Mass convert indentation + add ped speech cmd
This commit is contained in:
@@ -22,7 +22,6 @@ function addAllNetworkHandlers() {
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addNetworkEventHandler("vrr.working", setLocalPlayerWorkingState);
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addNetworkEventHandler("vrr.working", setLocalPlayerWorkingState);
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addNetworkEventHandler("vrr.jobType", setLocalPlayerJobType);
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addNetworkEventHandler("vrr.jobType", setLocalPlayerJobType);
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addNetworkEventHandler("vrr.passenger", enterVehicleAsPassenger);
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addNetworkEventHandler("vrr.passenger", enterVehicleAsPassenger);
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addNetworkEventHandler("vrr.freeze", setLocalPlayerFrozenState);
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addNetworkEventHandler("vrr.freeze", setLocalPlayerFrozenState);
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addNetworkEventHandler("vrr.control", setLocalPlayerControlState);
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addNetworkEventHandler("vrr.control", setLocalPlayerControlState);
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addNetworkEventHandler("vrr.fadeCamera", fadeLocalCamera);
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addNetworkEventHandler("vrr.fadeCamera", fadeLocalCamera);
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@@ -60,26 +59,20 @@ function addAllNetworkHandlers() {
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addNetworkEventHandler("vrr.money", setLocalPlayerCash);
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addNetworkEventHandler("vrr.money", setLocalPlayerCash);
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addNetworkEventHandler("vrr.armour", setLocalPlayerArmour);
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addNetworkEventHandler("vrr.armour", setLocalPlayerArmour);
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addNetworkEventHandler("vrr.wantedLevel", forceLocalPlayerWantedLevel);
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addNetworkEventHandler("vrr.wantedLevel", forceLocalPlayerWantedLevel);
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addNetworkEventHandler("vrr.delKeyBind", unBindAccountKey);
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addNetworkEventHandler("vrr.delKeyBind", unBindAccountKey);
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addNetworkEventHandler("vrr.addKeyBind", bindAccountKey);
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addNetworkEventHandler("vrr.addKeyBind", bindAccountKey);
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addNetworkEventHandler("vrr.clearKeyBinds", clearKeyBinds);
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addNetworkEventHandler("vrr.clearKeyBinds", clearKeyBinds);
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addNetworkEventHandler("vrr.nametag", updatePlayerNameTag);
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addNetworkEventHandler("vrr.nametag", updatePlayerNameTag);
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addNetworkEventHandler("vrr.ping", updatePlayerPing);
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addNetworkEventHandler("vrr.ping", updatePlayerPing);
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addNetworkEventHandler("vrr.m", receiveChatBoxMessageFromServer);
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addNetworkEventHandler("vrr.m", receiveChatBoxMessageFromServer);
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addNetworkEventHandler("vrr.chatScrollLines", setChatScrollLines);
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addNetworkEventHandler("vrr.chatScrollLines", setChatScrollLines);
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addNetworkEventHandler("vrr.radioStream", playStreamingRadio);
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addNetworkEventHandler("vrr.radioStream", playStreamingRadio);
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addNetworkEventHandler("vrr.audioFileStream", playAudioFile);
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addNetworkEventHandler("vrr.audioFileStream", playAudioFile);
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addNetworkEventHandler("vrr.stopRadioStream", stopStreamingRadio);
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addNetworkEventHandler("vrr.stopRadioStream", stopStreamingRadio);
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addNetworkEventHandler("vrr.radioVolume", setStreamingRadioVolume);
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addNetworkEventHandler("vrr.radioVolume", setStreamingRadioVolume);
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addNetworkEventHandler("vrr.veh.lights", setVehicleLights);
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addNetworkEventHandler("vrr.veh.lights", setVehicleLights);
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addNetworkEventHandler("vrr.veh.engine", setVehicleEngine);
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addNetworkEventHandler("vrr.veh.engine", setVehicleEngine);
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addNetworkEventHandler("vrr.veh.repair", repairVehicle);
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addNetworkEventHandler("vrr.veh.repair", repairVehicle);
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addNetworkEventHandler("vrr.pedAnim", makePedPlayAnimation);
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addNetworkEventHandler("vrr.pedAnim", makePedPlayAnimation);
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addNetworkEventHandler("vrr.pedStopAnim", makePedStopAnimation);
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addNetworkEventHandler("vrr.pedStopAnim", makePedStopAnimation);
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addNetworkEventHandler("vrr.localPlayerSkin", setLocalPlayerSkin);
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addNetworkEventHandler("vrr.localPlayerSkin", setLocalPlayerSkin);
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@@ -88,28 +81,23 @@ function addAllNetworkHandlers() {
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addNetworkEventHandler("vrr.clientInfo", serverRequestedClientInfo);
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addNetworkEventHandler("vrr.clientInfo", serverRequestedClientInfo);
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addNetworkEventHandler("vrr.interiorLights", updateInteriorLightsState);
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addNetworkEventHandler("vrr.interiorLights", updateInteriorLightsState);
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addNetworkEventHandler("vrr.cutsceneInterior", setCutsceneInterior);
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addNetworkEventHandler("vrr.cutsceneInterior", setCutsceneInterior);
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addNetworkEventHandler("vrr.syncElement", forceSyncElementProperties);
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addNetworkEventHandler("vrr.syncElement", forceSyncElementProperties);
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addNetworkEventHandler("vrr.elementPosition", setElementPosition);
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addNetworkEventHandler("vrr.elementPosition", setElementPosition);
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addNetworkEventHandler("vrr.elementCollisions", setElementCollisionsEnabled);
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addNetworkEventHandler("vrr.elementCollisions", setElementCollisionsEnabled);
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addNetworkEventHandler("vrr.vehBuyState", setVehiclePurchaseState);
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addNetworkEventHandler("vrr.vehBuyState", setVehiclePurchaseState);
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addNetworkEventHandler("vrr.showRegistration", showRegistrationGUI);
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addNetworkEventHandler("vrr.showRegistration", showRegistrationGUI);
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addNetworkEventHandler("vrr.showNewCharacter", showNewCharacterGUI);
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addNetworkEventHandler("vrr.showNewCharacter", showNewCharacterGUI);
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addNetworkEventHandler("vrr.showLogin", showLoginGUI);
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addNetworkEventHandler("vrr.showLogin", showLoginGUI);
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addNetworkEventHandler("vrr.logLevel", setLogLevel);
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addNetworkEventHandler("vrr.logLevel", setLogLevel);
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addNetworkEventHandler("vrr.infiniteRun", setLocalPlayerInfiniteRun);
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addNetworkEventHandler("vrr.infiniteRun", setLocalPlayerInfiniteRun);
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addNetworkEventHandler("vrr.business", receiveBusinessFromServer);
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addNetworkEventHandler("vrr.business", receiveBusinessFromServer);
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addNetworkEventHandler("vrr.house", receiveHouseFromServer);
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addNetworkEventHandler("vrr.house", receiveHouseFromServer);
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addNetworkEventHandler("vrr.job", receiveJobFromServer);
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addNetworkEventHandler("vrr.vehicle", receiveVehicleFromServer);
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addNetworkEventHandler("vrr.holdObject", makePedHoldObject);
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addNetworkEventHandler("vrr.holdObject", makePedHoldObject);
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addNetworkEventHandler("vrr.playerPedId", sendLocalPlayerNetworkIdToServer);
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addNetworkEventHandler("vrr.playerPedId", sendLocalPlayerNetworkIdToServer);
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addNetworkEventHandler("vrr.ped", setLocalPlayerPedPartsAndProps);
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addNetworkEventHandler("vrr.ped", setLocalPlayerPedPartsAndProps);
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addNetworkEventHandler("vrr.pedSpeak", makePlayerPedSpeak);
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}
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}
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// ===========================================================================
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// ===========================================================================
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@@ -302,12 +290,6 @@ function setLocalPlayerSkin(skinId) {
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natives.changePlayerModel(natives.getPlayerId(), skinId);
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natives.changePlayerModel(natives.getPlayerId(), skinId);
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}
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}
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}
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}
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//natives.requestModel(skinId);
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//natives.changePlayerModel(natives.getPlayerId(), skinId);
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//localPlayer.skin = allowedSkins[skinSelectorIndex][0];
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//localPlayer.modelIndex = allowedSkins[skinSelectorIndex][0];
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} else {
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} else {
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localPlayer.skin = skinId;
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localPlayer.skin = skinId;
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}
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}
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@@ -343,3 +325,18 @@ function setCutsceneInterior(cutsceneName) {
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}
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}
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// ===========================================================================
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// ===========================================================================
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function makePlayerPedSpeak(speechName) {
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if(getGame() == VRR_GAME_GTA_IV) {
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// if player is in vehicle, allow megaphone (if last arg is "1", it will cancel megaphone echo)
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// Only speeches with _MEGAPHONE will have the bullhorn effect
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// Afaik it only works on police voices anyway
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if(localPlayer.vehicle != null) {
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natives.sayAmbientSpeech(localPlayer, speechName, true, false, 0);
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} else {
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natives.sayAmbientSpeech(localPlayer, speechName, true, false, 1);
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}
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}
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}
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// ===========================================================================
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@@ -115,10 +115,11 @@ function setUpInitialGame() {
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natives.setSyncWeatherAndGameTime(false);
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natives.setSyncWeatherAndGameTime(false);
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natives.usePlayerColourInsteadOfTeamColour(true);
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natives.usePlayerColourInsteadOfTeamColour(true);
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natives.disablePauseMenu(true);
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natives.disablePauseMenu(true);
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natives.allowReactionAnims(localPlayer, true);
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natives.allowReactionAnims(localPlayer, false);
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natives.allowGameToPauseForStreaming(false);
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natives.allowGameToPauseForStreaming(false);
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natives.allowStuntJumpsToTrigger(false);
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natives.allowStuntJumpsToTrigger(false);
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natives.setPickupsFixCars(false);
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natives.setPickupsFixCars(false);
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natives.forceFullVoice(localPlayer);
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// HUD and Display
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// HUD and Display
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//natives.displayCash(false);
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//natives.displayCash(false);
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@@ -280,11 +280,13 @@ function enterVehicleAsPassenger() {
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localPlayer.enterVehicle(tempVehicle, false);
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localPlayer.enterVehicle(tempVehicle, false);
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}
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}
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} else {
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} else {
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for(let i = 0 ; i <= natives.getMaximumNumberOfPassengers(tempVehicle); i++) {
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// Disable for now. GTA IV has built-in passenger entry
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if(natives.isCarPassengerSeatFree(tempVehicle, i)) {
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natives.taskEnterCarAsPassenger(localPlayer, tempVehicle, i, 10000);
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//for(let i = 0 ; i <= natives.getMaximumNumberOfPassengers(tempVehicle); i++) {
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}
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// if(natives.isCarPassengerSeatFree(tempVehicle, i)) {
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}
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// natives.taskEnterCarAsPassenger(localPlayer, tempVehicle, i, 10000);
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// }
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//}
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}
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}
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}
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}
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}
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}
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@@ -297,4 +297,3 @@ function isIpAddressBanned(ipAddress) {
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}
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}
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// ===========================================================================
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// ===========================================================================
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@@ -64,4 +64,4 @@ let deckCards = [
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let deckCardBacks = [
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let deckCardBacks = [
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]
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];
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@@ -1178,3 +1178,9 @@ function setPlayerInCutsceneInterior(client, cutsceneName) {
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}
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}
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// ==========================================================================
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// ==========================================================================
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function makePlayerPedSpeak(client, pedSpeechName) {
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sendNetworkEventToPlayer("vrr.pedSpeak", client, pedSpeechName);
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}
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// ==========================================================================
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@@ -20,4 +20,3 @@ function initDatabaseScript() {
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}
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}
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// ===========================================================================
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// ===========================================================================
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@@ -213,6 +213,7 @@ function enterExitPropertyCommand(command, params, client) {
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}
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}
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setTimeout(function() {
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setTimeout(function() {
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setPlayerInCutsceneInterior(client, closestProperty.exitCutscene);
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setPlayerPosition(client, closestProperty.exitPosition);
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setPlayerPosition(client, closestProperty.exitPosition);
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setPlayerHeading(client, closestProperty.exitRotation);
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setPlayerHeading(client, closestProperty.exitRotation);
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setPlayerDimension(client, closestProperty.exitDimension);
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setPlayerDimension(client, closestProperty.exitDimension);
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@@ -221,7 +222,6 @@ function enterExitPropertyCommand(command, params, client) {
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if(isFadeCameraSupported()) {
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if(isFadeCameraSupported()) {
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fadeCamera(client, true, 1.0);
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fadeCamera(client, true, 1.0);
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}
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}
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setPlayerInCutsceneInterior(client, closestProperty.exitCutscene);
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updateInteriorLightsForPlayer(client, closestProperty.interiorLights);
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updateInteriorLightsForPlayer(client, closestProperty.interiorLights);
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}, 1000);
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}, 1000);
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//setPlayerInCutsceneInterior(client, closestProperty.exitCutscene);
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//setPlayerInCutsceneInterior(client, closestProperty.exitCutscene);
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@@ -251,6 +251,7 @@ function enterExitPropertyCommand(command, params, client) {
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disableCityAmbienceForPlayer(client, true);
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disableCityAmbienceForPlayer(client, true);
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setTimeout(function() {
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setTimeout(function() {
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setPlayerInCutsceneInterior(client, closestProperty.entranceCutscene);
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setPlayerPosition(client, closestProperty.entrancePosition);
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setPlayerPosition(client, closestProperty.entrancePosition);
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setPlayerHeading(client, closestProperty.entranceRotation);
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setPlayerHeading(client, closestProperty.entranceRotation);
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setPlayerDimension(client, closestProperty.entranceDimension);
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setPlayerDimension(client, closestProperty.entranceDimension);
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@@ -259,7 +260,7 @@ function enterExitPropertyCommand(command, params, client) {
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if(isFadeCameraSupported()) {
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if(isFadeCameraSupported()) {
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fadeCamera(client, true, 1.0);
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fadeCamera(client, true, 1.0);
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}
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}
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setPlayerInCutsceneInterior(client, closestProperty.entranceCutscene);
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updateInteriorLightsForPlayer(client, true);
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updateInteriorLightsForPlayer(client, true);
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}, 1000);
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}, 1000);
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}, 1100);
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}, 1100);
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@@ -306,7 +307,6 @@ function getPlayerInfoCommand(command, params, client) {
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`{MAINCOLOUR}Skin: {ALTCOLOUR}${getSkinNameFromModel(getPlayerCurrentSubAccount(targetClient).skin)}[${getPlayerCurrentSubAccount(targetClient).skin}]`,
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`{MAINCOLOUR}Skin: {ALTCOLOUR}${getSkinNameFromModel(getPlayerCurrentSubAccount(targetClient).skin)}[${getPlayerCurrentSubAccount(targetClient).skin}]`,
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`{MAINCOLOUR}Clan: {ALTCOLOUR}${clan}`,
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`{MAINCOLOUR}Clan: {ALTCOLOUR}${clan}`,
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`{MAINCOLOUR}Job: {ALTCOLOUR}${job}`,
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`{MAINCOLOUR}Job: {ALTCOLOUR}${job}`,
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]
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]
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let chunkedList = splitArrayIntoChunks(stats, 6);
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let chunkedList = splitArrayIntoChunks(stats, 6);
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@@ -593,3 +593,14 @@ function stuckPlayerCommand(command, params, client) {
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}
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}
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// ===========================================================================
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// ===========================================================================
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function playerPedSpeakCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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makePlayerPedSpeak(client, params);
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}
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// ===========================================================================
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@@ -21,7 +21,7 @@ function attemptToSignalToNearbyTaxi(client) {
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let closestTaxi = nearbyTaxis.reduce((i, j) => (i.position.distance(pos) < j.position.distance(pos)) ? i : j);
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let closestTaxi = nearbyTaxis.reduce((i, j) => (i.position.distance(pos) < j.position.distance(pos)) ? i : j);
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if(!closestTaxi.getOccupant(0).isType(ELEMENT_PLAYER)) {
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if(!closestTaxi.getOccupant(0).isType(ELEMENT_PLAYER)) {
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setVehicleCruiseSpeed(closestTaxi, 0.0);
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setVehicleCruiseSpeed(closestTaxi, 0.0);
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setVehicleLockedState(closestTaxi, false);
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setVehicleLocked(closestTaxi, false);
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}
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}
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}
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}
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@@ -2399,12 +2399,24 @@ function isConsole(client) {
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// ===========================================================================
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// ===========================================================================
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/**
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* Gets the console client (only valid on server)
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*
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* @return {Boolean} Whether or not the two clients are the same
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*
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*/
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function isSamePlayer(client1, client2) {
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function isSamePlayer(client1, client2) {
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return (client1 == client2);
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return (client1 == client2);
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}
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}
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// ===========================================================================
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// ===========================================================================
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/**
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* Gets the console client (only valid on server)
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*
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* @return {Client} Console client
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*
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*/
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function getConsoleClient() {
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function getConsoleClient() {
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let clients = getClients();
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let clients = getClients();
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for(let i in clients) {
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for(let i in clients) {
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@@ -2416,24 +2428,51 @@ function getConsoleClient() {
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// ===========================================================================
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// ===========================================================================
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/**
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* Gets the entire colours table
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*
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* @return {Object} Colours table
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*
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*/
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function getServerColours() {
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function getServerColours() {
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return serverColours;
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return serverColours;
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}
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}
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// ===========================================================================
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// ===========================================================================
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||||||
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/**
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||||||
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* Gets an RGB value for a colour type name
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||||||
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*
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||||||
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* @param {String} typeName - Colour type name (red, blue, etc)
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* @return {Number} Colour value (same as from toColour)
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*
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*/
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function getColourByType(typeName) {
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function getColourByType(typeName) {
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return getServerColours().byType[typeName];
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return getServerColours().byType[typeName];
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}
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}
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// ===========================================================================
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// ===========================================================================
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/**
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* Gets an RGB value for a colour name
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*
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* @param {String} colourName - Colour name (error, businessBlue, etc)
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* @return {Number} Colour value (same as from toColour)
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*
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*/
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function getColourByName(colourName) {
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function getColourByName(colourName) {
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return getServerColours().byName[colourName];
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return getServerColours().byName[colourName];
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}
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}
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||||||
// ===========================================================================
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// ===========================================================================
|
||||||
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||||||
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/**
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||||||
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* Gets a hex value for a colour type
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||||||
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*
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||||||
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* @param {String} colourName - Colour name (red, blue, etc)
|
||||||
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* @return {String} Hex value as string without brackets (has only the hashtag)
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||||||
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*
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||||||
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*/
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||||||
function getHexColourByName(colourName) {
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function getHexColourByName(colourName) {
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||||||
//let rgbaColour = getServerColours().byName[colourName];
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//let rgbaColour = getServerColours().byName[colourName];
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||||||
//let rgbaArray = rgbaArrayFromToColour(rgbaColour);
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//let rgbaArray = rgbaArrayFromToColour(rgbaColour);
|
||||||
@@ -2444,7 +2483,14 @@ function getHexColourByName(colourName) {
|
|||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function getHexColourByType(colourName) {
|
/**
|
||||||
|
* Gets a hex value for a colour type
|
||||||
|
*
|
||||||
|
* @param {String} typeName - Colour type name (error, businessBlue, etc)
|
||||||
|
* @return {String} Hex value as string without brackets (has only the hashtag)
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
function getHexColourByType(typeName) {
|
||||||
//let rgbaColour = getServerColours().byType[colourName];
|
//let rgbaColour = getServerColours().byType[colourName];
|
||||||
//let rgbaArray = rgbaArrayFromToColour(rgbaColour);
|
//let rgbaArray = rgbaArrayFromToColour(rgbaColour);
|
||||||
//return rgbToHex(rgbaArray[0], rgbaArray[1], rgbaArray[2]);
|
//return rgbToHex(rgbaArray[0], rgbaArray[1], rgbaArray[2]);
|
||||||
@@ -2601,6 +2647,13 @@ function rgbaArrayFromToColour(colour) {
|
|||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets a hex formatting colour by type for use inline in chatbox messages (example: [#FFFFFF]).
|
||||||
|
*
|
||||||
|
* @param {Number} colourValue - Colour value (from toColour)
|
||||||
|
* @return {String} HEX-formatted colour string without brackets (just the hashtag)
|
||||||
|
*
|
||||||
|
*/
|
||||||
function hexFromToColour(colour) {
|
function hexFromToColour(colour) {
|
||||||
let rgba = rgbaArrayFromToColour(colour);
|
let rgba = rgbaArrayFromToColour(colour);
|
||||||
return rgbToHex(rgba[0], rgba[1], rgba[2]);
|
return rgbToHex(rgba[0], rgba[1], rgba[2]);
|
||||||
@@ -2608,6 +2661,13 @@ function hexFromToColour(colour) {
|
|||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Replaces colour types with HEX values in a message string
|
||||||
|
*
|
||||||
|
* @param {String} colouredString - String with colours
|
||||||
|
* @return {String} String with replaced colours for inline chatbox usage
|
||||||
|
*
|
||||||
|
*/
|
||||||
function replaceColoursInMessage(messageText) {
|
function replaceColoursInMessage(messageText) {
|
||||||
if(messageText == null) {
|
if(messageText == null) {
|
||||||
return "";
|
return "";
|
||||||
@@ -2642,6 +2702,13 @@ function replaceColoursInMessage(messageText) {
|
|||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Removes colour types from a message
|
||||||
|
*
|
||||||
|
* @param {String} colouredString - String with colours
|
||||||
|
* @return {String} String without colours
|
||||||
|
*
|
||||||
|
*/
|
||||||
function removeColoursInMessage(messageText) {
|
function removeColoursInMessage(messageText) {
|
||||||
if(messageText == null) {
|
if(messageText == null) {
|
||||||
return "";
|
return "";
|
||||||
@@ -2676,6 +2743,13 @@ function removeColoursInMessage(messageText) {
|
|||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Replaces emoji texts with actual emoji
|
||||||
|
*
|
||||||
|
* @param {String} colouredString - String with emoji names
|
||||||
|
* @return {String} String with actual emoji images
|
||||||
|
*
|
||||||
|
*/
|
||||||
function replaceEmojiInString(messageString) {
|
function replaceEmojiInString(messageString) {
|
||||||
for(let i in emojiReplaceString) {
|
for(let i in emojiReplaceString) {
|
||||||
while(messageString.indexOf(emojiReplaceString[i][0]) != -1) {
|
while(messageString.indexOf(emojiReplaceString[i][0]) != -1) {
|
||||||
|
|||||||
Reference in New Issue
Block a user