Fix trying to drop item slot -1
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@@ -252,6 +252,10 @@ function dropItemCommand(command, params, client) {
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hotBarSlot = toInteger(params);
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}
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if(hotBarSlot == -1) {
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return false;
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}
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if(getPlayerData(client).hotBarItems[hotBarSlot] == -1) {
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messagePlayerError(client, `Please equip an item or provide a slot ID to drop an item`);
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return false;
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@@ -398,24 +402,55 @@ function playerUseItem(client, hotBarSlot) {
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return false;
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}
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if(!isPlayerSurrendered(closestPlayer)) {
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messagePlayerError(client, `${getCharacterFullName(closestPlayer)} can't be tied up! They either need to have their hands up, be knocked out, or tazed`);
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return false;
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}
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break;
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case AG_ITEM_USETYPE_HANDCUFFS:
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closestPlayer = getClosestPlayer(getPlayerPosition(client));
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if(!getPlayerData(closestPlayer)) {
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if(getDistance(getPlayerPosition(closestPlayer), getPlayerPosition(client)) > getGlobalConfig().handcuffPlayerDistance) {
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messagePlayerError(client, "There isn't anyone close enough to tie up!");
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return false;
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}
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if(!isPlayerSurrendered(closestPlayer)) {
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messagePlayerError(client, `${getCharacterFullName(closestPlayer)} can't be cuffed! They either need to have their hands up, be knocked out, or tazed`);
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messagePlayerError(client, `${getCharacterFullName(closestPlayer)} can't be tied! They either need to have their hands up, be knocked out, or tazed`);
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return false;
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}
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if(isPlayerHandCuffed(closestPlayer)) {
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ropeUnTiePlayer(closestPlayer);
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meActionToNearbyPlayers(client, `unties the rope from ${getCharacterFullName(closestPlayer)}'s hands and feet`);
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} else {
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if(!isPlayerSurrendered(closestPlayer)) {
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messagePlayerError(client, `${getCharacterFullName(closestPlayer)} can't be tied up! They either need to have their hands up, be knocked out, or tazed`);
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return false;
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}
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ropeTiePlayer(closestPlayer);
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meActionToNearbyPlayers(client, `takes their rope and ties ${getCharacterFullName(closestPlayer)}'s hands and feet together.`);
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}
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break;
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case AG_ITEM_USETYPE_HANDCUFF:
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closestPlayer = getClosestPlayer(getPlayerPosition(client));
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if(!getPlayerData(closestPlayer)) {
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messagePlayerError(client, "There isn't anyone close enough to handcuff!");
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return false;
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}
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if(getDistance(getPlayerPosition(closestPlayer), getPlayerPosition(client)) > getGlobalConfig().handcuffPlayerDistance) {
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messagePlayerError(client, "There isn't anyone close enough to handcuff!");
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return false;
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}
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if(isPlayerHandCuffed(closestPlayer)) {
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unHandCuffPlayer(closestPlayer);
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meActionToNearbyPlayers(client, `takes their key and removes the handcuffs from ${getCharacterFullName(closestPlayer)}`);
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} else {
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if(!isPlayerSurrendered(closestPlayer)) {
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messagePlayerError(client, `${getCharacterFullName(closestPlayer)} can't be cuffed! They either need to have their hands up, be knocked out, or tazed`);
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return false;
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}
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handCuffPlayer(closestPlayer);
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meActionToNearbyPlayers(client, `takes their cuffs and places them on ${getCharacterFullName(closestPlayer)}`);
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}
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break;
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case AG_ITEM_USETYPE_NONE:
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@@ -424,7 +459,7 @@ function playerUseItem(client, hotBarSlot) {
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case AG_ITEM_USETYPE_WALKIETALKIE:
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getItemData(itemIndex).enabled = !getItemData(itemIndex).enabled;
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messagePlayerAlert(client, `You turned ${toUpperCase(getBoolRedGreenInlineColour(getOnOffFromBool(getItemData(itemIndex).enabled)))} your walkie talkie in slot ${getPlayerData(client).activeHotBarSlot+1} (${getItemValueDisplay(itemIndex)})`);
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messagePlayerAlert(client, `You turned ${getBoolRedGreenInlineColour(getItemData(itemIndex).enabled)}${toUpperCase(getOnOffFromBool(getItemData(itemIndex).enabled))} [#FFFFFF]your walkie talkie in slot ${getPlayerData(client).activeHotBarSlot+1} [#AAAAAA](${getItemValueDisplay(itemIndex)})`);
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break;
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case AG_ITEM_USETYPE_PHONE:
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@@ -510,7 +545,7 @@ function playerPickupItem(client, itemId) {
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getItemData(itemId).ownerId = getPlayerCurrentSubAccount(client).databaseId;
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getItemData(itemId).position = toVector3(0.0, 0.0, 0.0);
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getItemData(itemId).dimension = 0;
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deleteGroundItemObject(itemIndex);
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deleteGroundItemObject(itemId);
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getPlayerData(client).hotBarItems[firstSlot] = itemId;
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updatePlayerHotBar(client);
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@@ -570,7 +605,7 @@ function playerSwitchItem(client, newHotBarSlot) {
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if(currentHotBarItem != -1) {
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if(getItemData(currentHotBarItem)) {
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if(getItemTypeData(getItemData(currentHotBarItem).itemTypeIndex).useType == AG_ITEM_USETYPE_WEAPON) {
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if(getGlobalConfig().weaponEquippableTypes.indexOf(getItemTypeData(getItemData(currentHotBarItem).itemTypeIndex).useType) != -1) {
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getItemData(currentHotBarItem).value = getPlayerWeaponAmmo(client);
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clearPlayerWeapons(client);
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}
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@@ -1209,7 +1244,7 @@ function toggleItemEnabledCommand(command, params, client) {
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}
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getItemData(getPlayerActiveItem(client)).enabled = !getItemData(getPlayerActiveItem(client)).enabled;
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messagePlayerNormal(client, `You turned ${toUpperCase(getOnOffFromBool(getBoolRedGreenInlineColour(getItemData(getPlayerActiveItem(client)).enabled)))} (your ${getItemName(getPlayerActiveItem(client))} in slot ${getPlayerActiveItemSlot(client)}`)
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messagePlayerNormal(client, `You turned ${getBoolRedGreenInlineColour(getItemData(itemIndex).enabled)}${toUpperCase(getOnOffFromBool(getItemData(itemIndex).enabled))} [#FFFFFF]your ${getItemName(getPlayerActiveItem(client))} in slot ${getPlayerActiveItemSlot(client)} [#AAAAAA](${getItemValueDisplay(getPlayerActiveItem(client))}`)
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}
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// ---------------------------------------------------------------------------
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