Mass convert indentation + add ped speech cmd
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@@ -74,11 +74,11 @@ function drawNametag(x, y, health, armour, text, ping, alpha, distance, colour,
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alpha *= 0.75;
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let width = nametagWidth;
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health = Math.max(0.0, Math.min(1.0, health));
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armour = Math.max(0.0, Math.min(1.0, armour));
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armour = Math.max(0.0, Math.min(1.0, armour));
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// Starts at bottom and works it's way up
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// -------------------------------------------
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// Health Bar
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// Starts at bottom and works it's way up
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// -------------------------------------------
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// Health Bar
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if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
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if(game.game == VRR_GAME_GTA_III) {
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@@ -104,7 +104,7 @@ function drawNametag(x, y, health, armour, text, ping, alpha, distance, colour,
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graphics.drawRectangle(null, [hx+2, hy+2], [(width-4)*health, 10-6], colour, colour, colour, colour);
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}
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// Armour Bar
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// Armour Bar
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if (armour > 0.0)
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{
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// Go up 10 pixels to draw the next part
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@@ -119,16 +119,16 @@ function drawNametag(x, y, health, armour, text, ping, alpha, distance, colour,
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y -= 20;
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// Nametag
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// Nametag
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if(nametagFont != null) {
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let size = nametagFont.measure(text, game.width, 0.0, 0.0, nametagFont.size, false, false);
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nametagFont.render(text, [x-size[0]/2, y-size[1]/2], game.width, 0.0, 0.0, nametagFont.size, colour, false, false, false, true);
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}
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// Go up another 10 pixels for the next part
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y -= 20;
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// Go up another 10 pixels for the next part
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y -= 20;
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// AFK Status
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// AFK Status
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if(afkStatusFont != null) {
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if(afk) {
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let size = afkStatusFont.measure("PAUSED", game.width, 0.0, 0.0, afkStatusFont.size, false, false);
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@@ -147,7 +147,7 @@ function updateNametags(element) {
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if(localPlayer != null) {
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let playerPos = localPlayer.position;
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let elementPos = element.position;
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let client = getClientFromPlayerElement(element);
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let client = getClientFromPlayerElement(element);
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elementPos[2] += 0.9;
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@@ -173,26 +173,26 @@ function updateNametags(element) {
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}
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if(element.type == ELEMENT_PLAYER) {
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let name = element.name;
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let colour = COLOUR_WHITE;
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let name = element.name;
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let colour = COLOUR_WHITE;
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let paused = false;
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let ping = -1;
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if(typeof playerNames[element.name] != "undefined") {
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name = playerNames[element.name];
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}
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if(typeof playerPaused[element.name] != "undefined") {
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paused = playerPaused[element.name];
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}
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if(typeof playerColours[element.name] != "undefined") {
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colour = playerColours[element.name];
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if(typeof playerNames[element.name] != "undefined") {
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name = playerNames[element.name];
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}
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if(typeof playerPing[element.name] != "undefined") {
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ping = playerPing[element.name];
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}
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if(typeof playerPaused[element.name] != "undefined") {
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paused = playerPaused[element.name];
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}
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if(typeof playerColours[element.name] != "undefined") {
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colour = playerColours[element.name];
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}
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if(typeof playerPing[element.name] != "undefined") {
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ping = playerPing[element.name];
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}
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drawNametag(screenPos[0], screenPos[1], health, armour, name, ping, 1.0-distance/nametagDistance, distance, colour, paused, element.skin);
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}
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