diff --git a/scripts/server/const.js b/scripts/server/const.js index b9c75465..98c73c94 100644 --- a/scripts/server/const.js +++ b/scripts/server/const.js @@ -152,6 +152,7 @@ const AG_ITEM_OWNER_BIZSTORAGE = 5; // Item is in a business's stora const AG_ITEM_OWNER_HOUSE = 6; // Item is in a house const AG_ITEM_OWNER_SAFE = 7; // Item is in a safe (safes can be anywhere) const AG_ITEM_OWNER_ITEM = 8; // Item is in another item (trashbag, briefcase, wallet, suitcase, crate/box, barrel, etc) +const AG_ITEM_OWNER_GROUND = 9; // Item is on the ground // Item Use Types const AG_ITEM_USETYPE_NONE = 0; // Has no effect @@ -179,6 +180,11 @@ const AG_ITEM_USETYPE_WINE = 21; // Moderate drunk effect. Replen const AG_ITEM_USETYPE_LIQUOR = 22; // Heavy drunk effect. Replenishes large amount of health. const AG_ITEM_USETYPE_COFFEE = 23; // Replenishes moderate amount of health. const AG_ITEM_USETYPE_AMMO_ROUND = 23; // Bullet. Loads into magazine. +const AG_ITEM_USETYPE_HANDCUFF = 24; +const AG_ITEM_USETYPE_ROPE = 25; +const AG_ITEM_USETYPE_BLINDFOLD = 26; +const AG_ITEM_USETYPE_TAZER = 27; +const AG_ITEM_USETYPE_ARMOUR = 28; // Item Drop Types const AG_ITEM_DROPTYPE_NONE = 0; // Can't be dropped @@ -216,4 +222,16 @@ const AG_JOBROUTESTATE_NONE = 0; // None const AG_JOBROUTESTATE_INPROGRESS = 1; // Route is in progress. Player is in between stops but not at the last one. const AG_JOBROUTESTATE_LASTSTOP = 2; // Player is heading to the last stop on the route const AG_JOBROUTESTATE_PAUSED = 3; // Route is paused for some reason. For police, this could be player accepted callout and once finished, patrol route will resume -const AG_JOBROUTESTATE_ATSTOP = 4; // For bus/trash stops that freeze player, this is the state when they're at one \ No newline at end of file +const AG_JOBROUTESTATE_ATSTOP = 4; // For bus/trash stops that freeze player, this is the state when they're at one + +// Tutorial States +const AG_TUTORIAL_STATE_NONE = 0; +const AG_TUTORIAL_STATE_FINISHED = 1; +const AG_TUTORIAL_STATE_STARTING = 2; +const AG_TUTORIAL_STATE_PICKUPITEM = 3; +const AG_TUTORIAL_STATE_SWITCHITEM = 4; +const AG_TUTORIAL_STATE_USEITEM = 5; +const AG_TUTORIAL_STATE_PUTITEM = 6; +const AG_TUTORIAL_STATE_TAKEITEM = 7; +const AG_TUTORIAL_STATE_EXITBIZ = 9; +const AG_TUTORIAL_STATE_DROPITEM = 10; \ No newline at end of file