Nametag fixes
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@@ -84,21 +84,15 @@ function drawNametag(x, y, health, armour, text, ping, alpha, distance, colour,
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// -------------------------------------------
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// Health Bar
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if (getMultiplayerMod() == V_MPMOD_GTAC) {
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if (getGame() == V_GAME_GTA_III) {
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// Mickey Hamfists is ridiculously tall. Raise the nametag for him a bit
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if (skin == 109) {
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y -= 20;
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} else {
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y -= 5;
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}
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} else {
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y -= 5;
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if (getGame() == V_GAME_GTA_III) {
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// Mickey Hamfists is ridiculously tall. Raise the nametag for him a bit
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if (skin == 109) {
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y -= 15;
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}
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} else {
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y -= 5;
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}
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y -= 5;
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if (health > 0.0) {
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let hx = x - width / 2;
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let hy = y - 10 / 2;
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@@ -143,7 +137,7 @@ function drawNametag(x, y, health, armour, text, ping, alpha, distance, colour,
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// ===========================================================================
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function updateNametag(element) {
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if (!areWorldLabelsSupported()) {
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if (!isGameFeatureSupported("customNametag")) {
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return false;
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}
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@@ -156,7 +150,7 @@ function updateNametag(element) {
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//if(typeof element.getComponentPosition()) {
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let screenPos = getScreenFromWorldPosition(elementPos);
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if (screenPos[2] >= 0.0) {
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if (screenPos[2] >= 0.0 || getGame() == V_GAME_MAFIA_ONE) {
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let health = element.health / 100.0;
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if (health > 1.0) {
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health = 1.0;
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@@ -182,22 +176,20 @@ function updateNametag(element) {
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let paused = false;
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let ping = -1;
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if (element.isType(ELEMENT_PLAYER)) {
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if (typeof playerNames[element.name] != "undefined") {
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name = playerNames[element.name];
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}
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if (typeof playerNames[element.name] != "undefined") {
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name = playerNames[element.name];
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}
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if (typeof playerPaused[element.name] != "undefined") {
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paused = playerPaused[element.name];
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}
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if (typeof playerPaused[element.name] != "undefined") {
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paused = playerPaused[element.name];
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}
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if (typeof playerColours[element.name] != "undefined") {
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colour = playerColours[element.name];
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}
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if (typeof playerColours[element.name] != "undefined") {
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colour = playerColours[element.name];
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}
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if (typeof playerPing[element.name] != "undefined") {
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ping = playerPing[element.name];
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}
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if (typeof playerPing[element.name] != "undefined") {
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ping = playerPing[element.name];
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}
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drawNametag(screenPos[0], screenPos[1], health, armour, name, ping, 1.0 - distance / nametagDistance, distance, colour, paused, element.skin);
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