Mass convert indentation + add ped speech cmd
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@@ -21,7 +21,7 @@ function playPlayerAnimationCommand(command, params, client) {
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}
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let animationSlot = getAnimationFromParams(getParam(params, " ", 1));
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let animationPositionOffset = 1;
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let animationPositionOffset = 1;
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if(!animationSlot) {
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messagePlayerError(client, getLocaleString(client, "AnimationNotFound"));
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@@ -61,7 +61,7 @@ function stopPlayerAnimationCommand(command, params, client) {
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getPlayerData(client).currentAnimation = -1;
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getPlayerData(client).currentAnimationPositionOffset = false;
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getPlayerData(client).currentAnimationPositionReturnTo = false;
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getPlayerData(client).animationStart = 0;
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getPlayerData(client).animationStart = 0;
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getPlayerData(client).animationForced = false;
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setPlayerMouseCameraState(client, false);
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@@ -88,7 +88,7 @@ function showAnimationListCommand(command, params, client) {
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* @return {Array} The animation's data (array)
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*/
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function getAnimationData(animationSlot, gameId = getServerGame()) {
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return getGameConfig().animations[gameId][animationSlot];
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return getGameConfig().animations[gameId][animationSlot];
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}
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// ===========================================================================
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@@ -100,13 +100,13 @@ function isPlayerInForcedAnimation(client) {
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// ===========================================================================
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function makePlayerPlayAnimation(client, animationSlot, offsetPosition = 1) {
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getPlayerData(client).currentAnimation = animationSlot;
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getPlayerData(client).currentAnimation = animationSlot;
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getPlayerData(client).currentAnimationPositionOffset = offsetPosition;
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getPlayerData(client).currentAnimationPositionReturnTo = getPlayerPosition(client);
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getPlayerData(client).animationStart = getCurrentUnixTimestamp();
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getPlayerData(client).animationStart = getCurrentUnixTimestamp();
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getPlayerData(client).animationForced = false;
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makePedPlayAnimation(getPlayerData(client).ped, animationSlot, offsetPosition);
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makePedPlayAnimation(getPlayerData(client).ped, animationSlot, offsetPosition);
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//if(getAnimationData(animationSlot)[9] != VRR_ANIMMOVE_NONE) {
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// if(getGame() < VRR_GAME_GTA_SA) {
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@@ -118,10 +118,10 @@ function makePlayerPlayAnimation(client, animationSlot, offsetPosition = 1) {
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// ===========================================================================
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function forcePlayerPlayAnimation(client, animationSlot, offsetPosition = 1) {
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getPlayerData(client).currentAnimation = animationSlot;
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getPlayerData(client).currentAnimation = animationSlot;
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getPlayerData(client).currentAnimationPositionOffset = offsetPosition;
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getPlayerData(client).currentAnimationPositionReturnTo = getPlayerPosition(client);
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getPlayerData(client).animationStart = getCurrentUnixTimestamp();
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getPlayerData(client).animationStart = getCurrentUnixTimestamp();
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getPlayerData(client).animationForced = true;
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setPlayerControlState(client, false);
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@@ -137,7 +137,7 @@ function makePlayerStopAnimation(client) {
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getPlayerData(client).currentAnimation = -1;
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getPlayerData(client).currentAnimationPositionOffset = false;
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getPlayerData(client).currentAnimationPositionReturnTo = false;
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getPlayerData(client).animationStart = 0;
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getPlayerData(client).animationStart = 0;
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getPlayerData(client).animationForced = false;
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}
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