Mass convert indentation + add ped speech cmd

This commit is contained in:
Vortrex
2022-03-16 17:02:33 -05:00
parent 297ab6f8f8
commit efc72dffe1
68 changed files with 8401 additions and 8312 deletions

View File

@@ -74,11 +74,11 @@ function drawNametag(x, y, health, armour, text, ping, alpha, distance, colour,
alpha *= 0.75;
let width = nametagWidth;
health = Math.max(0.0, Math.min(1.0, health));
armour = Math.max(0.0, Math.min(1.0, armour));
armour = Math.max(0.0, Math.min(1.0, armour));
// Starts at bottom and works it's way up
// -------------------------------------------
// Health Bar
// Starts at bottom and works it's way up
// -------------------------------------------
// Health Bar
if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
if(game.game == VRR_GAME_GTA_III) {
@@ -104,7 +104,7 @@ function drawNametag(x, y, health, armour, text, ping, alpha, distance, colour,
graphics.drawRectangle(null, [hx+2, hy+2], [(width-4)*health, 10-6], colour, colour, colour, colour);
}
// Armour Bar
// Armour Bar
if (armour > 0.0)
{
// Go up 10 pixels to draw the next part
@@ -119,16 +119,16 @@ function drawNametag(x, y, health, armour, text, ping, alpha, distance, colour,
y -= 20;
// Nametag
// Nametag
if(nametagFont != null) {
let size = nametagFont.measure(text, game.width, 0.0, 0.0, nametagFont.size, false, false);
nametagFont.render(text, [x-size[0]/2, y-size[1]/2], game.width, 0.0, 0.0, nametagFont.size, colour, false, false, false, true);
}
// Go up another 10 pixels for the next part
y -= 20;
// Go up another 10 pixels for the next part
y -= 20;
// AFK Status
// AFK Status
if(afkStatusFont != null) {
if(afk) {
let size = afkStatusFont.measure("PAUSED", game.width, 0.0, 0.0, afkStatusFont.size, false, false);
@@ -147,7 +147,7 @@ function updateNametags(element) {
if(localPlayer != null) {
let playerPos = localPlayer.position;
let elementPos = element.position;
let client = getClientFromPlayerElement(element);
let client = getClientFromPlayerElement(element);
elementPos[2] += 0.9;
@@ -173,26 +173,26 @@ function updateNametags(element) {
}
if(element.type == ELEMENT_PLAYER) {
let name = element.name;
let colour = COLOUR_WHITE;
let name = element.name;
let colour = COLOUR_WHITE;
let paused = false;
let ping = -1;
if(typeof playerNames[element.name] != "undefined") {
name = playerNames[element.name];
}
if(typeof playerPaused[element.name] != "undefined") {
paused = playerPaused[element.name];
}
if(typeof playerColours[element.name] != "undefined") {
colour = playerColours[element.name];
if(typeof playerNames[element.name] != "undefined") {
name = playerNames[element.name];
}
if(typeof playerPing[element.name] != "undefined") {
ping = playerPing[element.name];
}
if(typeof playerPaused[element.name] != "undefined") {
paused = playerPaused[element.name];
}
if(typeof playerColours[element.name] != "undefined") {
colour = playerColours[element.name];
}
if(typeof playerPing[element.name] != "undefined") {
ping = playerPing[element.name];
}
drawNametag(screenPos[0], screenPos[1], health, armour, name, ping, 1.0-distance/nametagDistance, distance, colour, paused, element.skin);
}