Add JSDoc + use locale strings for admin announce
This commit is contained in:
@@ -132,6 +132,15 @@ function deleteGroundItemObject(itemId) {
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function createGroundItemCommand(command, params, client) {
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let splitParams = params.split(" ");
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let itemType = getItemTypeFromParams(splitParams.slice(0, -1).join(" "));
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@@ -154,6 +163,15 @@ function createGroundItemCommand(command, params, client) {
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function createItemCommand(command, params, client) {
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let splitParams = params.split(" ");
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let itemType = getItemTypeFromParams(splitParams.slice(0, -1).join(" "));
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@@ -176,6 +194,15 @@ function createItemCommand(command, params, client) {
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function useItemCommand(command, params, client) {
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clearPlayerItemActionState(client);
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@@ -230,6 +257,15 @@ function useItemCommand(command, params, client) {
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function deleteGroundItemCommand(command, params, client) {
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let itemId = getClosestItemOnGround(getPlayerPosition(client));
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@@ -252,6 +288,15 @@ function deleteGroundItemCommand(command, params, client) {
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function pickupItemCommand(command, params, client) {
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clearPlayerItemActionState(client);
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@@ -303,6 +348,15 @@ function pickupItemCommand(command, params, client) {
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function dropItemCommand(command, params, client) {
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clearPlayerItemActionState(client);
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@@ -364,6 +418,15 @@ function dropItemCommand(command, params, client) {
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function putItemCommand(command, params, client) {
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clearPlayerItemActionState(client);
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@@ -411,6 +474,15 @@ function putItemCommand(command, params, client) {
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function takeItemCommand(command, params, client) {
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clearPlayerItemActionState(client);
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@@ -458,6 +530,15 @@ function takeItemCommand(command, params, client) {
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function createItemTypeCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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@@ -470,6 +551,15 @@ function createItemTypeCommand(command, params, client) {
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function setItemTypeDropModelCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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@@ -490,6 +580,15 @@ function setItemTypeDropModelCommand(command, params, client) {
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function setItemTypeOrderPriceCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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@@ -510,6 +609,15 @@ function setItemTypeOrderPriceCommand(command, params, client) {
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function setItemTypeRiskMultiplierCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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@@ -530,6 +638,15 @@ function setItemTypeRiskMultiplierCommand(command, params, client) {
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function toggleItemTypeEnabledCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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@@ -549,6 +666,15 @@ function toggleItemTypeEnabledCommand(command, params, client) {
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function setItemTypeUseTypeCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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@@ -569,6 +695,15 @@ function setItemTypeUseTypeCommand(command, params, client) {
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function setItemTypeUseValueCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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@@ -1105,6 +1240,15 @@ function playerSwitchItem(client, newHotBarSlot) {
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function playerSwitchHotBarSlotCommand(command, params, client) {
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clearPlayerItemActionState(client);
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@@ -1394,12 +1538,30 @@ function getBestItemToTake(client, slot) {
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function listPlayerInventoryCommand(command, params, client) {
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showPlayerInventoryToPlayer(client, client);
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}
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function listBusinessStorageInventoryCommand(command, params, client) {
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let businessId = (isPlayerInAnyBusiness(client)) ? getPlayerBusiness(client) : getClosestBusinessEntrance(getPlayerPosition(client));
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@@ -1418,6 +1580,15 @@ function listBusinessStorageInventoryCommand(command, params, client) {
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function listBusinessFloorInventoryCommand(command, params, client) {
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let businessId = (isPlayerInAnyBusiness(client)) ? getPlayerBusiness(client) : getClosestBusinessEntrance(getPlayerPosition(client));
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@@ -1436,6 +1607,15 @@ function listBusinessFloorInventoryCommand(command, params, client) {
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function listHouseInventoryCommand(command, params, client) {
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let houseId = (isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client));
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@@ -1454,6 +1634,15 @@ function listHouseInventoryCommand(command, params, client) {
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function listItemInventoryCommand(command, params, client) {
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let itemId = getClosestItemOnGround(getPlayerPosition(client));
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@@ -1797,6 +1986,15 @@ function getPlayerFirstItemSlotByUseType(client, useType) {
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function toggleItemEnabledCommand(command, params, client) {
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if(!getPlayerActiveItem(client)) {
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messagePlayerError(client, `You aren't holding anything!`);
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@@ -1814,6 +2012,15 @@ function toggleItemEnabledCommand(command, params, client) {
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function deleteItemInPlayerInventoryCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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@@ -1855,6 +2062,15 @@ function deleteItemInPlayerInventoryCommand(command, params, client) {
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// ===========================================================================
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/**
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* This is a command handler function.
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*
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* @param {string} command - The command name used by the player
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* @param {string} params - The parameters/args string used with the command by the player
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* @param {Client} client - The client/player that used the command
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* @return {bool} Whether or not the command was successful
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*
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*/
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function deleteAllItemsInPlayerInventoryCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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Block a user