Update vehicle saved positions
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@@ -121,6 +121,7 @@ function tenMinuteTimerFunction() {
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//showRandomTipToAllPlayers();
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//saveServerDataToDatabase();
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//checkInactiveVehicleRespawns();
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updateVehicleSavedPositions();
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}
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// ===========================================================================
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@@ -104,7 +104,7 @@ class VehicleData {
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// Position and Rotation
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this.spawnPosition = toVector3(dbAssoc["veh_pos_x"], dbAssoc["veh_pos_y"], dbAssoc["veh_pos_z"]);
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this.spawnRotation = toInteger(dbAssoc["veh_rot_z"]);
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this.spawnRotation = toFloat(dbAssoc["veh_rot_z"]);
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this.spawnLocked = intToBool(toInteger(dbAssoc["veh_spawn_lock"]));
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this.interior = toInteger(dbAssoc["veh_int"]);
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this.dimension = toInteger(dbAssoc["veh_vw"]);
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@@ -490,16 +490,10 @@ function vehicleLightsCommand(command, params, client) {
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// ===========================================================================
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function deleteVehicleCommand(command, params, client) {
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if (!getPlayerVehicle(client)) {
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messagePlayerError(client, getLocaleString(client, "MustBeInAVehicle"));
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return false;
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}
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let vehicle = getClosestVehicle(getPlayerPosition(client));
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let vehicle = getPlayerVehicle(client);
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if (!getVehicleData(vehicle)) {
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messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled"));
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return false;
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if (getPlayerVehicle(client)) {
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vehicle = getPlayerVehicle(client);
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}
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let dataIndex = getEntityData(vehicle, "v.rp.dataSlot");
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@@ -583,6 +577,11 @@ function vehicleSirenCommand(command, params, client) {
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// ===========================================================================
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function vehicleAdminColourCommand(command, params, client) {
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if (isGameFeatureSupported("vehicleColour")) {
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messagePlayerError(client, "Vehicle colours are not supported in this game!");
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return false;
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}
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if (areParamsEmpty(params) && areThereEnoughParams(params, 2)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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@@ -776,6 +775,10 @@ function rentVehicleCommand(command, params, client) {
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// ===========================================================================
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function enterVehicleAsPassengerCommand(command, params, client) {
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if (getGame() == V_GAME_MAFIA_ONE) {
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return false;
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}
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sendNetworkEventToPlayer("v.rp.passenger", client);
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}
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@@ -1164,12 +1167,11 @@ function removeVehicleOwnerCommand(command, params, client) {
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// ===========================================================================
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function getVehicleInfoCommand(command, params, client) {
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if (!isPlayerInAnyVehicle(client)) {
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messagePlayerError(client, getLocaleString(client, "MustBeInAVehicle"));
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return false;
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}
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let vehicle = getClosestVehicle(getPlayerPosition(client));
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let vehicle = getPlayerVehicle(client);
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if (getPlayerVehicle(client)) {
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vehicle = getPlayerVehicle(client);
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}
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if (!getVehicleData(vehicle)) {
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messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled"));
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@@ -1227,7 +1229,7 @@ function getVehicleInfoCommand(command, params, client) {
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[`Last Driver`, `${vehicleData.lastDriverName}`],
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];
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let stats = tempStats.map(stat => `{MAINCOLOUR}${stat[0]}: {ALTCOLOUR}${stat[1]}{MAINCOLOUR}`);
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let stats = tempStats.map(stat => `{chatBoxListIndex}${stat[0]}: {ALTCOLOUR}${stat[1]}{MAINCOLOUR}`);
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messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderVehicleInfo")));
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let chunkedList = splitArrayIntoChunks(stats, 6);
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@@ -1924,3 +1926,14 @@ function despawnAllVehicles() {
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}
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// ===========================================================================
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function updateVehicleSavedPositions() {
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for (let i in getServerData().vehicles) {
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if (!getServerData().vehicles[i].spawnLocked) {
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getServerData().vehicles[i].spawnPosition = getVehiclePosition(getServerData().vehicles[i].vehicle);
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getServerData().vehicles[i].spawnRotation = getVehicleHeading(getServerData().vehicles[i].vehicle);
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}
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}
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}
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// ===========================================================================
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