConsole(LOG_DEBUG, `[VRR.Main] Updating hotbar`);
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logToConsole(LOG_DEBUG, `[VRR.Main] Updating hotbar`);
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}
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// ===========================================================================
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function showItemActionDelay(duration) {
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itemActionDelayDuration = duration;
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itemActionDelayStart = sdl.ticks;
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itemActionDelayEnabled = true;
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logToConsole(LOG_DEBUG, `Item action delay started. Duration: ${itemActionDelayDuration}, Start: ${itemActionDelayStart}, Rendering Enabled: ${renderItemActionDelay}`);
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itemActionDelayDuration = duration;
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itemActionDelayStart = sdl.ticks;
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itemActionDelayEnabled = true;
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logToConsole(LOG_DEBUG, `Item action delay started. Duration: ${itemActionDelayDuration}, Start: ${itemActionDelayStart}, Rendering Enabled: ${renderItemActionDelay}`);
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}
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// ===========================================================================
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