diff --git a/scripts/server/forensics.js b/scripts/server/forensics.js index 840a969f..b4c57b5b 100644 --- a/scripts/server/forensics.js +++ b/scripts/server/forensics.js @@ -10,11 +10,11 @@ // Forensic Types const VRR_FORENSICS_NONE = 0; const VRR_FORENSICS_BULLET = 1; // Bullet. The actual tip that hits a target. Has rifling and ballistics information of the weapon. -const VRR_FORENSICS_BLOOD = 2; // Blood. Automatically applied to ground and bullets that hit when somebody is shot +const VRR_FORENSICS_BLOOD = 2; // Blood. Automatically applied to ground and bullets that hit and outfit worn when somebody is shot const VRR_FORENSICS_BODY = 3; // Body. A dead body lol -const VRR_FORENSICS_HAIR = 4; // Hair. Automatically applied to +const VRR_FORENSICS_HAIR = 4; // Hair. const VRR_FORENSICS_SWEAT = 5; // Sweat. Automatically applied to clothing when worn -const VRR_FORENSICS_SALIVA = 6; // Saliva. Automatically applied to drinks when drank +const VRR_FORENSICS_SALIVA = 6; // Saliva. Automatically applied to drinks when drank and unfinished food items when eaten const VRR_FORENSICS_BULLETCASINGS = 7; // Bullet casings. Automatically dropped when fired from a weapon except when used in a vehicle (driveby) // =========================================================================== \ No newline at end of file