Fix veh rent timer, add game time fix
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@@ -34,11 +34,12 @@ function saveAllServerDataToDatabase() {
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function initTimers() {
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//if(!isDevelopmentServer()) {
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serverTimers.saveDataIntervalTimer = setInterval(saveAllServerDataToDatabase, 600000);
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serverTimers.updateTimeRuleTimer = setInterval(updateTimeRule, 1000);
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//serverTimers.updateTimeRuleTimer = setInterval(updateTimeRule, 1000);
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serverTimers.updatePingsTimer = setInterval(updatePings, 5000);
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serverTimers.vehicleRentTimer = setInterval(vehicleRentCheck, 60000);
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serverTimers.garbageCollectorTimer = setInterval(collectAllGarbage, 60000);
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serverTimers.payDayTimer = setInterval(checkPayDays, 30000);
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serverTimers.gameTime = setInterval(checkServerGameTime, 60000);
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//}
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}
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@@ -48,13 +49,15 @@ function vehicleRentCheck() {
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for(let i in getServerData().vehicles) {
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if(getServerData().vehicles[i] != null) {
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if(getServerData().vehicles[i].rentPrice > 0) {
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if(getServerData().vehicles[i].rentedBy) {
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if(getServerData().vehicles[i].rentedBy != false) {
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let rentedBy = getServerData().vehicles[i].rentedBy;
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if(getPlayerCurrentSubAccount(rentedBy).cash < getServerData().vehicles[i].rentPrice) {
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messagePlayerAlert(rentedBy, `You do not have enough money to continue renting this vehicle!`);
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stopRentingVehicle(rentedBy);
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} else {
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takePlayerCash(rentedBy, getServerData().vehicles[i].rentPrice);
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if(getPlayerData(rentedBy) != false) {
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if(getPlayerCurrentSubAccount(rentedBy).cash < getServerData().vehicles[i].rentPrice) {
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messagePlayerAlert(rentedBy, `You do not have enough money to continue renting this vehicle!`);
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stopRentingVehicle(rentedBy);
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} else {
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takePlayerCash(rentedBy, getServerData().vehicles[i].rentPrice);
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}
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}
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}
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}
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@@ -75,6 +78,23 @@ function updatePings() {
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// ===========================================================================
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function checkServerGameTime() {
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if(getServerConfig().minute >= 59) {
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getServerConfig().minute = 0;
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if(getServerConfig().hour >= 23) {
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getServerConfig().hour = 0;
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} else {
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getServerConfig().hour = getServerConfig().hour + 1;
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}
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} else {
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getServerConfig().minute = getServerConfig().minute + 1;
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}
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updateTimeRule();
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}
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// ===========================================================================
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function checkPayDays() {
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let clients = getClients();
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for(let i in clients) {
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