From f4b404aa784211275b797c7245d90254e35459ec Mon Sep 17 00:00:00 2001 From: Vortrex <3858226+VortrexFTW@users.noreply.github.com> Date: Sun, 22 May 2022 13:29:08 -0500 Subject: [PATCH] Use screen width/height utils --- scripts/client/gui/error.js | 6 +++--- scripts/client/gui/info.js | 4 ++-- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/scripts/client/gui/error.js b/scripts/client/gui/error.js index e9802edf..360afa9e 100644 --- a/scripts/client/gui/error.js +++ b/scripts/client/gui/error.js @@ -17,7 +17,7 @@ let errorDialog = { function initErrorDialogGUI() { logToConsole(LOG_DEBUG, `[VRR.GUI] Creating error GUI ...`); - errorDialog.window = mexui.window(game.width/2-200, game.height/2-70, 500, 140, 'ERROR', { + errorDialog.window = mexui.window(getScreenWidth()/2-200, getScreenHeight()/2-70, 400, 140, 'ERROR', { main: { backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha), transitionTime: 500, @@ -34,7 +34,7 @@ function initErrorDialogGUI() { }, }); - errorDialog.messageLabel = errorDialog.window.text(15, 50, 470, 75, 'Error Message', { + errorDialog.messageLabel = errorDialog.window.text(15, 50, 370, 20, 'Error Message', { main: { textSize: 10.0, textAlign: 0.5, @@ -70,7 +70,7 @@ function showErrorGUI(errorMessage, errorTitle, buttonText) { mexui.setInput(true); errorDialog.messageLabel.text = errorMessage; errorDialog.okayButton.text = buttonText; - errprDialog.window.title = errorTitle; + errorDialog.window.title = errorTitle; errorDialog.window.shown = true; } diff --git a/scripts/client/gui/info.js b/scripts/client/gui/info.js index f2f4582b..c6066df8 100644 --- a/scripts/client/gui/info.js +++ b/scripts/client/gui/info.js @@ -17,7 +17,7 @@ let infoDialog = { function initInfoDialogGUI() { logToConsole(LOG_DEBUG, `[VRR.GUI] Creating info dialog GUI ...`); - infoDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 140, 'Information', { + infoDialog.window = mexui.window(getScreenWidth()/2-200, getScreenHeight()/2-70, 400, 140, 'Information', { main: { backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha), }, @@ -70,7 +70,7 @@ function closeInfoDialog() { // =========================================================================== -function showInfo(infoMessage, infoTitle, buttonText) { +function showInfoGUI(infoMessage, infoTitle, buttonText) { closeAllWindows(); logToConsole(LOG_DEBUG, `[VRR.GUI] Showing info dialog window. Info: ${infoTitle} - ${infoMessage}`); mexui.setInput(true);