From f06a5b940830e5ae912c06890361cabde4b1e175 Mon Sep 17 00:00:00 2001 From: VortrexFTW Date: Sat, 12 Sep 2020 13:17:16 -0500 Subject: [PATCH] Fix for init player on spawn --- scripts/server/event.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scripts/server/event.js b/scripts/server/event.js index e8438a61..e896b903 100644 --- a/scripts/server/event.js +++ b/scripts/server/event.js @@ -10,7 +10,7 @@ addEventHandler("OnPlayerJoined", function(event, client) { setTimeout(function() { - triggerNetworkEvent("ag.connectCamera", client, serverConfig.connectCameraPosition[server.game], serverConfig.connectCameraLookAt[server.game]); + triggerNetworkEvent("ag.connectCamera", client, serverConfig.connectCameraPosition[getServerGame()], serverConfig.connectCameraLookAt[getServerGame()]); client.setData("ag.loginAttemptsRemaining", 3, false); @@ -44,7 +44,7 @@ addEventHandler("OnPlayerQuit", function(event, client, quitReasonId) { addEventHandler("OnPedSpawn", function(event, ped) { if(ped.isType(ELEMENT_PLAYER)) { let client = getClientFromPlayerElement(ped); - //triggerNetworkEvent("ag.locations", client, serverData.policeStations[server.game], serverData.fireStations[server.game], serverData.hospitals[server.game], serverData.payAndSprays[server.game], serverData.ammunations[server.game], serverData.jobs[server.game]); + //triggerNetworkEvent("ag.locations", client, serverData.policeStations[getServerGame()], serverData.fireStations[getServerGame()], serverData.hospitals[getServerGame()], serverData.payAndSprays[getServerGame()], serverData.ammunations[getServerGame()], serverData.jobs[getServerGame()]); ped.setData("ag.name", getClientSubAccountName(client), true); } });