From f755de8de65c22fce2b88fd73f69f5b18b0b8c74 Mon Sep 17 00:00:00 2001 From: Vortrex <3858226+VortrexFTW@users.noreply.github.com> Date: Wed, 15 Feb 2023 03:17:37 -0600 Subject: [PATCH] Get rid of old death handling --- scripts/client/sync.js | 31 +++++++++++++++++-------------- 1 file changed, 17 insertions(+), 14 deletions(-) diff --git a/scripts/client/sync.js b/scripts/client/sync.js index 190d24a9..dd10d164 100644 --- a/scripts/client/sync.js +++ b/scripts/client/sync.js @@ -19,24 +19,27 @@ function processSync(event, deltaTime) { //} } - if (localPlayer.health <= 0) { - if (!calledDeathEvent) { - logToConsole(LOG_DEBUG, `Local player died`); - localPlayer.clearWeapons(); - calledDeathEvent = true; - sendNetworkEventToServer("v.rp.playerDeath"); + + if (calledDeathEvent == false) { + if (localPlayer.health <= 0) { + if (!calledDeathEvent) { + logToConsole(LOG_DEBUG, `Local player died`); + localPlayer.clearWeapons(); + calledDeathEvent = true; + sendNetworkEventToServer("v.rp.playerDeath"); + } } } } - if (localPlayer.health <= 0) { - if (!calledDeathEvent) { - logToConsole(LOG_DEBUG, `Local player died`); - localPlayer.clearWeapons(); - calledDeathEvent = true; - sendNetworkEventToServer("v.rp.playerDeath"); - } - } + //if (localPlayer.health <= 0) { + // if (!calledDeathEvent) { + // logToConsole(LOG_DEBUG, `Local player died`); + // localPlayer.clearWeapons(); + // calledDeathEvent = true; + // sendNetworkEventToServer("v.rp.playerDeath"); + // } + //} if (streamingRadioElement) { //streamingRadio.volume = getStreamingRadioVolumeForPosition(streamingRadio.position);