Move bool settings for server config to bitflags

This commit is contained in:
Vortrex
2022-02-26 21:31:48 -06:00
parent a5f5558bc9
commit f22c001c48
3 changed files with 37 additions and 41 deletions

View File

@@ -22,8 +22,6 @@ function initClassScript() {
class ServerData {
constructor(dbAssoc = false) {
this.databaseId = 0;
this.name = "";
this.password = "";
this.needsSaved = false;
this.newCharacter = {
@@ -59,6 +57,8 @@ class ServerData {
this.guiTextColourSecondary = [0, 0, 0];
this.showLogo = true;
this.inflationMultiplier = 1;
this.testerOnly = false;
this.settings = 0;
this.antiCheat = {
enabled: false,
@@ -104,52 +104,47 @@ class ServerData {
bank: dbAssoc["svr_newchar_bank"],
skin: dbAssoc["svr_newchar_skin"],
},
this.settings = toInteger(dbAssoc["svr_settings"]);
this.connectCameraPosition = toVector3(dbAssoc["svr_connectcam_pos_x"], dbAssoc["svr_connectcam_pos_y"], dbAssoc["svr_connectcam_pos_z"]);
this.connectCameraLookAt = toVector3(dbAssoc["svr_connectcam_lookat_x"], dbAssoc["svr_connectcam_lookat_y"], dbAssoc["svr_connectcam_lookat_z"]);
//this.characterSelectCameraPosition = toVector3(dbAssoc["svr_charselect_cam_pos_x"], dbAssoc["svr_charselect_cam_pos_y"], dbAssoc["svr_charselect_cam_pos_z"]);
//this.characterSelectCameraLookAt = toVector3(dbAssoc["svr_charselect_cam_lookat_x"], dbAssoc["svr_charselect_cam_lookat_y"], dbAssoc["svr_charselect_cam_lookat_z"]);
//this.characterSelectPedPosition = toVector3(dbAssoc["svr_charselect_ped_pos_x"], dbAssoc["svr_charselect_ped_pos_y"], dbAssoc["svr_charselect_ped_pos_z"]);
//this.characterSelectPedHeading = toFloat(dbAssoc["svr_charselect_ped_rot_z"]);
//this.characterSelectInterior = toInteger(dbAssoc["svr_charselect_int"]);
//this.characterSelectDimension = toInteger(dbAssoc["svr_charselect_int"]);
this.hour = toInteger(dbAssoc["svr_start_time_hour"]);
this.minute = toInteger(dbAssoc["svr_start_time_min"]);
this.minuteDuration = toInteger(dbAssoc["svr_time_min_duration"]);
this.weather = toInteger(dbAssoc["svr_start_weather"]);
this.fallingSnow = intToBool(dbAssoc["svr_start_snow_falling"]);
this.groundSnow = intToBool(dbAssoc["svr_start_snow_ground"]);
this.useGUI = intToBool(dbAssoc["svr_gui"]);
this.fallingSnow = hasBitFlag(this.settings, getServerSettingsFlagValue("FallingSnow"));
this.groundSnow = hasBitFlag(this.settings, getServerSettingsFlagValue("GroundSnow"));
this.useGUI = hasBitFlag(this.settings, getServerSettingsFlagValue("GUI"));
this.guiColourPrimary = [toInteger(dbAssoc["svr_gui_col1_r"]), toInteger(dbAssoc["svr_gui_col1_g"]), toInteger(dbAssoc["svr_gui_col1_b"])];
this.guiColourSecondary = [toInteger(dbAssoc["svr_gui_col2_r"]), toInteger(dbAssoc["svr_gui_col2_g"]), toInteger(dbAssoc["svr_gui_col2_b"])];
this.guiTextColourPrimary = [toInteger(dbAssoc["svr_gui_textcol1_r"]), toInteger(dbAssoc["svr_gui_textcol1_g"]), toInteger(dbAssoc["svr_gui_textcol1_b"])];
//this.guiTextColourSecondary = [toInteger(dbAssoc["svr_gui_textcol2_r"]), toInteger(dbAssoc["svr_gui_textcol2_g"]), toInteger(dbAssoc["svr_gui_textcol2_b"])];
this.showLogo = intToBool(dbAssoc["svr_logo"]);
this.showLogo = hasBitFlag(this.settings, getServerSettingsFlagValue("Logo"));
this.inflationMultiplier = toFloat(dbAssoc["svr_inflation_multiplier"]);
this.testerOnly = hasBitFlag(this.settings, getServerSettingsFlagValue("Testing"));
this.antiCheat = {
enabled: intToBool(dbAssoc["svr_ac_enabled"]),
checkGameScripts: intToBool(dbAssoc["svr_ac_check_scripts"]),
gameScriptBlackListEnabled: intToBool(dbAssoc["svr_ac_script_bl"]),
gameScriptWhiteListEnabled: intToBool(dbAssoc["svr_ac_script_wl"]),
enabled: hasBitFlag(this.settings, getServerSettingsFlagValue("Anticheat")),
checkGameScripts: hasBitFlag(this.settings, getServerSettingsFlagValue("CheckGameScripts")),
gameScriptBlackListEnabled: hasBitFlag(this.settings, getServerSettingsFlagValue("GameScriptBlackList")),
gameScriptWhiteListEnabled: hasBitFlag(this.settings, getServerSettingsFlagValue("GameScriptWhiteList")),
gameScriptWhiteList: [],
gameScriptBlackList: [],
};
this.discordBotToken = intToBool(dbAssoc["svr_discord_bot_token"]);
this.discordEnabled = intToBool(dbAssoc["svr_discord_bot_enabled"]);
this.discordEnabled = hasBitFlag(this.settings, getServerSettingsFlagValue("DiscordBot"));
this.createJobPickups = intToBool(dbAssoc["svr_job_pickups"]);
this.createBusinessPickups = intToBool(dbAssoc["svr_biz_pickups"]);
this.createHousePickups = intToBool(dbAssoc["svr_house_pickups"]);
this.createJobBlips = intToBool(dbAssoc["svr_job_blips"]);
this.createBusinessBlips = intToBool(dbAssoc["svr_biz_blips"]);
this.createHouseBlips = intToBool(dbAssoc["svr_house_blips"]);
this.createJobPickups = hasBitFlag(this.settings, getServerSettingsFlagValue("JobPickups"));
this.createBusinessPickups = hasBitFlag(this.settings, getServerSettingsFlagValue("BusinessPickups"));
this.createHousePickups = hasBitFlag(this.settings, getServerSettingsFlagValue("HousePickups"));
this.createJobBlips = hasBitFlag(this.settings, getServerSettingsFlagValue("JobBlips"));
this.createBusinessBlips = hasBitFlag(this.settings, getServerSettingsFlagValue("BusinessBlips"));
this.createHouseBlips = hasBitFlag(this.settings, getServerSettingsFlagValue("HouseBlips"));
this.introMusicURL = dbAssoc["svr_intro_music"];
this.useRealTime = intToBool(dbAssoc["svr_time_realtime_enabled"]);
this.useRealTime = hasBitFlag(this.settings, getServerSettingsFlagValue("RealTime"));
this.realTimeZone = dbAssoc["svr_time_realtime_timezone"];
this.discordConfig = {